Sokoman suits the single player mentality, and it appeals to all age levels. In my experience, seniors get the most enjoyment from this game, and it was my senior friends who introduced me to the original, Boxworld. The game requires a great deal of patience and persistence, and it is quiet play, unlike many other games. I prefer to play Sokoman with someone (two heads are better than one) so we can help each other through the tougher puzzles.
The web site is nicely designed. It is not complicated, and it allows you to download the solutions, which, for the odd board, might be a release from endless hours of frustration. Some puzzles by their nature, are illusive, and it is nice to know there is a solution.
The graphics, with or without 3D acceleration, are very basic. You provide the only action provided when you push the box. The little man's feet move and there is an aerial view of the puzzle. With 3D acceleration, the boxes have slight dimension to them, but without 3D, the look is the just as effective. The game is not so colourful as to be distracting, and the boxes, which are bright yellow, are the focus of play.
The click and clatter of the little man's feet is pleasant and subtle. When you solve the level, the boxes light up and a little burst of music announces your victory.
Articles on WomenGamers.Com solely reflect the experiences and perspectives of the author(s). Feel free to agree or disagree in the accompanying forum thread.