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Imagine a
world of darkness that has recently been dragged into the light.
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Laurell
K. Hamilton
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Vampires aren't
myth or fable; as long as they register with appropriate government
agencies, they're treated, in most ways, like anyone else. They
are covered under the human rights clauses of any number of international
treaties, and the US Senate is currently debating giving them
full voting rights. For those vampires that can't seem to give
up the habit of killing humans...well, the "three strikes"
rule has a slightly different connotation, here. Zombies, ghosts,
and poltergeists exist as well. Many government and private agencies
are capable of laying these lost souls to rest or raising them
in the first place, if necessary. They may be called upon to clarify
a will, to find out where the silver is buried, or to take a statement
for use in criminal investigations.
Werewolves
and other lycanthropes are still stories with which to scare the
kids, but in this world, lycanthropes are the victims of a long-misunderstood
disease, like AIDS in the early 80's or leprosy in the Middle
Ages. Weres try to keep to themselves; you don't want to somehow
catch lycanthropy from one and fall under their social (and sometimes
legal) onus, and you certainly wouldn't want one teaching your
children. Nevertheless, werewolves (and -rats, and -leopards)
are people, too, and they're out there.
Vodoun priests,
raisers of the dead (animators), necromancers, psychics and other
magi are not faerie tales only fit for the credulous: you can
get a degree in Preternatural Biology from many accredited universities
in the US, and some schools offer theoretical and applied magical
studies, as well.
Welcome to
the world of Laurell K. Hamilton's Anita Blake, sometimes known
as the Executioner, professional animator and licensed vampire
hunter. As a setting, the series lends itself well to most of
the White
Wolf product line, a modified Shadowrun game, a modern-day
D20 campaign (especially considering the Third Edition vampire
and lycanthrope templates), and any number of GURPS
titles.
So, it's not
quite a world of darkness. More of a world that has quite a few
dangerous nooks and crannies. The shadows are still there, dark
as ever, but the average Jane knows enough about the Things That
Go Bump In The Night to take a few healthy (and useful) precautions.
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The
Anita Blake,
Vampire
Hunter series
- Guilty
Pleasures (1993)
- The
Laughing Corpse (1994)
- Circus
of the Damned (1995)
- The
Lunatic Café (1996)
- Bloody
Bones (1996)
- The
Killing Dance (1997)
- Burnt
Offerings (1998)
- Blue
Moon (1998)
- Obsidian
Butterfly (2000)
- Narcissus
in Chains (2001)

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Sources
Each
of the ten books in the Anita Blake, Vampire Hunter series
is a good mix of hard-boiled mystery, modern fantasy and lightly
kinked sex: think Mike Hammer or Kinsey Milhone as the main character
of a Charles de Lint/Anne Rice bodice-ripper; Mickey Spillane's
V is for Vampire. A word of warning to potential readers:
the bulk of Hamilton's characters are intensely sexual creatures,
and this aspect of the series may put some readers off. The fact
remains that Hamilton has created a world that is ripe with serious
gaming possibilities.
The
Marks
When a vampire wants a loyal bodyguard and day watcher, a competent
servitor, and someone with which to pass the aeons, in some myths
he or she would create a ghoul or similar beastie. Not here. An
old vampire can actually share some of his or her essence with
a human, making what is known as a human servant (as opposed to
an animal servant, which we'll look at in a bit). This transfer
of essence is called a vampiric mark, and there are four stages
to the process. Each of the marks adds another link between vampire
and human. The human ages much more slowly, may tap into the superhuman
vitality of their master, and gains increased immunity to vampiric
mental powers.
The vampire
does well by the exchange, of course. The first mark establishes
the relationship. The second allows the vampire to perceive the
sensoria of the human, and to enter the human's dreams for communication
purposes. The third allows the vampire to use the life energies
of the human at a distance, as it were. The fourth and last mark
is the most intimate of bonds, and with its placement a true master-and-servant
pair is created.
An old vampire
would also be wise to find a lycanthrope with which to share energies,
and could do so by placing the four marks on a potential animal
servant. However, the master/animal bond is similar to, but not
the same, as the marks placed on a human: it's not nearly so intimate.
The partners will be aware of one another, but not capable of
say, tasting each other's meals, or visiting during the other's
dreams. A vampire with both human and animal servants is called
a triumvirate, and is a powerful force in preternatural society.
A second vampire
may cancel the first's marks by placing marks of his or her own
on the subject. The death of a vampire cancels all active marks
that he's placed.
Beautiful
People and Other Dangerous Things
Anita Blake, the main character of the series, is a fascinating
study in the way a character can grow and change from book to
book. Guilty Pleasures, the first in the series, shows
us a wisecracking, Dr. Seuss-quoting animator who is occasionally
called on to knock off the odd vampire. Animators, Inc. pays the
bills, but monster work comes with the territory. Anita is tough,
feminine, and a lot of fun. She changes quite a bit over the course
of the ten books, and not always for the better. The character
is engaging, however, and it's easy to see why the series remains
popular. If one wanted to apply her in a White Wolf campaign setting,
such as Vampire the Masquerade, Anita-as-NPC might have
the advantages of True Faith and Iron Will. In any game, she's
small, fast, and a crack shot.
Guilty
Pleasures is also the first appearance of Jean-Claude, a vampire
in the St. Louis area. JC (as Hamilton fans affectionately know
him) becomes quite entangled with the inimitable Ms. B in The
Laughing Corpse. Jean-Claude is of the vampiric lineage known
as La Belle Morte (The Beautiful Death): he's exquisitely handsome,
immeasurably seductive, and quite dangerous in his own right.
Jean-Claude has the distinction of being the only other character
to appear in every one of the Anita Blake books. Anita has quite
a time with this undead Adonis, who has a reputation that makes
Casanova look like a Jesuit priest. As an NPC, Jean-Claude is
the vampire's vampire. If he makes an appearance, he's smarter,
wittier, and sexier than anyone else in the room.
Conversely,
Edward, AKA Ted Forester, is definitely not a lot of fun. A distant
associate of Ms. Blake, Edward is a bounty hunter (specializing
in monsters that walk on two legs) and a sociopath of the first
water. Killing vampires and other preternatural monsters isn't
just a job to Edward: he likes it. He likes it a lot. The implication
is that Edward found killing humans a bit too easy. He likes the
prospect of hunting, torturing, and killing things that look and
scream like humans, but that don't die so easily. Edward makes
his first appearance in Circus of the Damned, and turns
up now and again in later works. Edward is, notably, one of the
very few people that Anita actually fears. In a campaign, GMs
should play Edward cold. Let the PCs know that with this guy,
one false move is two too many.
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Vampire
Computer Games and Downloads
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Circus
of the Damned also marks the first time we meet Richard Zeeman,
Anita's werewolf friend. Richard, apart from getting furry with
great regularity, teaches in a local school. Due to his choice
of career, he's had to stay in the closet about his lycanthropy.
He also has great respect for all life, which makes things difficult
for him with the local werewolves. Richard is an alpha, clearly
a dominant within the pack, and the others expect him to either
challenge and kill the current alpha, or to follow the alpha's
lead. Neither option has merit, so he's a bit stuck. Richard is
the perfect foil to Edward: one is a monster holding tightly to
his humanity; the other, a human who is more of a monster than
those that he hunts. Anita's trials and tribulations with Richard
are the subject of several books in the series.
The good guys
in the white hats make an appearance early on in the series. Guilty
Pleasures introduces Rudolph "Dolph" Storr, the
archetypal good cop. He's the honorable police captain in charge
of the St. Louis area Regional Preternatural Investigation Team,
the Spook Squad with jurisdiction over crimes committed by the
monsters. If there's something weird, and it don't look good,
call RPIT. Dolph and Anita get along fairly well, though she's
closer to other members of the team. Dolph has hidden depths,
and is something of an enigma. If Dolph makes an appearance in
a campaign, PCs should wonder how such a good cop got stuck with
such a low-prestige position.
For every
Batman, there's a Robin. Anita's sidekick-in-training is a fresh-faced
country boy named Larry Kirkland. He's learning the animator business
from Anita, and doing a good job of it, too. Larry, and to some
extent, Dolph, is Anita's moral weathervane: when she says or
does something that the kid finds questionable, Anita ruminates
on it for a while, and occasionally agonizes over her loss of
innocence. In an ongoing game, Larry might serve as a source of
information, or Animators, Inc. might send the new kid out with
the PCs.
Organizations
and Affiliated Groups
Regional Preternatural Investigation Team, AKA RPIT ("rip
it"), AKA the Spook Squad
RPIT is one of several governmental organizations that deals with
preternatural phenomena. In this case, they are the police force
tasked with investigation of crime involving preternaturals. Widely
considered to be a punishment detail, RPIT is still in its fledgling
stages of funding, prestige, and organization. In many campaigns,
RPIT may be the PCs first line of contact for an emerging plot
line ("Thank you, ma'am. How well would you say you knew
the deceased?").
The word "regional"
in the title strongly implies that there are more of these organizations
in the USA, but Anita & Co. deal with the team based in St.
Louis. It stands to reason that there are other, similar groups,
not unlike the FBI, Scotland Yard, and Interpol.
The Church
of Eternal Life
A peculiarly preternatural religion, the Church of Eternal Life
promises exactly what the name says: there's no faith required,
no waiting, and no questions. Want to know what it's like to be
dead? Ask a church member! Thinking of themselves as more mainstream
than the average undead, they even recruit from door to door.
"Hello. Do you have a few moments to discuss the possibility
of living forever?"
Lycanthrope
Groups
Wererats, werewolves, and wereleopards are some of the extant
lycanthrope varieties. They form themselves into hierarchical
groups, with rat kings and alpha werewolves at the top. Wererats
make a cameo in Guilty Pleasures, and werewolf society
is explored in some detail in The Lunatic Café and
Blue Moon. Lycanthropes seem to thrive only within an organized
society, to the point where lone wolves, leopards, and so on will
attach themselves to whatever power base presents itself, whether
it be a vampiric court, a powerful mage, or a different clan of
lycanthropes. Weres will even imprint on a normal human when it's
demonstrated that the human can protect them.
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Vampire
Tabletop Games
Vampire: The Masquerade
Vampire: The Eternal Struggle
Nightbane
Ravenloft
GURPS: Dark Places
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Places:
Left your heart in San Francisco? Leave your blood in St. Louis!
St. Louis is
the main setting of the series, though Anita & Friends do
get out of town every now and then. Many of the series titles
lend themselves to locations in said books. Guilty Pleasures,
for example, is a male strip club staffed by vampires. Leave your
cross at the door; they have a holy item check girl. The Laughing
Corpse is an undead comedy club; the Circus of the Damned
is an indoor amusement park/arcade with a staff best described
as unusual; The Lunatic Café is a coffeehouse with
a large clientele of lycanthropes. Other places around St. Louis
include Dead Dave's, a bar and grill run by an undead ex-cop;
The Leather Den, an bar for gay lycanthropes into BDSM; the Full
Dark Beauty Salon, service for and by vampires, and the Vault.
Not a club, the Vault houses the bodies of those slain by vampires.
Victims that rise again are treated with kid gloves until they
come to a measure of acceptance of their new "lives."
All accommodations are reinforced with steel, and include a feeding
tank to take the edge off the new vampires' bloodlust.
Plots
Guilty Pleasures concerns a serial killer that seems to
have vampires as his chosen victims. The most powerful local vampire
wants Anita to find the killer. The Laughing Corpse is
about a rogue animator who has raised a zombie. An old zombie.
So old that a human sacrifice was required. Anita has to stop
the rogue, but she has to find him first. Circus of the Damned
is about a vampire turf war, with Anita serving both as pawn and
the grand prize. Several notable characters first appear in this
pivotal book.
The Lunatic
Café has the local pack of werewolves coming to Anita
for help. A number of them are missing, and Anita's on the case.
Bloody Bones concerns a two-hundred-year-old land dispute
and some sort of rogue vampire. Anita must solve the one and find
the other, before the killings continue. The Killing Dance
has Anita as the main target. Someone has put out a hit on Ms.
Blake to the tune of five hundred thousand dollars, and she goes
to Jean-Claude and Richard for assistance. Burnt Offerings
has an arsonist focusing on businesses owned by vampires, and
he, she, or it isn't just burning buildings. Blue Moon
sees Richard jailed for assault and attempted rape. The full moon
is due in the next few days and if he's still behind bars when
it rises, things will go from bad to worse.
Obsidian
Butterfly is the first time Edward calls in a favor from Ms.
Blake. He's stumped by a series of gruesome murders in New Mexico,
and the killings are getting more frequent. This time, the cavalry
wears low heels. Narcissus in Chains has two wereleopards
abducted from the title club, with Anita trying to find them.
Things
To Do In St. Louis When You're Dead
The Anita Blake, Vampire Hunter series has a lot to recommend
it to both the gamer and the casual reader. Hamilton gives the
reader engaging plots, vital characterizations, and fascinating
commentary on the society of the monstrous. The gamer gets interesting
organizations, fun locations, and tons of background material
for the modern monster on the go. These books are an untapped
vein of flavor and color for any modern horror campaign, just
waiting for a discerning player or game master to wander by to
sink in a tooth or two. Enjoy.
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