Dear WomenGamers.Com supporters and friends,
In 11 years, we have watched this industry grow immensely. The atmosphere for the next generation is notably very different today than it was back then. It’s no longer a matter of whether women play, but what they are playing that is now in question. Gamer shame is dwindling, and the world is changing. We too must change with it. This is not a good-bye letter. We are not leaving the gaming industry, but rather are adapting into more of a development role.
We are very proud of what we’ve accomplished in 11 years. Beyond creating a female-friendly community and online resource that has been featured in Entertainment Weekly, Barrons, Time Magazine, Wall Street Journal, The Guardian, Wired News, NPR, and MSN amongst others, we also have:
Several of our articles are even required reading in University-level courses, and others have been syndicated in books and are featured on other web sites.
Posted October 21st, 2010
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11 YEARS OF ARTICLES, RESEARCH AND DIALOG ON WOMEN AND GAMES:
In the past decade, the videogaming industry has grown immensely. The atmosphere for the next generation is notably very different today than it was back then. No longer do people question whether women play, but what they are playing. Gamer shame is dwindling, and the world is changing. This book,a compilation of articles from the WomenGamers.Com site, revels in the evolution of an industry.
Check out our online book, From Beggars to Choosers: The WomenGamers.Com Experience.