Friends Play Top Role in Video Gamers' Purchase Decisions
Word of Mouth Most Effective Form of Promotion
PORTLAND, Ore., Dec. 16 /PRNewswire/ -- Friends rank as the largest influencing factor in the purchase decisions of video games, according to a study released today by global integrated communications agency Waggener Edstrom Worldwide, Annenberg School for Communication & Journalism at the University of Southern California, and Harris Interactive. Industry trade groups say the video gaming software industry represented sales of more than $11 billion in 2008, and games are expected to be a hot item for this year's holiday season gift-giving.
The study indicated that word-of-mouth influence, led by friends, was three times as likely to influence the purchase of video games as traditional forms of advertising and promotion.
Research was gathered using Moments of Influence(TM) a proprietary audience-based research model for optimizing media communications. Interviews were conducted from July 6 to July 27 with 507 video gamers to help marketers determine the optimal media mix when targeting gamers. Video gamers were defined as U.S. adults who own a gaming system, bought a video game in the past six months and play a game at least one hour per week.
The data proved that word of mouth ranked highest of all methods buyers used to make purchase decisions. This was followed by retail, online demos, reviews, and advertising and promotion. When the word-of-mouth category was examined further, the data revealed that friends were approximately twice as likely to influence the purchase decision as family members. Friends were also among the most trusted of all forms of purchase influence.
The study also identified a highly influential segment of gamers or "Influence Multipliers." These Influence Multipliers represented 21 percent of all gamers in the sample, but report an inordinate impact on the purchase decisions of their family and friends when buying video games. Influence Multipliers are veteran video game players, the most networked members of the gaming community, and their friends and family rely on their opinions when buying video games.