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AUTHOR: Cricket | PUBLISHED: June 28, 2000 | COMMENTS (0)

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First Impressions: Puzzle fans who have played Boxworld or Sokoban will delight in the newest version by developer Lena Games, Sokoman. Back when PCs were DOS-based, Boxworld was a simple small-screen game in which a little man propelled boxes into designated slots in a room. It has provided, and continues to provide, many challenges. Levels 17, 26 and 77 were particularly frustrating for me, and my family and friends would telephone or email me with suggestions and solutions. Before I I was online, my new friend (soon to be my Gruntz buddy) and I spent many a late night discussing and working through the difficult levels. That is one of the ways in which we discovered we were to be the best of friends. I simply could not figure out how to configure the outside room and align the boxes to be pushed in; she had trouble putting the boxes in the right places once we arrived in the little room. Together we made a great team! Then came Sokoban, one of our first downloads, and the cycle started again. Boxworld and Sokoban were shareware. Then we tried Winsoko and Sokoban for Windows. Players from around the world developed boards and new challenges that kept the game interesting.

Sokoman suits the single player mentality, and it appeals to all age levels. In my experience, seniors get the most enjoyment from this game, and it was my senior friends who introduced me to the original, Boxworld. The game requires a great deal of patience and persistence, and it is quiet play, unlike many other games. I prefer to play Sokoman with someone (two heads are better than one) so we can help each other through the tougher puzzles.

The web site is nicely designed. It is not complicated, and it allows you to download the solutions, which, for the odd board, might be a release from endless hours of frustration. Some puzzles by their nature, are illusive, and it is nice to know there is a solution.

Graphics:

The graphics, with or without 3D acceleration, are very basic. You provide the only action provided when you push the box. The little man's feet move and there is an aerial view of the puzzle. With 3D acceleration, the boxes have slight dimension to them, but without 3D, the look is the just as effective. The game is not so colourful as to be distracting, and the boxes, which are bright yellow, are the focus of play.

Sound/Music:

The click and clatter of the little man's feet is pleasant and subtle. When you solve the level, the boxes light up and a little burst of music announces your victory.



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:: Review Roundup

PROS: The game is perfectly designed and pleasant to play. An absolute must for fans of this genre. This version has returned to the simplicity of the original Boxworld by improving the size of the board without taking away from the simplicity of the game.

CONS: The demo version of Sokoman provides 10 levels of difficulty. The only problem with this is that it is not enough. Since there are 162 levels in three board sets, it would seem logical to provide the potential buyer with five boards from each set.

TOTAL RATING - 9.5 / 10
Gameplay - 10.0
Enjoyment - 10.0
Graphics - 9.0
Sound/Music - 9.0

Please note that the total score given is determined by the reviewer and is not calculated from the sub-scores.

ESRB: RP ( Rating Pending )

Genre: Puzzle
Developer: Lena Games
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