First Impressions:
Morning's Wrath is a new RPG game for the PC. The slogan "Times have changed, so must you." seemed evocative to me. The game is a first offering from a small team of independent developers and students. The games origins as well as its main charcter are unique and well worth supporting. The main character is Princess Morning, a young woman who is forced into leadership through tragedy.
In the spirit of RPG's like Diablo and Baldur's gate Morning's Wrath is engaging enough to keep a player involved and entertained. The game has a humor about itself. It will run on older machines which is a plus for people who are looking for a new game and aren't about to get a new computer or video card everytime a new game comes out. When a developer makes a game that will run on existing machines it is a nice touch, and it shows appreciation for their gamer customers.
If you have played other RPG's much of this game will seem familiar to you. It is nostalgic and reminds me of how many other great franchises have started out with humble beginnings just like this. Princess Morning's charm comes from her fearlessness. The game has pretty blue heirloom armor for her to wear and on her journey she discovers tons of bling. Bracelets, rings and gold treasure are abundant. One of the best things about a good RPG is the "stuff" that fills up your inventory screen. In this game there is no lack of it.
There are magical weapons and items that enhance spell casting. Morning can fight with both melée combat as well as the spells. The conflict in the game surrounds the mana well that is below Morning's castle. Morning has to figure out how to purify this well in order to unleash its power for the good of her kingdom.
Graphics:
The graphics are set in a gothy archetectural style. There is plenty of weird masonry and spooky shadows. There is lots of color in the game even though a good deal of it takes place below ground. The environment has many dungeon-y twists and turns. It is somewhat dated. There are some lighting effects, but when you play this game you aren't expecting it to be eye candy. It has other aspects that make it likely to have enduring appeal.
Sound/Music:
The music in the game was very good. In someplaces it is grand, and in others it is haunting. It was better than some of the music in other better funded games. The screams and death cries of the defeated enemies are comical. There isn't voice acting. The dialogs are text based, but they aren't super long like the bookish conversations in Full Metal Alchemist.
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