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June 30, 2000 Transcript
By Banshee
on 8/1/00

Roundtable Panelists:
Katharine Anderson-Dávila, WomenGamers.com; Mur Lafferty,
Red Storm Entertainment; Cynthia Summers and Rachelle Udell,
White Wolf
Room
is full, standing room only. Panel seated Left to right: Cynthia,
Rachelle, Mur, Katharine.
Katharine Anderson-Dávila:
If any of you don't have a card, and you want to win a WomenGamers
t-shirt (holds up t-shirt), let me know. I am a staff
writer for WomenGamers.com . . . (audience members hold up
hands, indicating they want cards to win a shirt) . . .
Would you like one? (audience laughs) "No bio for you,
gimme a card!" (More laughter, Katharine goes around room,
handing out cards.)
Mur
Lafferty: We also have other prizes. We have various
Red Storm
Entertainment t-shirts (holds up shirts) . . .
and we do have two spaces for Anne McCaffrey's Freedom:
First Resistance beta test . . .We'll continue with the
intros, then. My name's Mur Lafferty, I am the webmaster/internet
manager for Red Storm Entertainment. I also am a former columnist
for GameGirlz.com.
Rachelle Udell: I'm Rachelle
Udell, I sometimes go by R. Sabrina or Sabrina. (Katharine
returns to panel seat.) I am the new developer of Mage:
The Sorcerers Crusade, and I've also done a lot of freelance
work with the regular Mage: The Ascension game for
White
Wolf.
Cynthia Summers: I was
a late addition, apparently. (laughs) My name is Cynthia
Summers. I work for White Wolf Games. I'm the Mind's Eye creative
developer. I also edit a great deal, and I've written a great
deal. Some of my credits include Vampire: The Dark Ages,
Clanbook: Salubri, Wraith: The Oblivion - Shadow
Player's Guide, Vampire: Revised and Guide to
the Camarilla.
Mur: So, the way this
worked last year was basically I sat up here and threw some
ideas out that we wanted people to talk about. Because, really,
we wanted this to be more of a roundtable discussion, even
though there's only one table here.
Katharine: And it's not
round. (Audience laughs.)
Mur: It's not round! (More
laughter.) But we wanted it to be more of a roundtable
discussion, and we'll try to moderate [and] steer the conversations,
but really also want to hear what you have to say. We actually
have a number of [developers] . . . We're represented by Red
Storm Entertainment, White Wolf, TimeLine, that's all I know
of. Any other developers here? Okay. Red Storm, TimeLine,
White Wolf are here, so, you know your comments are being
heard by game developers.
Katharine: Additionally,
I also serve as a moderator on Nihilistic's
message boards. They're the creators of Vampire: The Masquerade
- Redemption, the computer game, which some of you may
have. Some of you may know me as Banshee, either on that board,
or on WomenGamers.com. So, if you have any feedback that you
want to provide them, I can get it directly to Ray and the
gang.
Mur: So anyway, we're
just saying that if you have venting or comments, you're not
talkin' into the wind! (smiles) So, um, do you want
to start with computer or . . .
Rachelle: Computer.
Mur: Let's start with
computer! (laughs, turns to Katharine.) Well, do you
want me to turn it over . . . ? (Katharine smiles and shrugs,
Mur laughs and says wryly:)
We planned this really well.
Katharine: We tried.
(laughs)
Mur: Well, I just found
out the panel was accepted last week! (laughs) So,
um, basically there are several issues. Of course, there's
the basic issue of what the characters look like in games,
and what everyone thinks of that. Female characters. I think,
actually, a new thing that's come up has been all the online
role-playing - EverQuest, Asheron's Call, all
those things. Do you play those? Do you like the women characters?
Those of you who are women, do you play women characters?
What do you think of the art?
Female Audience Member #1:
Um, where to start? (inaudible) . . . I think unless
you get the armor, the women need more clothes. (Audience
laughs.) (inaudible) . . . and, although folks don't seem
to worry about it in real life, it's definitely sexist. The
men aren't running around naked, the women shouldn't be running
around naked. But, on the other hand, the way the men are
drawn, I don't (inaudible due to audience laughter) .
. . it's not my fault that the way the women are drawn is
more aesthetically pleasing! But it's definitely sexist that
they don't choose to put clothes on the women.
Mur: So the men don't
show . . . I actually don't play [MMORPGs] - I couldn't sink
the time into it, but, so, the men don't show up naked, or
. . .
Female Audience
Member #1: No. The women's clothes are,
like, they'll be in long skirts, but they'll be all the way
up to their hips, where the guys will be in boots and pants.
Katharine: [So what you're
saying is that] The armor is not practical.
Female Audience Member #1: It's
not something you'd be running through the woods with a very
large sword in, no! (Audience laughs.)
Katharine: That's actually
been a criticism of fantasy RPGs that I've heard in general,
and the good news is as far as where we were last year versus
where we are this year, at least some developers are hearing
our feedback and hearing this. I spoke
with Trent Oster and some of the other people at BioWare
who are producing Neverwinter Nights, which some of
you may be familiar with. I spoke with them Tuesday, and in
spite of some of the preview shots and screens you may have
seen, where you saw a scantily-clad woman, this woman is actually
not in the game at all. She was a test model; they nicknamed
her "Dana Scully, Warrior Princess," (room laughter) and
she was simply there to test then - she's not there at all
[now]. The women are being designed with the same armor structure
as the men.
Additionally, something that many women have stated is very
important to them is being able to play [female] characters.
Not only are they going to be able to play a female character,
but you're going to be able to choose your body type. They
are doing something called phenotypes, where you can choose
ectomorph, endomorph, and mesomorph body types, I believe.
So you will have full armor, you will be protected,
you won't have your assets out there unprotected. (Laughter
from audience.)
Female Audience
Member #2: Well, I think in regards to clothing,
that's one of the effects of armor is that, you know if you've
ever worn a bulletproof vest, it doesn't accentuate, it doesn't
mold. (Audience laughter.) I mean, plate armor is plate
armor. It makes you look flat, and so why aren't women drawn
as the armor would actually make them, to reach any sort of
level of reality that you could connect with, all right? Xena,
Warrior Princess armor isn't armor, and so I think just
in terms of that, it's maybe not body type as much as just
practical clothing. Real clothing with real silhouettes! We
have squishy bits - they go in! (Much laughter from the
audience.)
Female Audience
Member #3: I don't play Asheron's Call,
and, fortunately, when I started in games, I played Quake,
and I know in Quake you're allowed, you know, you don't have
to be a tall, beautiful skinny beauty. You can be a big, burly
woman, you know? You could choose your body type, whereas
I think games in general have a long way to go. I do think
that now they're saying "Yeah, okay, we need to take a look
at this," and it's not a false hope. (inaudible) .
. . you know, marketing schemes really aren't great, they
don't take you seriously . . . (inaudible) . . . with
something like Quake, you don't have to be blonde and perfect,
and I appreciate that.
Mur: Actually, yeah, Quake
has never used sex to sell, and there are a number of games
that have tried to use sex to sell: Forsaken, Deathtrap
Dungeon . . .
Several audience members: Tomb Raider.
Mur: Well, Tomb Raider
was a good game, but there are a lot of games that have used
sex to sell but they tanked, so, has anybody figured that
out yet? (Room laughs.)
Female Audience Member #4: As a woman buyer, I don't
object to them using sex to sell, I'd just like them to occasionally
use sex to sell to me. (Many yes responses from
around the room, applause.)
Male Audience Member #1: Keep in mind, we have come
a long way. Twenty years ago we would have been having this
conversation, asking why are the women always bimbo sidekicks,
as opposed to . . .
Mur: Or "Where are the
women?" (laughs. Much audience agreement and laughter.)
Male Audience Member #1: Princess Leia is a long way
from the old "I'm gonna break a nail if I help you! I'm just
a weakling!"
Katharine: Or the pink
collar stereotype of the secretary helping the detective,
or anything like that.
Mur: Or hindering.
(laughs)
Katharine: Or hindering!
(laughs)
Male Audience Member #1: He was always the one to take
risks. Now we have Scully, half the time, rescuing Mulder!
Female Audience Member #5: I agree with you that I
think we have come a long way. However, I still think there
are some barriers in marketing. The example I'm thinking of
is when you watch Saturday morning cartoons, and you see the
commercials for the computers, and you've got the Hot Wheels
ones for the boys and the Barbie cute pink colors for the
girls. I get really pissed off when I see those commercials,
because I think that they're separating, and [saying] "Okay,
girls are going to want to learn how to put makeup on," and
(inaudible) . . . "The boys, they like race cars and
stuff," and so I think there's still a vast difference in
treatment.
Female Audience Member #6: Have you seen the commercials
for the game Life? They showed a little boy dreaming about
getting married, and I thought that was such an original idea.
They were just advertising it - the little girl was dreaming
of becoming a doctor, and the little boy was dreaming of growing
up and getting married.
Katharine: I think both
of those are good points.
Male Audience Member #2: Speaking of reversals, the
models of the large-breasted women are usually played by the
men, rather than the women! (Audience laughs.)
Female Audience Member #7: (inaudible) . . . and
that's the point. In real life, if somebody walks out of the
house, they're going to choose what they want, and whatever
they want to be covered with. They may be drawn with perfect
figures as well, but they're not by any means a perfect woman.
But, I like it better because you can choose (inaudible)
. . . what your facial expressions are, and I also like
the fact that the women seem to automatically get what the
men get, and they're not being chased around by male characters.
Katharine: Well, unless
it's an online RPG where you have live male players playing!
(Audience laughs.)
Female Audience Member #8: I think in the older gaming
areas we've had a lot more progress in basically making more
accessible characters for female players than in the younger
audience. Like she said, the Hot Wheels and the Barbie - I'd
say that area is still as divergent as it was before.
Katharine: (Nods to
Female Audience Member #5 in acknowledgment.) I think
they've come out with a Barbie computer?
Female Audience Member #8: They have! My boss bought
it for his daughter! It is PINK! It is the most God-awful
thing I've ever seen in my life!
Katharine: Farah Houston,
over at GamesDomain.com,
which is a British gaming site, had a periodic column called
"The Pink Aisle," which I thought really summed up how women
get relegated, or have traditionally been relegated, to one
aisle of the store. Some of you Macintosh gamers may feel
some sympathy there. (Audience laughs.) I'm one, too
- it's a "we" thing. (laughs) But . . . where there's
one aisle of the store, it's pink; that's where you're expected
to go, if you're allowed to be in the store at all. That's
as much as is there for you. Everything else is marketed to
guys in the computer store. So, that's something that we've
heard a lot of frustration on, that women feel like they have
no place in a gaming store. (To next questioner.) Yes?
Male Audience Member #3: Well, still, a larger percentage
of the population on computers is still male . . . you can
look at the numbers and see . . . (Much outcry from room.)
Katharine: Actually .
. . (Stands up, holding IDSA chart, to much applause and
laughter.)
Rachelle: (laughing)
She's got a chart!
Katharine: (Walks over
in front of the questioner.) Actually, the latest statistics
indicate that 43 percent of the gaming population is female,
which is a far greater number than probably most of you thought.
As a matter of fact, could I get a show of hands as far as
how many of you consider yourselves to be casual gamers versus
hardcore gamers?
Male Audience Member #4: How many hours would that
be a week, and for which?
Katharine: At this time,
we're just talking about computer games . . . let's say four
hours a week for casual.
(Approximately ten people raise their hands.)
Katharine: Okay. If you're
above four, if you are a hardcore gamer, please raise your
hand. (The vast majority of the room raises hands. People
look around and laugh.)
Okay! (Katharine laughs and nods.) Never ask a question
that you don't already know the answer to. (Audience laughs.)
This is pretty much as I expected. What we've noticed a lot
in general in the gaming press lately is that the casual gamer
is becoming a lot more powerful. We here are an important
minority, we are the minority that has supported game developers
all along, but, as more people get online, as more people
get into computers in general - across the board, male or
female - we're seeing a strong surge in computer gaming. Now,
this includes statistics from people who play backgammon online
with Yahoo!; people who are playing trivia online, it includes
multiplayer gaming - it includes both the hardcore and the
casual aspects. And so, while the statistics are meaningful,
they're meaningful in the context that they include casual
gamers, and a lot of these casual gamers do happen to be .
. . they found that while a lot of women are playing backgammon,
playing cards, et cetera, online, not as many - although this
room certainly looks GREAT! - (Audience laughter) -
not as many are serious, committed, hardcore female gamers,
which means that we, as a minority, have to be a little bit
louder.
Male Audience Member #4: Where would you wage the battle?
The marketing office? I'm the father of a daughter. I'm not
gonna raise her on BARBIE!
(Loud applause and laughter from the room.)
Female Audience Member #9: (inaudible) . . .
informed parent, the one who doesn't go in the computer room,
(inaudible) . . . smaller children, and is just learning.
The thing is that if they would quit just advertising to boys
only on the games . . . I mean, I would've played Quake when
I was little!
Male Audience Member #5: I've noticed that the future
of women in gaming is gonna change from the smaller companies.
For example, with larger companies, [they] just do what trends
set. For example, Larry Elmore has a new game coming out.
He had a woman in armor; they made her change into a dress.
The higher executives in these companies go "Fantasy is this
way, and that's the way we're going to portray it." So, in
the future, the actual changes are gonna come from the smaller
companies when they get a couple of good successes and hits
with what they're doing. Then, of course, all the big marketing
people will follow. At least, that's the way I perceive it,
and that's what's happening in my world.
Mur: Well actually, to
address the whole marketing thing, I'm in charge of the web
site, but the web site is actually under marketing because
they say there are two ways to find out, two ways to reach
the people. You know, the web site is a big marketing tool,
so they put me in marketing. I don't have a marketing background,
so I'm learning real quick as I go along! (laughter)
Another thing I'm in charge of is buying all the online advertising,
and it's really interesting when these sites come to me to
sell me their advertising and they show me their demographics,
and they're like, "Yeah, and the site's 97 percent male! And
it's . . . " Somebody even said "The site's 96% male, of course."
And, you know, maybe they don't think that . . . I know that
there are a lot of women in our company who aren't gamers,
and so . . . but that offended me. I'm sitting here going
"Oh, yeah, of course, chicks don't game, ohhh, nooo . . ."
(Audience laughs.) "The door's that way!" So, and actually
I got support from my boss. I don't buy advertising on sites
that totally irritate me and offend me as a female gamer.
I don't do it. And actually, we have a problem now, not a
problem . . . but one of our next titles that's coming out
is the Anne McCaffrey Freedom game, and we're trying to appeal
to . . . (Katharine does a Vanna White, pointing to Mur's
Freedom shirt. Mur laughs.) I have this shirt. (Audience
laughs.) And we're trying to appeal to men and women.
Anne McCaffrey has a strong readership in men and women, so
we're thinking maybe if we could grab Anne McCaffrey readers
who aren't gamers to play the game, you know, we're trying
to figure out how to reach these people. But I'm actually
having a little bit of a problem saying "Okay, I wanna advertise
on this all-women's site," and they're like, "Well, we don't
want to put all our advertising money on women or all our
advertising money on men," and I'm like, "Well, I'd like to
put a little bit over here just to see how it works," and
you know, just advertising to one demographic if it's not
the 18 to 35 male may be a little difficult to do at first.
So, yeah, I am arguing it, I'm trying real hard, and they're
still leery about throwing money over there.
Katharine: I think that's
a great point. I mean, as Mur points out, a lot of times it
seems to me, and what our data has shown, is that a lot of
times web sites seem to be self-determining. In other words,
their content chooses who comes to the site: it's self-selecting.
For example, over at WomenGamers we're 79% female, whereas
over at Computer
Games Online, they're 2% female. And that makes sense
- I mean, our site's name is WomenGamers.com! (laughs)
It makes sense that more women are going to be there,
but Computer Games Online, on the flip side, is a more general
gaming site. It has general gaming content, so what about
about their content is alienating females? Obviously we have
a demographic of females out there who want to learn about
games: they're coming to our site. One of the things that
we've seen an improvement in in the last year is many more
gaming sites for women. There's certainly GameGirlz, which
was a pioneer; WomenGamers, which is my site. I can think
of at least two or three more that I have bookmarked. (Turns
to Mur.) GrrlGamer,
I think, is one?
Mur: GrrlGamer.
Katharine: I think that
- that's the pink one? (laughter) [Author note:
I swear, this was just an information question, not a criticism.]
Mur: (laughs) Tell
'em how you feel.
Katharine: I'm shy! (laughs)
So, we have seen a marked increase in that, and to me that
says that there are more female gamers out there, and right
now, they're not getting what they need. And so, we're seeing
more people, at least, trying to provide that, but currently
the regular gaming sites are not, and I think one of the reasons
is marketing: that they're not marketing to women, they're
not approaching women, and so there's not much reason for
women to approach them in return.
Female Audience Member #10: Hi, I just wanted to make
a comment. I was working for Sony Online Entertainment until
just a couple of months ago, and we've done EverQuest
and stuff, so I've seen all the demographics, and, like, Jeopardy!
Online and Wheel of Fortune online are much more
female-heavy, and then of course EverQuest is like 85% male.
But the female population is going up on there, and I think
the reason was, and that's more I think the way these games
seem to go is because, um, the . . . it's an environment where
there's a community, too. I mean, you can get to know people
and you can talk to them and stuff: it's not just strictly
going out and killing things. And I think that is the way
gaming's gonna work online with women getting more involved
is to make it more where it's not just brainless . . .
Katharine: More of a social
connection?
Female Audience Member #10: I just think it's important
for me as a female to talk to people and get to know other
people.
Female Audience Member #11: I mean, killing things
is a challenge; it's tough, of course. But after a while,
it's just so many different things that your character is
hacking and slashing.
Mur: Gameplay?
Female Audience Member #12: Yeah.
Mur: Yeah. Actually, does
anybody [here] play The Sims?
(Many voices of assent.)
Mur: That game . . .
(Shakes head, laughing.) . . . is just . . .
Male Audience Member #6: Turning off free will is just
too much of a hassle! (Laughter.)
Male Audience Member #7: Well, they're supposed to
be making another thing for The Sims coming out that will
interact with SimCity 3000, so you can actually see
them going to their jobs.
Mur: Is it SimCity 3000?
Female Audience Member #13: It's gonna be Livin'
Large, or Simsville. Livin' Large is just an attachment,
an expansion. [ Note: SimsVille will be a different game that
will allow families from The Sims to be imported to populate
towns.]
Katharine: (Addressing
folks still coming in.) Y'all squeeze in. If you want
to, come up on the sides.
Female Audience Member #14: Yeah, I'm just curious as
a parent of a very (holds up baby) . . . he will be a gamer,
I have no doubt. (Big laugh from the audience.)
Katharine: You're starting
him early! (More laughter.)
Female Audience Member #14: And I don't game! (Laughs.)
I swear to God, I'm not opposed to getting [him] into them
. . .
(Audience laughter.)
Female Audience Member #15: You say that now! (More
laughter.)
Female Audience Member #14: I've got my own obsession:
it's called X-Files! (Laughs.) But what can I look
for, as a novice, to make sure it's okay for him and that
it's also non-sexist?
Mur: The first thing to
look for right now, there's something similar to the Motion
Picture Association, which is the ESRB,
which is the Electronic Software Rating Board [Note: it's
the Entertainment Software Ratings Board]. They rate software,
and so you'll see a little stamp - E is for Everyone, and
that's . . . they rate it on sex, violence, blood, swear words,
they rate all that stuff. So, E is for Everyone, T is for
Teen (I think it's 13 and up); M is Mature. So that's
the first thing to look for. Anything else . . . (She shrugs.)
I think they've got some suggestions. (Gestures to audience
member.)
Female Audience Member #2: Any game in which your character
is a hand is going to be a gun game. (Audience laughs.)
Sometimes they'll have a picture - what will be there is a
room, or a corridor, and a hand, or a gun. Generally you can
ask the software people, just ask them: "Can you see the whole
thing, or are you a hand?"
Male Audience Member #8: You do have to approach it
the same way you do with television. Do you just let your
child watch whatever they want without taking a look at it
first? That doesn't mean you have to become a gamer, or a
hardcore gamer, but you may have to sit down with them and
have them show you what they're playing. I mean, I did it
even for, oh, Rugrats. I love the Rugrats, but you
never know when they'll sneak something in there! (Audience
laughs.)
Female Audience Member #14: Are there good web sites to
go look at?
Katharine: Yeah! I mean,
I'm not trying to pimp WomenGamers at all, in spite of the
t-shirts, I promise! (Audience laughs.) By the way,
if you didn't get a card, contact me, please . . . (Holds
up card, more laughter.) 'cause we're gonna choose winners.
But, WomenGamers actually has a section, um, several sections.
There's our Digital
Women section, where we rate different female characters
in games as far as how they score in terms of . . . are they
just a body, or do they actually do things with the plot in
the game? Do they have a brain as well as a pixel image? (Audience
chuckles.) And, additionally, guidelines for parents -
a family guide including what's the real content of this game
as far as, okay, you can tell me it has a mature theme, but
are they mature themes that maybe I'd be comfortable letting
my child see, or is this something that I want him or her
to stay away from for a while?
Mur: Let's take a couple
more questions, and then start talking about the non-computer
gaming side of things. So, anything, if you've got a comment
about computer games, make it now.
Female Audience Member #16: I was gonna say, Family
PC's monthly magazine is very, very good at going into a little
bit more depth about talking about what would you want your
children to play in a game, and it's been pretty consistent.
You generally get the new releases as well as some of the
ones that have become a little bit popular, so you get a good
mix.
Female Audience Member #17: One of the things I've
noticed in the past is some of the story games, such as, you
. . . (inaudible) trying to figure out. Those have
always been real popular with not only males but females as
well because it's more like reading a book where you know
your character as well as there's a guide to what's going
on . . . like in a lot of the Final Fantasy games,
Final Fantasy 7 . . .
Female Audience Member #18: The role-playing games seem
to have made the most interesting characters just by their
very nature. It's the ones where it's "Run, shoot; run, shoot"
that have . . .
Mur: (Addressing another
member of the audience.) Did you have a comment?
Male audience member #9: (Shakes head, no.)
Mur: Oh, I thought you
had your hand up.
Male audience member #9: I'm waiting for the other
side.
Mur: Okay, let's start
on the other side.
(Second half of the panel continues with an interesting
discussion on women and pen and paper gaming by Cynthia and
Rachelle.)
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