HomeNewsJobQuestWG StoreArticlesDownloadsPlay GameseCardsDiscussion Forums
General Discussion Forum
Articles Forum
Gaming News Forum
Political Debates Forum
Contribute |  Press | About Us |  Feedback |  Advertising Info
 
 

Contribute!
Are you an enthusiastic, fire-in-the-belly writer who would love nothing more than to write juicy editorials and off-the-wall articles for a fast-paced, ultra-cool website? If this sounds like *YOU*, drop us a line. We would love to hear from you!


Score Scale:
10 - Awesome
9 - Excellent
8 - Very Good
7 - Good
6 - Above Average
5 - Average
4 - Below Average
3 - Unsatisfactory
2 - Poor
1 - Very Poor
0 - Disaster




MechWarrior 3
Published By: Microprose
Reviewed by Atari
6/11/99

Article Discussion Forum

First Impressions:

I should probably start of by telling you that I didn't play MechWarrior 2 and therefore didn't know what to expect. I wanted to get MW2, but I didn't have a joystick at the time, and the one that I wanted (the Microsoft Sidewinder 3D Pro) was a little too expensive for me back then. In those days, I still played Descent with the keyboard. *cringe*

So what is MechWarrior 3 all about? Well, it continues on from MechWarrior 2 so it doesn't really explain to me who the bad guy is and why he is so bad. In fact, from the campaign animation, it sounds like my forces are the bullies who kicked the bad guy out to begin with. The game doesn't even explain that you are the good guy. From what I can tell, you are at war, you have BattleMechs (robotic war machines), he has BattleMechs, you have invaded the planet he resides on, and the battle is on.

You are a "lanceleader" or teamleader (well not initially, eventually the rest of your team meets up with you) and must go out and destroy the bad guy's mechs (which happen to be better built than your mechs). This is not a problem because if you shoot down one of their legs, you can capture one of their mechs. Not only that, but after a battle you can salvage the goods off the field (such as weapons, ammo, and other cool stuff). What you salvage depends upon what you had destroyed when you killed an enemy mech (ie. If you blew up his arm, you will have also blown up whatever weapon he had mounted on his arm). This makes the game interesting because it never plays the same game twice. I was playing at the same time as my boyfriend, and we both had very different approaches to the game, which led to us having different resources as the game progressed.

Graphics:

The graphics looked really sweet. MechWarrior 3 has a nice 3-D engine, I doubt you will be disappointed. It ran smoothy and beautifully. I did however have to crank down my gamma in windows for my Voodoo2 because for some reason it was way too high up in the game. I also noticed a bug, when going to my Voodoo2 display properties after exitting MechWarrior 3, it would lock up my computer. *ugh* In fact, I noticed several bugs.

Sound/Music:

I liked the briefings/debriefings, although graphically they were all presented in the same format, they caught my attention. I attribute this to the voice in particular. Whoever they had hired to say the lines did a good job. Usually in a game I get bored of the monotonous briefings/debriefings and just skip over them or read the text, but these actually made me sit down and listen.

Other than that, the in-game mech sounds were pretty good. Some sound effects from the intro animation seemed pretty canned but other than that I can't complain.

Gameplay:

The storyline was good, a little more explanation in the beginning would have been nice. The initial animation was entertaining but the final animation was a real let down. After finishing all those missions I really expected more out of the final animation, like for instance what happens to me? What happens to the bad guy? Etc. Give me an ending please! I deserve it. :) It could have used a few more in-game animations too... like when you moved on from operation 1 to operation 2 that would have been a good place to stick an animation.

As far as the characters go, you really didn't have all that much of a glimpse into the characters. This was not necessarily a bad thing. You tend to relate more to the mechs you pilot than the pilots themselves.

As far as the interface goes, they are missing what I consider "standard" options in a game, such as the option to crank your brightness up or down. It's a bit unclear how to turn off the music also. When I finally did turn off the music, it would turn it back on when I went on to the next mission. The interface could have been a little more intuative.

The campaign was a bit short as well. Although some of the missions were interesting, some of them were a little too quick. The tutorial wasn't very good either. It wasn't till my 3rd try that I realized what the tutorial wanted me to do.

Enjoyment:

Overall, I was pleased with the missions. A lot of times I will play a game that has missions that were thrown together instead of integrated into the storyline. These missions actually seemed more tied together than what I was used to seeing. What made this game not so fun was the numerous bugs I ran into while playing it.

One of the bugs I ran into, was on Operation 2 Mission 4 I did exactly what I was supposed to and I couldn't finish the mission. I know I didn't forget anything because my boyfriend had finished that mission successfully and he didn't do anything differently. For some odd unexplainable reason, I was stuck at Op 2 Mission 4... and if you know what that's like, you know just how obnoxious that is. Luckily, I just swiped my boyfriend's saved games and continued on... this was however also annoying because in the game you build up your mechs, and now I was stuck with his mechs.

I also noticed to my surprise that I would lose ammo and weapons in my stockpile for no apparent reason. These kind of bugs can really get on your nerves. At least they can really get on mine. These are things they really should have fixed before releasing this game.

Multiplayer:

I got on MSN Gaming Zone and tried to play, however I couldn't. I believe this could be due to the fact that I have ADSL, and I go through a Linux box to get to the internet. So, bottom line, I haven't been able to get it to work online. We did try playing it over the LAN as well, but we couldn't get that to work either. Looks like they needed to spend a little more time on the multiplayer coding.

Speaking of multiplayer, one thing that I would have LOVED to see in this game is the option to play co-operatively. The game would have been perfect for it. However, for some strange unknown reason they didn't think of this, and didn't implement it. *sigh*

Overall Impression:

This is a really nice looking, fun game. It could have been perfect if they spent a little more time on it instead of rushing it out the door. They didn't test it enough, and they didn't spend enough energy and time with the multiplayer code.

Marketing Efforts Towards Women:

They marketted this fairly neutrally. They included in the intro animation the idea that "men and women" are piloting the mechs. Also, one of the 3 other people on your team is a female character, though as I said earlier, you don't really get a chance to know your team. So, overall, they have been marketing the game fairly genderlessly.



PROS: It's a fun game with a nice engine and graphics. The single play is enjoyable and intuative.

CONS: It's buggy, the multiplayer code needs work, and the in-game animations could better support the storyline.

Total Rating - 8.0
Gameplay - 9
Enjoyment - 8.5
Graphics - 8
Sound/Music - 8
Multiplayer - 4

Requirements:
166MHz Pentium or faster Windows 95 or Windows 98 DirectX 6.0 or later 32MB RAM High Color graphics (640 x 480 x 16-bit color) Hard drive (90MB free) DirectX-compatible sound card

Recommended:
200MHz Pentium or faster Windows 95 or Windows 98 DirectX 6.0 or later 64MB RAM High Color graphics (1024 x 768 x 16-bit color) Direct3D graphics accelerator Hard drive (90MB free) DirectX-compatible sound card Joystick

ESRB: Teen (Ages 13+), Animated Violence















Press | Contribute | About Us | Feedback | Advertising Info | Privacy Policy | Legal  
All trademarks are properties of their respective owners. Copyright © 2006, WomenGamers.Com(tm). All rights reserved.