PAGE:
1
|
2
The Look (9/10) - The main highpoint about FF8 was the designs and how things looked, Tetsuya Nomura doesn't use the traditional anime style for this game and created characters more humanly proportioned. She has an average build and height for a healthy late teen, no busts of mass proportion either. Her hair is chopped straight across at the back and layered somewhat at the front with bangs (like Tifa). What is noticeable is three strands on each side of her face highlighted golden in the middle. She wears a light blue vest that goes down to her feet at the back and her character symbol (wings) are printed on it at the top of her back. The rest of her costume seems mismatched, a denim skirt on top of black biker shorts, and princess style bands around her arms with the same light blue material as the vest. She also wears a plain silver ring (later a Greiver ring with it) on a silver chain.
During the Ballroom dance and another scene she wears a cream dress, it's a typical dress that'd you see worn at any semi-formal event.
Attitude (7/10) - Character development is a key thing in RPGs but Rinoa's attitude was very constant throughout the game. Spunky, open with her thoughts and opinions, very determined but still an outsider when compared to the other playable characters. She wasn't raised as a fighter and was most likely spoilt as a child being daughter of a rich general. She doesn't show it much though, especially since she takes after her Timber Owl friends, quite like a gangster (yakuza) and often crouching down on the floor.
Intelligence (7/10) - She's not the most mature nor most educated character in the bunch, and doesn't seem to care for the possible consequences of her actions. As shown in a mission, her plans aren't as well thought out as they should be. She surely needs to be lead by someone else even though she was the leader of the Forest Owls. She does, however understand other's feelings as shown with Squall and tries to make him show his.
Stance (9/10) - The in-game graphics were manually programmed but were still very well done. Her battle actions (attacking, near KO) show that she's not confident nor physically tough. She often goes for the floor when planning with other Forest Owls (their style) or feeling insecure, which most non Japanese players found odd. In the FMV scenes which were motion captured (ie. the Ballroom dance) the movement was extraordinary. I believe the person hired to do her movement was also the Ballroom Dancing competitor called Mayuko Aoki (same name as in the credits for Rinoa's full motion video actor).
Voice (N/A) - Final Fantasy games use text for dialogue. The only time you hear her nearly talk is during a full motion video (FMV) of her breathing inside an astronaut suit!
Scripts (7/10) - The story mainly focused on her and Squall's relationship, while world crisis's and the rest happening were sort of something on the side. There is a lot of FMV in the game, most of her and Squall compared to everything else. The script was well translated, I believe it is the best translation for an FF game ever. The generally annoying bit by most players was how Squall was able to show little care for her yet change overnight (literally). Also the love of their parents living again through them was something great on it's own but wasn't very clearly focused on in the story. Anyone can write a love at first sight/overnight romance and FF7's Tifa/Cloud relationship was done more realistically and better.
Marketing Effort (9/10) - As FF8 has reached the mainstream, there are commercials and advertisements of it in places never before. I haven't seen a commercial here in Canada but the US has. The US commercial seemed to overrate the game as an Action/Adventure where someone tries to win the heart of his love. Again as FF7, it only showed the FMV sections, nothing of the game itself. So it seemed like a movie commercial, though gamefan has commented that the game is a movie trying to be a game, which is true.
During the Ballroom dance and another scene she wears a cream dress, it's a typical dress that'd you see worn at any semi-formal event.
Attitude (7/10) - Character development is a key thing in RPGs but Rinoa's attitude was very constant throughout the game. Spunky, open with her thoughts and opinions, very determined but still an outsider when compared to the other playable characters. She wasn't raised as a fighter and was most likely spoilt as a child being daughter of a rich general. She doesn't show it much though, especially since she takes after her Timber Owl friends, quite like a gangster (yakuza) and often crouching down on the floor.
Intelligence (7/10) - She's not the most mature nor most educated character in the bunch, and doesn't seem to care for the possible consequences of her actions. As shown in a mission, her plans aren't as well thought out as they should be. She surely needs to be lead by someone else even though she was the leader of the Forest Owls. She does, however understand other's feelings as shown with Squall and tries to make him show his.
Stance (9/10) - The in-game graphics were manually programmed but were still very well done. Her battle actions (attacking, near KO) show that she's not confident nor physically tough. She often goes for the floor when planning with other Forest Owls (their style) or feeling insecure, which most non Japanese players found odd. In the FMV scenes which were motion captured (ie. the Ballroom dance) the movement was extraordinary. I believe the person hired to do her movement was also the Ballroom Dancing competitor called Mayuko Aoki (same name as in the credits for Rinoa's full motion video actor).
Voice (N/A) - Final Fantasy games use text for dialogue. The only time you hear her nearly talk is during a full motion video (FMV) of her breathing inside an astronaut suit!
Scripts (7/10) - The story mainly focused on her and Squall's relationship, while world crisis's and the rest happening were sort of something on the side. There is a lot of FMV in the game, most of her and Squall compared to everything else. The script was well translated, I believe it is the best translation for an FF game ever. The generally annoying bit by most players was how Squall was able to show little care for her yet change overnight (literally). Also the love of their parents living again through them was something great on it's own but wasn't very clearly focused on in the story. Anyone can write a love at first sight/overnight romance and FF7's Tifa/Cloud relationship was done more realistically and better.
Marketing Effort (9/10) - As FF8 has reached the mainstream, there are commercials and advertisements of it in places never before. I haven't seen a commercial here in Canada but the US has. The US commercial seemed to overrate the game as an Action/Adventure where someone tries to win the heart of his love. Again as FF7, it only showed the FMV sections, nothing of the game itself. So it seemed like a movie commercial, though gamefan has commented that the game is a movie trying to be a game, which is true.
PAGE:
1
|
2
Articles on WomenGamers.Com solely reflect the experiences and perspectives of the author(s). Feel free to agree or disagree in the accompanying forum thread.