
Playstation
Published by LucasArts
Review by Dale Weir of GameCritics.com
on 7/17/00
Article
Discussion Forum
First
Impressions:
Barring
the lukewarm reception of their latest big movie release, Star Wars
Episode I: The Phantom Menace, LucasArts is one of the most prolific
and respected creative forces in the entertainment industry today.
Unfortunately, its games division (of the same name) stands to tarnish
the reputation of the parent company with every release. Sure, it
has had successes like Monkey Island, Grim Fandango, and X-Wing,
but it is also responsible for even more forgettable releases like
Force Commander, Shadows of the Empire, and Star Wars: Pit Droids.
What's worse is that some of their best games were actually created
by other companies: like the Star Wars series (developed by Capcom)
on the Super Nintendo and Star Wars: Rogue Squadron (developed by
Factor 5) for the Nintendo 64. It's likely that the potency of the
Star Wars license is why this division continues to exist. Their
latest is a side-scrolling fighting game called Star Wars Episode
I: Jedi Power Battles, and it's close to being a game that LucasArts
finally got right. Graphics:
Jedi
Power Battles has a lot going for it, and when I first started
playing, I immediately liked what I saw. The character models,
from the Jedi themselves to the battle droids, are convincingly
rendered despite a low polygon count, and they all animate fluidly.
The environments, which are quite expansive considering the PlayStation's
memory limitations, were full of details and nuances that were
true to the Star Wars universe.
Sound/Music:
Videogame
soundtracks have always been a strength of LucasArts, so it was
no surprise that Jedi Power Battles had some great recreations
of Phantom Menace tunes to add to the movie-like atmosphere.
Gameplay:
Other
games released under the Star Wars license (i.e. Star Wars Jedi
Knight: Dark Forces II and Star Wars Phantom Menace) may have
also allowed gamers to fill the role of a Jedi, but I had a better
time reliving my Jedi fantasy in this game than in the others.
That's because this game has gameplay and objectives that are
more focused and less about being a role-playing game than its
predecessors. Jedi use of The Force is now essentially reduced
to special moves specific to each Jedi; some heal themselves with
it, some use it for defensive purposes, and others use it offensively.
Although they can't use the force to pull weapons away from opponents,
they do brandish their light sabers like "real" Jedi would. That,
of course, means a lot of laserfire reflection and deflections
with a simple flick of the wrist. It has to be one of the best
parts of the game, because it got me out of plenty of jams, and
no matter how you look at it, it's just plain cool. There is something
to be said for the two-player mode in the game; plowing through
battle droids with friends is always a blast.
However, problems popped up the deeper I got in the game, or I
should say, the deeper I tried to get. That's because, for whatever
reason, Jedi Power Battles shipped with serious -- and obvious
-- flaws in gameplay that taint an otherwise promising effort.
The controls are so unpredictable at times that I wondered how
LucasArts' play testers could let this game make it to store shelves.
Whether I was using the D-pad or the analog joystick, getting
my characters to move in a straight line was burdensome when it
should have been the easiest thing in the game to do.
Adding to the game's problems are certain gameplay conventions
that can make the gameplay feel almost oppressive. In an attempt
to add "dimension" to the standard side-scrolling action, LucasArts
decided to add platform jumping into the fray. Its implementation,
though, is a clue that the developer was oblivious to the game's
control issues. I wasted many continues by missing landings or
slipping off ledges I worked hard to reach -- and yes, falls can
kill your character even if the height is not that great. Equally
unforgiving is the camera system, which worked against me in certain
areas. Sometimes there were ledges positioned off-screen, and
I had no way of seeing them until I took a literal leap of faith.
Enjoyment:
So
why am I giving the game such a relatively high score despite
its obvious failings in gameplay? Well, enough of the game's visuals
and sounds came together to make Jedi Power Battles an "enjoyable"
experience. After enough practice -- lots of practice with a buddy
tagging along -- I found that I could breeze through most of the
levels. Once a level was perfected, I was eager to go on to the
next. Plus, there were nice bonuses like being able to pilot enemy
vehicles like the AAT and STAP and, at the end of every level,
I was rewarded with extended health or power-ups depending on
how well I did. And let's not forget that destroying enemies by
reflecting their laser blasts never got old.
Multiplayer:
Side-scrolling
fighting games were always meant to be played with at least one
other player, and Jedi Power Battles is no different. The action
can be tough at times, but when playing with a friend or sibling,
it can be quite fun. It certainly helps when the gameplay invariably
becomes repetitious. There are gameplay issues however, when platform
jumping comes into play. The camera system doesn't really allow
for two players to be situated in a small space at once. It got
worse with two players because the camera would focus on whoever
was the furthest ahead -- if I jumped first, the camera would
follow me and leave the other player off-screen and vice-versa.
None of this would really be an issue if Jedi Power Battles was
a single player game, but this genre was made specifically for
two or more players and, for that matter, LucasArts billed it
as a multiplayer game.
Overall
Impression:
Jedi
Power Battles could have been a lot better than it is. It has
nice graphics and commendable level design, but is marred by the
lack of tight controls and manageable jumping. Still, I wound
up playing through the game as frustrating as it sometimes got,
mostly due to its fun two-player mode. When I wasn't trying to
make precise landings, I genuinely enjoyed the action. It may
not be the breakaway hit that LucasArts may have been hoped for,
but it is Star Wars after all, and I'll admit that is a draw in
and of itself.
Marketing
Efforts Towards Women:
Jedi
Power Battles is a fighting game with Star Wars characters thrown
in. It doesn't lean towards women in any discernible way aside
from the fact that one of the five selectable characters is a
female. She is a typical female fighting character and is never
at the forefront. If anything she is just a selectable body more
than anything else.
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