Published by Interplay
Reviewed by Mr.
Bigglesworth on 8/11/00
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Discussion Forum
First
Impressions:
Looking
at the cover of Messiah, I couldn't help but think, "I've got to
be a baby? What kind of action-packed game is this?" But after reading
the literature a bit further, it is revealed that the baby is an
angel, and that angel is you, and you have the power of possession.
Not only that, but it promises a world of greed, lust and the biggest
lack of moral turpitude that one could imagine. The story states
that in the future, everyone will be able to buy beauty and brains
as easily as buying a diamond ring. They are available to just about
everyone, but only the wealthy can truly afford to have them.
Apparently, the inhabitants of earth, the ultra-smart, ultra-wealthy
elite are plotting to take over Heaven and Hell, as there is little
on earth left to explore or understand. God won't mind!
Now determined to kick some naughty human butt, I began the process,
which would define my experience with the entire game of Messiah.
Simply trying to install the game and get it up and running gave
me fits. And the experience didn't seem to improve much from there.
Graphics:
Redeeming
quality number one was the fact that the game had some fairly
detailed graphics. That's not to say there was a whole lot to
write home about, but the level of detail with which the world
was depicted led to an enjoyable visual experience. The explosions
seemed real, both to the eyes as well as the ears. One down side
to the graphics, however, stemmed from the fact that some objects
seem to repeat themselves a little too frequently. It almost reminded
me of the Flinstones with the never-ending background of the same
house and tree that you could drive by for hours. But it wasn't
that bad.
Sound/Music:
The
soundtrack for this game is screaming! The music was done by Fear
Factory, and they did an excellent job of producing a sound that
was both intense and invigorating. The programmers also incorporated
it into the gameplay wisely. In the event that you suddenly needed
to start running or dropping into action mode, the background
noise would suddenly turn to music and get you more involved with
what was going on. The sounds in the game were also appropriate
for what was going on. In addition, there is some dialogue involved,
but it is hard to hear and difficult to understand, at best.
Gameplay:
Gameplay
in Messiah is difficult. Once I was finally able to tweak all
of the settings just right to get the game to run, the actual
playing of the game started to feel more like a chore than a pleasure.
The controls are not easy to master, nor are the default controls
printed out, anywhere. They are available for viewing under the
options screen, and some of them are even briefly described in
the manual, but not to any great length.
The object of the game is also a difficult concept to master.
Your character is a small angel who hasn't yet earned his wings,
sort of. He has a small pair of wings that will sustain him in
flight for short periods of time. This actually becomes necessary
when you go to possess someone, as you have to try and hit them
in between the shoulder blades.
What is the purpose of possessing people? Well, people act as
a shield for your character, Bob, the tiny angel. They also allow
him to access different areas. So, by possessing one person, you
can gain access to a restricted area, and then by possessing another,
you can gain knowledge of weapons usage. You cannot carry one
person's knowledge to another person, however, so you don't always
get to carry a weapon. Nor do you always have access to certain
areas.
And thus the adventure begins. You must run around possessing
people until you find the right combination of persons to get
you through the game. Actually, the only thing I felt like possessing
was the code to the game so I could have it rewritten for better
gameplay.
Enjoyment:
I
did not enjoy this game. Between the difficulty in getting the
game up, running, properly tuned and the lack of an easy to use
interface, I could not find much pleasure in playing Messiah.
That's not to say that it is a totally horrible game, it just
did not make for an enjoyable experience at all for me.
Multiplayer:
There
is no multiplayer functionality to Messiah.
Overall
Impression:
Overall,
I believe the concept of Messiah to be a good one. The possession
of characters to further your efforts in resolving the game is
a wonderful idea. The idea of man becoming so smart that he finds
a way to try and take over heaven and hell is wonderful. I just
don't believe that this game really follows through and delivers.
It fails to pay out in enjoyment, from the cryptic controls and
difficult setup, to the genuine lack of direction inherent in
the game. It was just not the game for me.
Marketing
Efforts Towards Women:
Interestingly
enough, the most powerful characters of the game, depicting the
future of mankind, were women. These women, of course, are dressed
in outfits that range from minimal to barely passing for clothes.
The heads of the police, the captains, etc, are women, but they
do not really depict women in the best possible light, because
you don't ever see these higher-up ones unless you're lucky. You
mostly only see the prostitutes. It is true that the majority
of the random citizen characters are men, and the workers are
men, also. Or at least they look like men. In all, it is difficult
for me to say what the message is about women, here, other than
that they are included as characters and considered equally degenerate
as male characters in the game.
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