|
Separate
But Equal
By Bonnie Ruberg
on 11/5/05
Article
Discussion Forum
Usually women stand up for women. We try to lend each other
a hand, especially in an industry as male-dominated as video
games.
Yet, over the last few months, there have been a number of
editorials by women in the industry who are speaking up against
the dedication of separate attention and space to female gamers
and game developers. Two pieces in particular, Erin Reynolds’
“Women
in Gaming, and Women’s Game Conferences” as
published on Game Instructions, and Lisa Foster’s “Glass
Ceiling ‘a Myth’” as published on Next
Generation, have received a good deal of attention from other
gaming news sources. They’ve even got plenty of gamers
nodding
along.
Which is all well and good. The real question is: What are
actual women thinking?
On the one hand, Reynolds and Foster each make certain significant
arguments - ones that are at least worth looking at, if only
to debunk them. There’s definitely potential for conflict
in the creation of separate space for women gamers, and they’re
careful to point it out. For example, Reynold warns that holding
special conferences or running female gamer-oriented websites
- essentially doing anything that openly acknowledges women
as a unique portion of the gaming community - may in fact
be hindering our shot at equality because it marks us as the
“other”. In reality, such spaces are necessary
to represent the large community of female gamers and developer
who, without organizing themselves, could easily go ignored.
Reynolds too offers something close to wisdom when she calls
the idealization of successful women in the industry, instead
of empowering, “condescending” and “sexist”.
But she's only right if it goes too far. Remember, plenty
of male industry workers are featured and revered all the
time. The only difference is, since they're men, we don't
get hung up on their gender.
Yet from these initial, logical worries, both women jump
to broad-sweeping generalizations and assumptions, and therefore
leap right over the legitimate concerns of normal female gamers
and game developers. Reynolds - who, keep in mind, hasn't
taken the time to attend the conferences she's speaking against
- doesn’t stop at calling women’s conferences
“alienating”, she as also claims they make women
seem “weak” and “inferior”. Besides,
she says, we really shouldn’t even be talking about
an issue like gender and gaming, since all we’re doing
is putting more stress on the topic, which in turn makes women
stand out more, makes them seem different. The idea shouldn’t
be acceptance; it should be “normalizing”.
All of which is apparently just a moot point because, at
least according to Foster, “There is no inequality.”
This from a woman who goes on to write, apparently in all
earnestness, that unequal representation and treatment is
to be expected, since “it’s simply down to the
fact that blokes are attracted to working in the games business,
because they’re gamers.”
How do you even begin to respond to a statement like that?
These anti-women women need to be set straight.
Some of their arguments are valid. The concern that separate
female space will alienate women further from their male colleagues
is an every-present one, but also one with a relatively simple
solution: a non-exclusionary policy. Women’s conferences
tackle issue of women in the industry, but that doesn’t
mean only women can attend. The same goes for women gamer-oriented
websites. Just because they address “female” topics,
that doesn’t imply that they ignore “male”
ones. Both of the pieces discussed above suggest that we,
as women, should be closing our mouths in order to subsume
ourselves in the existing games culture. But the existing
games culture is male dominated and male oriented. Why should
we accept male culture as the norm? Why should we conform
to their standards? If we’re worried about alienating
women, why not encourage more men to come and check out a
women’s side of things?
Really, what we should be aiming for isn’t “normalization”.
Women, by the numbers, often have different interests than
men, and men than women. And each of us, on an individual
level, are very different people. We should be celebrating
and exploring our differences, not trying to erase them or
hide them away; we shouldn’t have to be the same to
appreciate and respect one another.
In the end, most separate female space exists not to discriminate,
but to offer a place where women can feel comfortable talking
about their own unique issues. Women can certainly hold their
own in male-dominated situations. No one’s questioning
that. What we’re questioning is the right of a minority
to feel at ease, to step back from the stereotyping performed
in mainstream venues and just be ourselves, without worrying.
Discrimination does happen, in many forms. And if some men
read our establishment of separate space as an act of alienation,
if they consider us the “other” because we refuse
to subsume our identities and our concerns in their own, then
that’s the worse for them.
Separate women’s space wasn’t established to
start cat fights. It exists because, somewhere out there,
there are women gamers and industry members who feel the desire
to partake in a female-oriented community. And that feeling
is the only justification they need..
Editor's Note: You can visit Bonnie
Ruberg's blog at heroine-sheik.com.
|