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Score Scale:
10 - Awesome
9 - Excellent
8 - Very Good
7 - Good
6 - Above Average
5 - Average
4 - Below Average
3 - Unsatisfactory
2 - Poor
1 - Very Poor
0 - Disaster





Published by Edios Interactive
Reviewed by iceVic on 7/13/00

Article Discussion Forum

First Impressions:

Ever since the demise of our beloved Looking Glass Studios, fans of the stealthy FPS games such as the Thief series and the System Shock type RPG/FPS hybrids speculated about the death of their favorite type of game, where stealth and strategy weighed more than sheer firepower. Fear no more, dear brothers and sisters! A brave new game has emerged with promise to let you relive the finest moments found in games such as Thief and System Shock. Ladies and Gentlemen, I introduce Deus Ex!

Deus Ex is one unique game. After the character setup screen, you see yourself as JC Denton, one of the first two nano-augmented United Nations special agents in the near future. Think of your body as a huge plug and play platform that accepts new special-ability-upgrades contained in various goofy looking canisters. Note: your system is also very stable too, must have been patched multiple times after release… Fresh out of academy in the wake of increased terrorist activity, you learn that many high-ups in the government are watching you closely, as you are a multi-billion dollar prototype. After being briefed on your first mission on Liberty Island, NY, you are soon thrust into the world of betrayal, conspiracies, buck loads of daring escapes, intense action and a very well crafted storyline. It is too bad that only the male model is available, it would be interesting to use one of the female special MIB agents within the game.

The RPG elements are heavily presented in this game, like they are in System Shock 2. There are about a dozen skills ranging from three types of firearms handling, swimming, lock picking, melee combat, electronic interfacing, computer hacking, healing and such. Each of the skills has four levels of advancement from untrained to master. For example, a master in swimming can stay underwater like a fish; a master in electronics can open a Federal Reserve Bank's massive vault door with only one set of interference tools (whereas an untrained agent has to use truck loads of them). The level of master has the most significance in the area of weapons. Point a ranged weapon to a target and your crosshair will zoom in, representing the increasing chance you are going to hit with the weapon you are using. The more focused the crosshair is, the more accurate your shots are going to be. Another unique element of Deus Ex is that you cannot storm into a room and shoot whoever is in sight because you will not hit anything unless you are a master at the weapon you are using. That means taking your time to aim is very important. You must survey the area first, aim and then tackle your foes in the most efficient way possible. Skill points are awarded through progress, completing goals, finding secret areas and for getting extra information.

Aside from increasing your skills, you can also modify your body by using dozens of canisters within the game. Each of these canisters contains blueprints of two special abilities, such as having the strength to lift a truck or a vision upgrade to see through concrete walls. As with the skills, there are four levels of advancement for each of the augmentations. For example, level one of "bionic eye" only gives you night vision; level two gives night and infrared vision; "pulse sonic sensing" is available in level four. Upgrade supplies are limited, and you can only pick one of the two abilities in each canister, so choose wisely.

Graphics:

Deus Ex is powered by the Unreal engine, and it is really good to look at. The problem with any Unreal engine powered game is that the none-3dfx graphic card users will have some significant performance problems in the game. Edios Interactive has confirmed that the patch is now in the works, but the release date is still unknown at present (7/7/00). I especially like the textures within the game, as they are more detailed and alive than the Quake II engine. On the other hand, I have to comment on our hero - JC Denton's movement. It is rather stiff. I like the Half-Life Marine's animation more than JC's. If you want proof, try to steer JC in front of a mirror and jump. He jumps like a tree trunk. But that is only a small gripe on the graphics/animation.

Sound/Music:

Deus Ex's sound FX is awesome. Deep into an enemy installation, the only clue about the enemy presence will be the noise they make. Quickly you learn to identify the "whirr" sound of the surveillance camera, the metallic sound of the "bots" and various footsteps that give away the foot soldiers' locations. With hardware sound enabled, you are able to tell from which direction the guard is coming, how many friends have tagged along and how far they are from you. Deus Ex's music scores are done by the same people who brought us the awesome music from Crusader: No Regret/ Crusader: No Remorse, Unreal, and Unreal Tournament. The techno and location specific music is very appropriate. The Euro-themed music in Paris, the Asian-themed soundtrack in Hong Kong and the action music are all done superbly well.

Little gripe: The various accents in the game are done poorly, contrasted by the generally great voice acting. I am from Hong Kong; my mother has been to France a number of times, and we are quite sure that most of the accents are a bit too artificial - like they were done by native English speakers who are trying to mimic the accents.

Gameplay:

Excellent! The plot line is great! Finally, the AI is almost as smart as those pesky guards in Thief. If you shoot a guard, you will alert all enemies in his immediate vicinity unless you are using melee weaponry (using clubs to knockout) or zap them with a zapper (even sound-suppressed weapons can still be heard if fired at close range). Also, most of the enemies can finish you off in quick order if engaged in one-on-one combat. So stealth is the key - zap someone unconscious and hide his body somewhere. A body lying around is the fastest way to have someone sound the alarm. In many missions, you will have to memorize enemy patrol routes or finish off the enemy one by one in timed fashion.

There are also some problems with the AI. Sometimes the guards are too vigilant and sensitive. If you snipe one guard from a mile away, the guard will know your exact position and will start running toward you. Shortly, the guard will find out that you are not in the vicinity and will return back to post. However, one flaw is that concrete walls seem to be as "sound proof" as a sheet of paper. For example, if you are walking in a concrete building a guard outside might yell: "Stop there, whoever you are." The problem is that while the guard and you are separated by at least two feet of concrete block, the guard can still hear you. In the earlier mission this is ok since the area is wide open and full of neutral NPCs, but in later missions I don't want to crouch all the time to avoid making noise, only to be heard by a guard on the other side of the concrete wall. Other than that, the AI is great and smart.

On the storyline, the conspiracy theory is interesting and will get you hooked quite easily. You will have to travel around the globe, which is quite fun. I especially like the New York, Hong Kong and Vandenberg AFB missions, as they are very open, filled with NPCs to interact with and can be accomplished in various ways. The only let down relates to the villain. He is way too egomaniacal and that gets old really fast. I actually consider his henchman a more sinister fellow and a better villain.

Talking about NPCs, I have to say that Deus Ex has done a great job with the NPC interactions. If you play aggressively, the pacifist NPCs will be disappointed and refuse to aid you in the future. If you play as a pacifist and take down the entire army of terrorists with an electric prod or with a rubber black jack, the gun slingers will get annoyed and will say something unpleasant to you. On the other hand, this time around the pacifist NPCs might just offer some valuable items to you as a gesture of good will. During conversations, which use automated third-person camera angles, you can pick appropriate responses.

There are also many side quests. Most of them are very interesting and involve moral decisions: would you kill a prisoner under direct order or follow your heart as a peacekeeper? Would you answer a man's plea to end his life by turning off his life support system or leave the man to his torment? These issues are irrelevant for completing the game, but they can add more background stories and pull you deeper into the world of Deus Ex.

When working to accomplish your goals in the game, there will be always more than one way. For example, if you have to break into a military controlled complex, there might be several guards and a big bad robot on patrol around the main entrance. There might also be a back entrance, also guarded by cameras. There is usually also a hidden entrance that is intricately locked. If you are a gung-ho type, you can go in from the front, turn the robot against its friends and then eliminate the weakened robot. Or if you are a hacker, you can hack the security terminal to turn off the camera at the back entrance then gain access through there. Or if you are a clever locksmith, you can pick the locks on the hidden entrance. Of course these are just examples, as the puzzle solutions in Deus Ex are sometimes well hidden and will require some smart searching and common sense. The point is, that there is always more than one way to accomplish any goal.

Enjoyment:

I like Deus Ex very much because of one of the best villains (WS), interesting characters and complex plot lines. I especially enjoyed the freedom to explore the entire level and the multiple ways to accomplish any goal. The RPG system is very interesting and the stealthy play added much more tension. On the down side, the game has some really nasty bugs that cause major problems with nvidia-based card users. My 500Mhz TNT2 locked on the start of the second mission, but thanks to the people on the Deus Ex forum, I tuned down the detail and bypassed the problem. Other than that, the game is a smooth ride. I heard that the 3dfx users were having a blast with the speed increase over the TNT or Geforce users.

Little RPG gripe: too bad they didn't include the female agent as a playable model (trust me, the female Men In Black model in the game looks VERY cool, deadly and menacing.) I know it is hard and expensive to have another voice talent to do the voice script again, but it would be AWESOME if they did. I believe some people can do a mod sometime in the future and include this feature.

Multiplayer:

NA

Overall Impression:

If you think you are interested in this game, try the demo first. It is exactly the same as the first level from the full game and will let you know how it is going to run on your system. If you are having problems, visit the tweak guide here. Also, if you want to discuss the game, check out the great forum at www.ttlg.com. There is also an official forum at the ION Storm UBB, but it has really high traffic and sometimes it is harder to find help (you have to constantly "bump" your topic to the top of the page so others can see J).

Marketing Efforts Towards Women:

It is decent. Even though there are some females in the game who wear very revealing outfits, it seems appropriate since they mostly appear in nightclubs. I believe this is the first FPS that included females in business suits and deadly female MIB agents. Interestingly, there are also some not so skinny female models (which I have not seen in any other games), which adds to the realism in the game. It is a shame that they did not include the female agent model as a character you can play. That would have made the game more gender-neutral.



PROS: Multiple routes to reach the goal. Great sound effects. Good voice acting except the cheesy mimic-accents. Great music score with special action tone. Very good NPC interaction. Interesting side quests for most of the city missions. Great exploration, suspense and ending. Thief-like First Person Sneaker (if you chose to play this way).

CONS: Graphic glitches on none-3dfx cards sometimes causing lock-ups. Slow D3D (Direct 3d) performance on most of the cards. Cheesy accents. Not being able to use the super-cool female agent model to smash villains. The main villain is a bit too egomaniacal, and that kills the ruthless feel of our villain. The last two levels pale in comparison to the rest of the levels.

Total Rating - 8.75
Gameplay - 9.0
Enjoyment - 9.0
Graphics - 8.0
Sound/Music - 9.0
Multiplayer - NA

ESRB: Animated Blood, Animated Violence















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