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Score Scale:
10 - Awesome
9 - Excellent
8 - Very Good
7 - Good
6 - Above Average
5 - Average
4 - Below Average
3 - Unsatisfactory
2 - Poor
1 - Very Poor
0 - Disaster





Developer: Core Design
Publisher: Eidos
Reviewed by qirien on 9/9/02
Available for PC and Playstation 2

Article Discussion Forum

First Impressions:

Although on the surface Project Eden appears to be little more than a slightly modified shoot-em-up, it is actually a challenging action/adventure game. The game is filled with unique puzzles, flexible multiplayer game play, and even some role-playing aspects. Project Eden is available for PC and Playstation 2; this review is based on the PC version.

The player controls a team of four people. They are sent down to the underworld as law enforcers to rescue a repair team. Each member of the team has their own skills and strengths, all of which are needed to make it through the tunnels and underground warrens of the city. While there are opponents to shoot and weapons to obtain, the main focus of this game is the puzzles. For these, the player must switch back and forth between the different squad members to open doors, circumvent security systems, and obtain key items. In addition to using different team members, the player also has a small robot to maneuver inside small openings, and a flying robot that can reach high-up switches and explore areas.

Graphics:

The graphics are, for the most part, detailed and crisp. The characters on the team fidget and shuffle around when they aren't busy. Their body movements look realistic, for the most part, although sometimes their mouth movements seem a little unnatural. Vast caverns and soaring ceilings convey the immensity of the cities of the future. Water and fire and smoke are realistically rendered, and weapon fire looks as it should. Some of the enemies morph stealthily from one form to another; for example, one shifts from a human to a spider. The morphing is handled very skillfully, so that the transition is difficult to detect until it has already taken place.

Sound/Music:

For the most part, the music was simple ambient noise of creaking and quiet booms in the distance. The sound effects were appropriate and blended in with the rest of the game. The voice acting was adequate, though sometimes in the cut scenes it seemed a little canned, as if the voice actors had rehearsed a scene a few too many times.

Gameplay:

The interface is simple: the player uses both intuitive keys (that one can change, if so desired) and the mouse to move around and aim. The team members are numbered 1-4, so it's possible to switch to another character with just a single keystroke. The player can also use either a third-person or first-person interface, whichever he or she prefers. The levels are well-planned, and most of the time the puzzles are difficult enough to have to think about for a few minutes, but not so difficult as to be frustrating.

The enemy AIs were fairly effective -- enemies would hide behind objects to avoid fire, and then dash out for a quick potshot or two, or wait for their friends to try to come up behind you. The AIs of the other characters were also adequate. Although they didn't seem to be very good shots all of the time, they were good at following, even while climbing over obstacles.

Most of the game was fairly linear: even when it looks like you are in a vast underground city with endless corridors and tunnels, they actually all interconnect and there is really only one way to go. Without this linearity, though, the game would be incredibly hard; often, half of the puzzle is figuring out exactly what the puzzle is, and this is made much easier by the fact that there aren't too many options.

Enjoyment:

The team-based approach was particularly enjoyable. Not only does it seem more realistic than games with a single superhero that saves the world all by him/her self, but it is encouraging to see such an emphasis on teamwork and cooperation. Too often, action games will include a multiplayer option, but only for deathmatch. The characters also seemed likeable and easy to identify with - they seemed like someone you could meet at work or at the store, and not exaggerated stereotypes.

Another feature that makes Project Eden more enjoyable is the fact that you cannot die completely. If the player's health meter runs out, whether by being shot, or falling too far, he or she will then be teleported to the nearest "regen station", to be completely healed. This makes it easier for novice players, and is also much more convenient than having to reload the game all the time. This does, however, lead to somewhat comical situations, where it is actually faster for all of your players to jump of a cliff and get regenerated at the station than for them to walk halfway through the level to get back to a certain point. The plot was fairly standard, with most of the story being revealed in cut-scenes between levels. More inter-character dialogue in the middle of the levels, and perhaps being able to talk to more of the non-player characters would have increased the plot's realism and the believability of the characters. The ending also seemed a little unfinished, as several loose ends were not fully explained.

Multiplayer:

The multiplayer component of Project Eden is well-thought out and impressive. It is possible to play all of the actual missions of the game in multiplayer mode, and they also included several deathmatch maps, capture the flag maps, and even a little robot racing map. When playing the regular missions multiplayer, they are exactly the same as when playing them single player, except that instead of just controlling one character at a time, two (or more) people at a time are human-controlled. Since most of the puzzles require coordination of several characters working together, it is actually easier to play it multiplayer than single player.

There were a few less-than-impressive things about the multiplayer gameplay. First, it was impossible to save and load games without installing the patch. This isn't quite as bad as it sounds, however, because even if you can't save, you can start a multiplayer game at any level. Also, although there is a quick-save hotkey in single player mode, one cannot quick-save in multiplayer mode. Fortunately, since it is impossible to die, this isn't a horrible problem, either.

Overall Impression:

If you are an action gamer that likes puzzles, or an adventure gamer that likes a little action, then you will find a perfect combination in this game, especially if you like multiplayer cooperation. It is easy to forgive the rusty voice acting or the somewhat clichéd plot for the rare combination of action, adventure, role-playing, and puzzle-solving.

Marketing Efforts Towards Women:

The box and all marketing materials that I have seen are fairly gender-neutral. Two of the four characters are female, and are featured as much as the male characters on the box and in the game. The female main characters wear the same style of body armor as everyone else, and their voices seem competent and suitable. I really enjoyed the fact that the computer expert, Minoko, was a woman (she was the character I played as most). Coming from Core Design (the same company that makes the Tomb Raider games), I had expected skimpily-dressed, sexualized female characters, but I was pleased to be wrong about the characters in Project Eden.



PROS: Comprehensive multiplayer; rare combination of action / adventure / roleplaying; innovative, team-oriented gameplay.

CONS: Patch needed for multiplayer; linear gameplay and plot; average sound and voice acting.

Total Rating - 7.9
Gameplay - 7
Enjoyment - 9
Graphics - 8
Sound/Music - 7
Multiplayer - 8

Minimum Hardware:
300 Mhz Pentium II or greater
Windows 98/ME
64 MB RAM DirectX 8 compliant 3D accelerator card with 12 MB VRAM
DirectX 8 compliant sound card
DirectX 8 or higher (included) 8X
CDROM drive 10MB hard drive space

Recommended Hardware:
500 Mhz Pentium III or AMD Athlon
Windows 98SE/ME
128 MB RAM DirectX 8 3D accelerator card with 32 MB VRAM with T&L support
Hardware accelerated sound card
600 MB hard drive space

ESRB: Teen (Ages 13+), Blood and Gore, Violence













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