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By Steve Boinodiris on 6/9/00

Article Discussion Forum

1995-Present: SIXTH GENERATION (32/64-bit era)

A number of new systems became available in the 32/64-bit era. In 1994, (14) Sega released a 32 bit ($180) peripheral, allowing Genesis to run 32 bit games. In 1995, the Sega Saturn was launched. Such games as Daytona USA, Panzer Dragoon and Virtual Fighter appeared, but sales were low. In 1996, Sega announced Virtual Fighter 3, a high performance polygon processor for arcade and Saturn machines. Sales in Japan were up but not in America. Such games as Tekken and Soul Edge appeared and did well. Street Fighter EX appeared but did not do as well as others had. Simulation games, i.e. Skiing, Snowboarding and Jet Ski, also started enjoying popularity.

  • Year: 1995
  • Company: SEGA
  • Program: SATURN
  • Type: 32 bit Home Version
  • Debut Price: $400

In 1991, (15) Sony and Nintendo announced plans for the Playstation. In 1992, Nintendo released Super Game boy ($60), an adapter that lets SNES run Game Boy cartridges and Super Game Boy enhanced games. In 1995, Nintendo released the Virtual Boy ($180), a 32 bit portable game console.

  • Year: 1995
  • Company: NINTENDO
  • Program: GAMEBOY COLOR
  • Type: 32 bit Portable Version

The Playstation appeared late in 1995 but at a good price ($300 - $100 less than expected), and sales were strong. As a result, in 1996, Sony dropped the price of the Playstation to $200, and in 1997, the price was $150.

  • Year: 1995
  • Company: SONY & NINTENDO
  • Program: PLAYSTATION
  • Type: 32 bit Home Version
  • Debut Price: $300.

In 1996, Nintendo announced the release of Nintendo 64, nearly causing riots in Japan; however, with an improved system of distribution, people were able to buy the system at local convenience stores, thus subduing the hysteria. Soon Nintendo was sold out, but after a few weeks sales vanished due to lack of software. Software seems to be the driving force for video games and since PCs and their new, faster moving hardware are open and easier to program for, developers and gamers start questioning whether stand-alone stations will last any longer.

In 1997, Sony released the Net Yaroze ($750), a Playstation that enables designers to develop code libraries in conjunction with a PC. Meanwhile, volumes of PC-based games became prolific utilizing special, PC based hardware.

  • Year: 1996
  • Company: NINTENDO
  • Program: NINTENDO 64
  • Type: 64 bit Home Version

Since 1995, various manufacturers have developed Video Graphics Hardware for PCs that enhance the general purpose PC into a game station at a fraction of the price, as long as one has a PC. With PC proliferation, even this obstacle does not exist any more.

This became obvious to Microsoft, whose Windows O/S was being used to run the games.

Microsoft entered the game-developing arena.

Macintosh also developed game licenses, but they have not been at quite the same level as games available for Windows.

 

 



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