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Attitude (8/10) - From Tomb Raider I through Tomb Raider III, Lara is still as tough as Indiana Jones. She can take care of herself and take down her enemies, and is adventurous and fun to play. Through the progression of the Tomb Raider series, I have noticed her becoming progressively tougher and sexier in attitude.
Intelligence (10/10) - Lara is quick-witted and lets people know that she is no fool. She is not to be taken lightly.
Stance (7/10) - Her movement is very fluid and well modeled. She has some great action moves, is acrobatic, and can hold her own in many situations. Some of the camera angles are objectionable-for example, when she is swimming the camera zooms in between her legs. Obviously, that voyeuristic little detail was not designed to appeal to the female gamers.
Voice (8/10) - Lara's voice is very well done overall. Her British accent is certainly appealing and portrays the perfect romantic adventurer.
Scripts (6/10) - In many scenes, Lara speaks intelligently and succinctly. As the Tomb Raider series progressed, I became a little annoyed at her change of tone. in Tomb Raider III when she is just about ready to take her clothes off and get in the shower, she says coyly, "Haven't you seen enough?" That is something the Lara Croft from Tomb Raider I would have never stooped to.
Marketing Effort (2/10) - When Tomb Raider I hit the market, I really liked Lara Croft. I felt like I could relate to her Indiana Jones personality, intelligence, and confident attitude. It wasn't until Tomb Raider II that the marketing people really went wrong in my opinion. They had the perfect action figure and her first job out in the "real world" of advertisements was ... to steal your boyfriend. I not only find Eidos' transparent efforts to market to horny young men offensive-I also resent that they clearly placed more value on the male market.They made her out to be a sex symbol, and basically ignored the female market.
Intelligence (10/10) - Lara is quick-witted and lets people know that she is no fool. She is not to be taken lightly.
Stance (7/10) - Her movement is very fluid and well modeled. She has some great action moves, is acrobatic, and can hold her own in many situations. Some of the camera angles are objectionable-for example, when she is swimming the camera zooms in between her legs. Obviously, that voyeuristic little detail was not designed to appeal to the female gamers.
Voice (8/10) - Lara's voice is very well done overall. Her British accent is certainly appealing and portrays the perfect romantic adventurer.
Scripts (6/10) - In many scenes, Lara speaks intelligently and succinctly. As the Tomb Raider series progressed, I became a little annoyed at her change of tone. in Tomb Raider III when she is just about ready to take her clothes off and get in the shower, she says coyly, "Haven't you seen enough?" That is something the Lara Croft from Tomb Raider I would have never stooped to.
Marketing Effort (2/10) - When Tomb Raider I hit the market, I really liked Lara Croft. I felt like I could relate to her Indiana Jones personality, intelligence, and confident attitude. It wasn't until Tomb Raider II that the marketing people really went wrong in my opinion. They had the perfect action figure and her first job out in the "real world" of advertisements was ... to steal your boyfriend. I not only find Eidos' transparent efforts to market to horny young men offensive-I also resent that they clearly placed more value on the male market.They made her out to be a sex symbol, and basically ignored the female market.
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