
Published by Ocean of America
Reviewed by Boudicca
on 7/27/00
PLAYSTATION: PAL UK
Article
Discussion Forum
First
Impressions:
Mission
very possible actually!
I played the Mission Impossible demo last year at the European Computer
Trade Show, so I had a good grasp of the handling in the game. At
first play I found the whole control system tricky to pick up since,
as in Syphon Filter, you use nearly all the buttons, but once memorized,
it became quite natural, and I did not have to think about it too
much.
Graphics:
The
Scenery is nice, albeit a bit dull (warehouses, underground passageways).
I was surprised that the graphics were basically the same as the
demo and thought that after 6 months more development time, they
could have improved the graphics of the characters. They were
still pixelly and blocky in the extreme. For example, the baddie
in the Embassy level looked more like something out of planet
of the Apes rather than the Glam Spy she should have been!
Sound/Music:
Dullsville.
For most of the time, all you get is the "Mission Impossible"
theme tune, which is nice in creating tension. But after an hour
of "da da, da da, da da, da da, da da, da da da da, da da, doodle
oo, doodle oo, doodle oo, doo doo," you get very sick of it, and
turn the music off! The tune does vary a couple of times, but
not enough to make it interesting. Other games of this genre use
music as a tool, to frighten you, to create tension, to let you
know that baddies are about, but they obviously thought you would
rather be driven mad by " da, da, da, etc."
Gameplay:
The
character is easy to control, and although there is a stealth
button, there are not many places where this works, as there are
usually baddies lurking about. Your best bet is just to keep running
and hide behind something. The AI is not particularly high, so
it is "out of sight, out of mind" with them, and they will soon
loose interest if they cannot see you. Running and weaving will
generally keep your health bar up.
There are a couple of interesting levels; for example, you attend
an Embassy function where the goal is not to kill everyone is
sight but to blend in, sabotage the air ducts, assume the identity
of the Ambassador's aide and get to the underground passage. This
takes a little bit of thought, but I found it really easy. It
appears that you can get away with almost anything, e.g. there
you are placing smoke bombs in the air ducts, and unless a guard
is actually on screen with you, you get away with it. I read another
review of this where someone was moaning that a fault of the game
was that it had too many different types of gameplay: e.g. a sniper
mode, shooting mode, puzzle modes, adventure modes. I disagree
BIG time - more games with more varied levels say I.
There are two playability options: Mission Possible (easy) and
Mission Impossible (normal). The Possible mode was dead easy,
but when I completed the game in a weekend (feeling smug) I only
got 49% (so I had been thinking that I was only half way through
the game and felt a bit miffed to find it had finished!). So (sad
person that I am) I rang the Technical Support Team who told me
that in the Possible mode, there are more objectives to complete,
and that is what bumps the percentage up. What's the betting that
I finish the Impossible Mode just to find I STILL haven't got
100%? There are BOUND to be hidden levels/objectives...(or at
least I hope so! - watch this space!)
Enjoyment:
Well
yes, I did enjoy it; I can't deny it. It kept me glued to my TV
for a weekend, and I have not enjoyed a game so much since Metal
Gear (don't get me wrong this is nothing like in MGS's league!!),
but I think we always enjoy a game we can "Do" without too much
dying. They have got the balance right between making it too easy,
which gives you that anti-climax feeling and making a game a darn
right stinker, which causes you to trade it in without getting
very far at all. Good gadgets: a facemaker, so that you can assume
the identity of another person, dart guns, but nothing too startling.
Multiplayer:
N/A
Overall
Impression:
There
is nothing wrong with it as a game, it is not too difficult. It
is nice to look at, and you get to run around, use gadgets and
frustrate the bad guys. Aaaaah, innit nice! It is not a classic,
but for what it is, it is OK. That is about all.
Replayability? Nah. Get to the end and trade it in.
Marketing
Efforts Towards Women:
I
did notice a couple of TV ads when the game came out, but I would
not say they were aimed at anyone in particular. Once again it
is a male character, with no option to play a female. With all
of the females left either to be rescued or female baddies, I
am sure I have heard all this before...
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