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Reviewed
by Gel214th
on 9/29/00
Article
Discussion Forum
First
Impressions:
Step
aside Lara, there's a new lady in town! That's the first thing
that ran through my mind when I fired up FAKK 2! This highly
entertaining title from Ritual is based on the world of Heavy
Metal as envisioned by the creators of the cult animated film.
The Heavy Metal universe has always been about fast paced action,
full-bodied and half dressed women, and a hard driving rock
soundtrack pervading it all. And FAKK 2 is completely true to
that. Julie, the heroine, is a strong willed woman tasked with
the job of protecting her adopted people on the planet of Eden.
The game takes place 30 years after the movie Heavy Metal: FAKK2,
and Julie has been doing rather well for herself. The water
on the Planet Eden has special properties, one of them apparently
being enduring youth and good health judging by the appearance
of Julie and the other inhabitants.
The
story unfolds in Julie's hometown on Eden and starts with a
good mix of action and adventure. There is dialog between Julie
and the people in the Town that helps to set the tone of the
rest of the game. At this point, I was quite enthused, thinking
that this was indeed different from the old formula of the third
person shooter, even though the conversation was all pre-scripted
and the player doesn't have the option to select responses.
As the game wears on, and the "bad guys" attack the town, and
Julie is forced to leave. At this point, this aspect of the
game is left behind as well, and it becomes a simple "shoot
'em, jump 'em and flip the switches" platform game. This doesn't
for one minute insinuate that FAKK 2 is a bad game; simply that
it gave the impression of being more than this from the initial
levels, and this letdown was a source of some disappointment
for me as a player.
Graphics:
I've
mentioned the graphics, and indeed the graphics are gorgeous,
as the screenshots for this article will attest. Parents,
there is absolutely no way that you should let your kids play
this game. Julie's clothing is more than suggestive, though
perhaps is just what's needed for an agile woman who must leap,
flip, shoot and slash at her opponents. The settings and levels
all seem to have an organic, mildly erotic feel to them - from
the kneeling female statues, to the throbbing pulse of a red-toothed
mouth, to the rather thinly veiled innuendo from one of the
characters that Julie meets. The character model for Julie is
quite well detailed and moves and jiggles quite a bit. The models
for other humans in the game, however, are far less detailed.
In fact, at times it was near impossible to tell the other male
characters apart, they all looked the same. Rather drab. Perhaps
this was why interaction between Julie and the other characters
aside from a well-placed chop with her fire sword wanes early
in the game.
As
mentioned before, the environments and level designs are visually
stunning and extremely well done. I found myself simply panning
around the world just looking at things. Not since Vampire:
The Masquerade have I found myself doing that in a game
- enjoying playing it simply because of the quality of the environment
graphics. The outdoor zones are incredibly well done and give
you a natural feel. This is exemplified in the Swamp areas of
the game, with lots of trees, mossy slopes and cute little creatures,
which you can feed to the flesh eating plants.
Gameplay:
The
actual mechanics of the game are no less well conceived. Julie's
movements involve jumps, flips, crouches and, of course, combat
moves. The combat system in FAKK 2 sets it apart from other
games in this genre by the fact that Julie can use two weapons
at the same time. So you can have a power shield in one hand
and a Lightning Sword in the other, using the shield to deflect
the swipe of some dastardly claws and spinning into your target
with a shocking strike to the neck! Alternately, you could mix
gunfire with some close in melee action with your sword. The
weapons are varied enough to allow some strategy to develop
between your choice of weapons and your fighting moves. You
have a variety of swords including a kicking Chainsaw Sword
that just makes you sit back and smile as you see Julie wield
it. Pure Punk-Rock Heavy Metal goodness!
You
will definitely have to figure out the best combination of weapons
to use against your foes, as some will stop your special attacks,
and others require specific weapons to be effective against
them. The AI is good but nothing groundbreaking really. You
also won't find any glaring inconsistencies to throw off your
enjoyment of the title. Your opponents are well balanced to
your abilities at various points of the game. This is important,
since there is no "skill level" to select with FAKK 2. You go
in, and you go in hard and pumpin', or you get skewered. You
don't have the option of selecting "easy" to breeze through
the game.
The
game's physics model is also ever-present, allowing you to leap
onto a rope and use the forward and back keys to realistically
start Julie swinging on the rope. The great physics model is
also quite evident in the placement of a square of wood suspended
by three elastic cords attached to a handle in the center of
the wooden square. When Julie leaps onto the wood, the cords
creak and shudder, and the wooden plank tilts and drifts just
as you think it would as you run from side to side. Allow it
to tilt too far, and you hear the gut-wrenching wail of your
heroine falling to her doom beneath the haze and mists below.
Music/Sound:
The
music and sound effects in the game are very well done, with
some highly entertaining voice acting for a particular Propaganda
robot that extols the virtue of his creator - the evil mind
behind the terror befalling Eden. The voice acting throughout
is well done, though I found the Jamaican accent/stereotype
of one of the characters a bit forced, but perhaps this is because
I'm West Indian.
Overall/Enjoyment:
FAKK
2 is by far the most enjoyable Third person game I have ever
played. It beats its nearest rival Tomb Raider in every category
and in every way. It's a great adventure, and perhaps its worst
shortcoming is just that - it was too short. You can conceivably
finish the game in about 6 hours from beginning to end.
Good
news , though, is that Ritual has released an SDK for the game.
This is simply a set of tools that gamers everywhere can use
to create their own adventures and games using the same game
engine that Ritual used to create FAKK 2.
I
recommend this game to any avid gamer, and I definitely recommend
it to any fan of the third person action genre. There is nothing
like it on the market today, and Federation Assigned Ketogenic
Killzone 2 (FAKK 2) is a classic.
Editor's
Note: Although it's pretty well known that the Heavy Metal
movies/magazine/etc. are not exactly aimed at the female market,
after watching the demo and hearing testimony, if you can get
past Julie's somewhat overblown physical attributes, the game
looks kick-butt.
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