Kingpin: Life of Crime
Published By: Interplay
Reviewed by Trillian
8/3/99
Article
Discussion Forum
First
Impressions:
My
first exposure to Kingpin was the playable demo released a few months
ago. I found it more enjoyable to watch others play rather than
attempt the game myself. That's why I was pleasantly surprised upon
playing the full version. It was just as interesting as the demo
had been but I was quickly sucked into the ghetto world, rap music
and bawdy language. I actually wanted to play!
The general story behind Kingpin is you are a street thug, beaten
and left for dead by your boss. Instead of taking the warning and
backing off, you are hot for revenge. And so "begins" your life
of crime.
Of course, no story is complete without a few sidetracks... some
of which may redeem your soul from the eternal damnation of all
the carnage left in your wake! Each turf you encounter (turf = level)
is packed with action, new weapons, better armor and "badder" thugs
for hire. And those thugs WILL save your butt more often than not.
Graphics:
The
graphics are extremely enjoyable, full of detail and variety.
When you start up Kingpin, you feel as if you've been transported
into a back alley in the bad part of town and the feeling never
lets up. Whether you are making your way up a decrepit stairway
or sneaking through a steamy steel mill, the environment is full
of lighting and textures that seem realistic.
Another interesting thing to note is the pain skin. Each segment
of the body of your thugs has two pain skins representing how
injured the person is. The bloodier they are, the more likely
they are to keel over on your next shot. While this may cause
a performance strain on some systems, it really does add to the
overall game.
I did find it terribly distracting that in their attempt at realistic
character movement they put so much action into the surfaces of
items. For example, if you stand and look at a character as their
body sways back and forth nonchalantly, you will notice that they
have an almost liquid appearance to them. It makes the character
look like a water-filled doll rather than a solid being.
Sound/Music:
I'm
going to start with a bit of a rant here. I hopped into a multiplayer
game using GameSpy and was just getting the hang of the game when
I realized I was using the male model. So I switch to female (and
I must say the variety of skins you can wear is cool) and get
back in the game. As I jump on the boxes, I sound emanates from
my character that is not unlike a groan in a porno. I jump again
and wouldn't you know it, there's that moan again. Some of the
female sounds could easily be confused with the mating call of
a wild animal, including her death where
she kind of sighs and moans at the same time and then collapses.
I was not impressed.
With that out of the way, let's talk about the rest of the sounds.
The mood music is provided by Cypress Hill, and it does a great
job of bringing the hood to your home. This is amplified by the
various taunts and swearing that every character in the game will
greet you with.
For the most part the ambient sounds realistically and accurately
match your surroundings. If you hit a cardboard box it makes a
muffled thunk and if you hit a wooden box, the sound is more solid.
The echoes are great in hallways and such and when you get into
the sewers, the dripping water makes you shiver.
Gameplay:
The
storyline is pretty shallow. Your whole purpose is to get back
at the Kingpin for the attempted and severely botched disposal
of your person. And while that ultimate goal doesn't waiver all
that much and the general intent is always there, there doesn't
appear to be much to it. You don't know why it is he wanted to
dispose of you or why someone he thought was so harmless could
possibly sneak in and overrun his defenses. I know, this is just
a game and therefore does not follow standard logic but still…
Throughout the game there are tasks you must complete. Some give
you new weapons and armor while some are required to even hire
a thug. For the most part, these tasks add to the gameplay although
sometimes I wonder why you'd want to help these people. In one
case you help this guy find out what happened to his girlfriend.
I guess deep down you are just a nice guy.
The cut scenes throughout the game were enjoyable as you overheard
conversations and managed to get through one turf and move on
to the next. They blended well into the game… after overhearing
a conversation in the back room of a building, you later get to
bust in on the meeting and take out your foes. It was great to
actually recognize the rooms and the people in it.
Something in the single player game I really appreciated was the
little notebook that would update with important information.
If you're not up on ghetto-speak (and I am not) it can be hard
to glean the important information from the people you talk to
throughout the game. This little notebook would capture the general
idea of what the person was saying in a very believable "Note-To-Self"
format.
Enjoyment:
I
thoroughly enjoyed this game. It was realistic to someone outside
of the gang society. As one person said who was watching me play
while not knowing what the game was, "It's dark… looks like someone
threw you into the bad part of town or something…"
Also, while I was at it I tried out the "Rated G" version of the
game. I'm sorry, but this is a poor attempt to soften the harshness
of a completely violent and verbally abusive game. The bleeping
out of the swearing was annoying and I can't imagine playing the
whole game that way. Beating on someone with the lead pipe still
made the same squishy, body-smashing sound just without the blood.
Oh, and did I mention the female sounds were pornographic? Yes…
I think I did.
Multiplayer:
When
I logged on to my first multiplayer game I was prepared for the
worst - poor server code, slow movement, inability to see your
opponent - and was pleasantly surprised to be met with the opposite.
Not only is the network code for this game done well (based on
the Q2 engine it should be, right?) but I found myself completely
enjoying the game.
Another part of multiplayer I enjoyed is the highly customizable
player look. Instead of switching just one skin for an overall
look, you can switch the head, torso and legs of your character.
I got a kick out of the Q3 Arena jersey skins.
Overall
Impression:
This
is an enjoyable and unique game based on my experiences thus far.
While the language and gore may be offensive to some, I must admit
I rather enjoyed it. It's a change of pace from the standard cautious
FPSs that scare the general public. Now if only they would change
the female sounds. :c)
Marketing
Efforts Towards Women:
The
few attempts at marketing I saw had nothing to do with women.
I think the closest they came was the inclusion of the female
character image somewhere on the setup screen within the game
itself. This game's marketing seems to be focused at those who
want to be gangsters but don't have the guts or the stupidity
to do so.
Dr.
Kathryn Wright's Comments
I could not resist saying a few words about this game, as it is
being hyped as one of the most gory and violent games ever made.
First, a few caveats. I can appreciate that some gamers enjoy
violent action games. Activities that are enjoyed by consenting
adults, that do not hurt others, are "fair game" in my book. I
am not a fan of censorship, and do not advocate that violent games
be eradicated. It does not bother me that this game genre exists
as a gaming option for adults.
However, it does bother me that hyperviolent, gory games such
as Kingpin continue to dominate the market, overshadowing other
gaming choices, and that consumers and game developers keep upping
the ante on the levels of violence and gore. Clearly many people
like violent games, or they would not sell. Yet I wonder how many
other types of games, without violent themes, are not being made
out of fear that they will not make money.
In addition, Kingpin's gangland theme bothers me. Kingpin is a
game where the player acts as a gangbanger/thug, sees out of the
thug's eyes, beats up and kills other street-tough characters,
and navigates a dark world of back alleys, seedy establishments,
and violence. Thus, as Trillian mentioned in her review, the theme
of Kingpin is more realistic than other games, in that it deals
with a world that does exist (inner city gang violence). Other
action games are typically set in fantastical environments like
dungeons, castles, and alien planets. This serves to bracket the
game violence from reality, at least on some level.
As a psychologist, I have worked with inner city youth and adults
from "the wrong side of town" who are plagued by gang violence,
and it is not a joke. Gang violence is all too real. It seems
that Kingpin is, in its own way, glorifying gang violence; making
it cool, amusing, fun. Trillian's comment about how the game is
marketed speaks to this: "this game's marketing seems to be focused
at those who want to be gangsters but don't have the guts or the
stupidity to do so."
A game that allows players to step into a gang warfare situation
in an inner city environment, however stereotypical and cartoon-like
it may be, and allows players to pretend they are gangbangers,
is dealing with situations that exist, and this seems regrettable
to me. It makes me wonder what realistic situations will be depicted
next in games, in the name of entertainment.
I feel all the more strongly about this when I consider that children
under the recommended age for Kingpin, i.e. under 17 years of
age, have easy access to these types of games. Mature, consenting
adults playing violent action games is one thing, children playing
games with content not suitable for their developmental stage
is another. Although the game boxes make it very clear that they
contain mature and violent themes, and are intended for adults
only (and Kingpin is no exception), this is evidently not enough
to keep the games out of the hands of children. I believe that
increased regulation on game sales and marketing to children is
necessary, as well as increased public education about games and
the rating systems. The glorification of gang violence that occurs
in Kingpin would certainly be a detrimental message for our nation's
youth, many of whom are already struggling with issues of violence
in their lives.
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