Nintendo 64
Publisher: Nintendo
Review By Chi Kong Lui
Review Date: 6/26/00
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First
Impressions:
Throughout
Nintendo's history as one of the world's most popular videogame
companies, a few ingredients have been key to its success. At the
top of that list, is revered game designer, Shigeru Miyamoto, whose
imagination reinvigorated the industry years ago and continues to
be a pioneering force of innovation and creativity today. Not far
behind Miyamoto on that list would have to be UK-based, second-party
game developer, Rare. Miyamoto may be the soul of Nintendo that
has kept them vital, but Rare is the heart that has kept the company
pumping with a string of successful titles that date back to the
first 8-bit NES console.
In those early days, spanning from the mid-
to late 80s, Rare was producing hits like R.C. ProAm and Battletoads.
And at the end of the SNES's life-cycle in the mid 90s -- when 16-bit
was on its way out for 32-bit systems -- Rare kept the platform
alive much longer than expected with massive sales from blockbuster
smashes like Killer Instinct and Donkey Kong Country. The relationship
between these two companies proved to be even more fruitful in the
late 90s when Rare produced one of the finest videogames ever made,
GoldenEye 007, for Nintendo's latest system, the Nintendo 64 (N64).
Not only did the title receive unanimous critical acclaim from the
media; it also solidified Rare's status, in the minds of the gaming
public, as one of the industries' top developers. So it should come
as no surprise that as history begins to repeat itself (like its
predecessor, the N64 is now facing extinction from technologically
superior systems), Nintendo has once again called upon Rare to breathe
new life into their system, which already has one foot in the grave.
That lifeline arrives in the form of Perfect Dark, a first-person
shooter that is the spiritual sequel to GoldenEye 007.
From the earliest
announcements of the game's development to its completion, Perfect
Dark has generated buzz of almost 'Daikatanian' proportions. The
game has been sacked with numerous productions delays, missed release
dates, rumors of poor technical performance, and a highly touted
'import-your-own-face' feature via the Game Boy camera that was
ultimately dropped amidst controversy and conflicting reasons. The
game has been several years in the making and final results are
interesting because they highlight some of Rare's greatest strengths
and weaknesses as developers.
Graphics:
The
game may be on an aging platform and the updated GoldenEye engine
used may start to look worse due to wear (especially when frame
rates drop in situations with complex architecture), but the overall
audio-video presentation still holds up pretty well even against
some of today's more cutting-edge games. In terms of visuals,
Perfect Dark compensates with diverse textures and some inventive
special effects that revolve around the different X-ray, infrared,
and night-vision modes. Throw in life-like animation with the
same complex hit-detection found in GoldenEye (enemies react very
vividly to being shot in particular appendages), furthered by
the rock-solid feel of the controls, and you have a game that
plays great regardless of time and space.
Sound/Music:
The
game manages to keep up with the Jones by compensating in a couple
of ways. For example, in the sound department, Perfect Dark kicks
things up a notch by supporting Dolby Surround sound. The surround
sound effects aren't as readily apparent as I would have liked,
but most sound effects and character voices are crisp and convincing.
Gameplay:
There
are two major weaknesses that have plagued recent Rare titles
-- like Jet Force Gemini and Donkey Kong 64 -- that also rear
their heads in Perfect Dark. They all suffer from uninspired character
designs. In the case of GoldenEye 007, Rare was able to dodge
the bullet because they had the benefit of using super spy icon,
James Bond, along with all the other colorful characters from
the movie. Unfortunately, the new cast of characters created for
Perfect Dark is grossly inadequate when compared to the ones from
GoldenEye. The lead player-controlled protagonist, Joanna Dark,
exhibits few emotions beyond being clueless and bland. The only
sparse signs of individuality lay in her Lara Croft-like English
accent and different outfits she sports from mission to mission.
The supporting cast gets a similarly shallow, nothing-below-the-surface
treatment. Joanna's boss, Daniel Carrington, and her arch nemesis,
Cassandra De Vries, seem no more interesting than stuffy corporate
executives; also with English accents. There are other characters
like the enigmatic hitman, Mr. Blonde, and the President (why
is it that we can only get African American presidents in fantasy
sci-fi?), who simply reek of genericism.
What's even worse are
the non-human characters. The uncleverly named, Elvis (how many
times have we heard that one before) -- who looks like your average
bulb-headed aliens with big eyes -- is supposed to be serve as
sort of a running gag and sidekick-style comic relief, but really
comes off dull as dirt. The remaining non-human characters like
the hovering mini-robot, Dr. Carroll, and the insect-like alien
enemies all seem lifted right out of Jet Force Gemini. The developers
at Rare must have seen the movie Starship Troopers one too many
times because starting with Jet Force Gemini, all the enemy alien
races they've created have always been insect-like. Couldn't they
have come up with a more imaginative alien species that hasn't
already been over-saturated in pop-culture?
The second major weakness
that seems to befall Rare's efforts including Perfect Dark is
the storyline. Again, this problem wasn't an issue with GoldenEye
because its plot benefited from the backing of a Hollywood screenplay.
The results were much more consistent and progressive. As for
the story cooked up for Perfect Dark, not only is the alien/assassination/conspiracy
plot unoriginal and muddled, it's also poorly integrated into
the one-player missions. Most stages shift dramatically from one
location to the next and the cut-scenes, coupled with plain-text
mission briefings, are barely adequate for fleshing out the rather
complex storyline details in-between stages. By the latter-third
of the game, I wasn't even sure if the stages made sense in the
context of the overall story. I simply went about accomplishing
my goals per stage and didn't really care too much about the final
outcome.
As for the major strengths that Perfect Dark exhibits,
they prove to be characteristic of other recent Rare titles. First
is the one-player level/mission design. Despite being motivated
poorly by the storyline and being occasionally convoluted, the
multiple objective-based missions are wonderfully well thought
out with a nice mix of timed, patterned, and random events that
makes playing through them different and refreshing each time.
A wide variety of different weapons and items per stage also keep
things exciting (the X-ray-shoot-through-walls, alien Far Sight
weapon must be seen to be believed). And like its predecessor,
GoldenEye, each stage in Perfect Dark can also be played on three
difficulty levels; each progressively harder than the next with
more mission objectives and improved enemy abilities. At its most
difficult setting, missions boast an extremely complex list of
objectives and the gameplay is tough to a dizzying pace. But by
the same token, there are few gaming experiences that are as addictive
and satisfying as conquering these difficult stages. The level
of pain and joy involved with beating the game at its near-impossible
setting is best described as cathartic (anyone who's ever gotten
the invincibility code by beating the second stage of GoldenEye
under the two-minute five second mark knows what I'm talking about).
Enjoyment:
I
felt the single-player experience was hurt by the boring characters
and story, but for those who enjoy a serious challenge (like I
do), Perfect Dark's higher difficulty levels make successfully
completing missions very satisfying. But it's really the multiplayer
experience that really makes Perfect Dark loads of fun and worth
the price of admission.
Multiplayer:
The
second area that Perfect Dark truly shines in and is representative
of Rare's signature is the multiplayer modes. Whether you're talking
about the two or four player modes, no other console game to date
has as many modes and options. The sheer amount of features is
simply exhaustive. For two players, all the single-player missions
can be replayed cooperatively via split-screen (the second player
assumes the role of Joanna's sister Velvet Dark). There's also
the Counter Operative mode, which follows the same split-screen
format with the exception that the two players are pitted against
one another. The experience is sort of like playing as Agent Smith
in the Matrix. The counter operative player inhabits one of the
ordinarily computer-controlled enemies and tries to actively stop
the other player from completing the mission. Once the counter
operative character is killed (the life-bar scales are tipped
considerably against the counter operative), he or she immediately
subsumes another character and continues the hunt. Both modes
are very interesting and open whole new dimensions of gameplay.
So it's rather unfortunate that in both modes, the frame rates
suffer tremendously and the severely choppy animation mars what
are, otherwise, two innovative options.
Where Perfect Dark will not be denied (at least not by this critic)
is in the Combat Simulator mode. This is the mode where up to
four humans can participate in different kinds of multiplayer-style
games that can be reconfigured to near countless possibilities.
There's the usual free-for-all type of deathmatches of the 'Combat'
and 'Hold the Briefcase' variety, but where Perfect Dark really
starts to come out from the shadow of GoldenEye is the in the
team-oriented modes. Most online gamers will be familiar with
options like 'Capture the Case/Flag' and 'King of the Hill', but
my personal favorite is 'Hacker Central'. In this mode, players
or teams compete to first locate a hand-held datalink device and
then use it to hack into a stationary laptop located elsewhere.
Each successful hack tallies up more points. What really turns
the heat up in this mode is that hacking into the laptop is a
frantically slow process that leaves you defenseless against your
opponents for close to 30 seconds. It's an amazing mode that requires
good defensive teamwork and is probably the most intense of the
other modes.
Including these multiplayer modes was impressive enough, but Rare
goes beyond the call of duty and adds another feature, computer
'bot' opponents dubbed 'Simulants.' What's remarkable about the
Simulants is that not only can their difficulty levels be adjusted;
they can also be assigned several distinct personality types that
range from cowardly to kamikaze. Yet, battling with these Simulants
isn't always fun and can get old quick for a number of reasons.
First, the discrepancy in ability between the Easy Sim and the
Normal Sim was too great. Easy Sims are, for the most part, inept
and perform in a semi-intelligent manner. Normal Sims, on the
other hand, are extremely deadly. Boasting cat-like reflexes,
a deadly aim, and an unmistakable ability to spot human opponents
instantly (while you struggle along in your tiny window), these
anything but "normal" Sims can become frustrating rather quickly.
And don't even get me started on how annoying the always in-your-face,
disarming Fist Sims are.
So actually, it's not the inclusion of the Simulant
personalities that blows the roof off the game. What makes Perfect
Dark a big winner is the option to mix and match up to eight Simulants
and four human players (for a grand total of 12) into multiple
teams for any one of the multiplayer modes. So rather than repetitively
going at it head-to-head with four buddies in free-for-alls or
limited two-on-two style matchups, players can setup all kinds
of different teams. Possibilities range from six teams of two
to two teams of six. Although putting in all eight Simulants with
all four human players at once would wreak total havoc on the
framerates (to the point where matches would be nearly unplayable),
anything less than the maximum (factoring in also the human to
computer ratio) usually proved to be pretty decent and playable.
Almost all the level designs are fantastic and playing any one
of the multiplayer modes with a variety of different teams is
a surefire way to get any gamer's competitive spirit going. Perfect
Dark is easily the most advance, elaborate, and entertaining multiplayer
gaming experience on any home console and I can personally attest
to how fun this game is.
Overall
Impression:
It's
been a long wait for Perfect Dark and I can't help to feel slightly
disappointed that Perfect Dark isn't, well…'perfect.' Like most
of Rare's other recent releases, weak characters and an unoriginal
storyline hurt the game most. Luckily for Perfect Dark, the damage
was not irreparable. Good level designs coupled with an extraordinary
amount of high-quality multiplayer modes and features raise the
bar considerably and keep the game ahead of the pack. Perfect
Dark may not attain the same level of artistry and represent the
same kind of milestone that GoldenEye achieved in its heyday,
but the game is still a blast.
Marketing
Efforts Towards Women:
Nintendo
is putting much effort into marketing Joanna Dark as the next
big pixelicious babe to an older, more mature audience. The already
much publicized movie trailer -- that has been making rounds on
television spots and on the Internet - features a provocative
scantily-clad spokesmodel in the same vein as the real-life beauties
that have portrayed Lara Croft. Though the good news is that despite
the obvious "sex-sells" tone of the ads and the "girls and guns"
theme that has become so popular in the industry, Joanna Dark's
actual appearance in the game is more respectable and dignified.
As a female character, Joanna Dark isn't perversely proportioned
like Lara Croft and she isn't forced to endure a wardrobe that
would make most individual's blush. She's portrayed as an intelligent
and capable secret agent. The bad news is that outside of her
work skills, Joanna Dark isn't a very remarkable personality.
In fact, she comes off fairly bland like the rest of the cast
of characters in the game.
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