Soul Calibur
Dreamcast
Published By: Sega
Reviewed by Atari
9/20/99
Article
Discussion Forum
First
Impressions:
I'm
sure by now you have heard people say "Get Soul Calibur if you buy
a Dreamcast! This is a must buy!". Well I have to go along with
the general consensus, this is indeed a great game.
I was a bit shocked to find out that they attempted to add an element
of an adventure game. Unlike other fighting games, this one has
a bit of a storyline to it. However, I don't believe they did such
a wonderful job in implementing it but I do think it added to the
playability of the game.
Graphics:
Stunning.
Absolutely stunning. The character movements are fast, fluid,
and very realistic. Soul Calibur blows away other fighting games
by far with its excellent graphics. Even the hair and clothing
move naturally with the movements of the characters.
There is an exhibition theater in the game that allows you to
watch the characters go through all their moves as a regular person
would, in case you want to get a better look at their impressive
motions.
The backgrounds are also breathtaking. In one notable map, there
are weather effects such as snow falling. Another cool one allows
you to fight on a raft while floating down an underground river.
The outfits range from sexy to innocent, and armored to regularly
clothed. There are a couple of characters (a male and a female)
that do follow a sado-masochistic style of dress, however, there
is a good variety of fighters to choose from. I am a bit surprised
that they do not have any ethnic characters in the game...
Besides that, the characters are diverse and interesting to play.
Some characters have recognizable fighting styles and others are
completely improvised (I'm still not sure what to make of Voldo!
What form of fighting is that??). There are characters who are
good and pure, and others who are wicked. You have your fair pick.
Sound/Music:
This
part needed more work, on several accounts.
First, I think they could have done more with the sound effects
of the game in general. Most of the sound effects seemed pretty
canned, and could have been done better.
Secondly, the music sounded like it was from some cheesy soap
opera. Yikes!
Third, I also got particularly sick of hearing the same voice
say "Ivy was seriously wounded, but the soul still burns..." after
playing a hundred or so rounds. I dream about that voice now.
*shudder*
Not to mention, when a female character in this game dies, it's
this cheesy death sound (in fact, I think they used the same death
cry for every female in the game). How come the male characters
don't sound so dumb when they die?
Gameplay:
I
was very surprised to find that they had tried to incorporate
a bit of adventure into a fighting game. They didn't do this very
well, but even still, I thought it added to the game and to my
enjoyment of it.
There is a mission battle mode of the game that gives you a storyline
to follow and participate in. You would have to fight people under
different circumstances (ie. fighting someone in quicksand, fighting
someone when you could only see their weapon, etc.) to win the
level. Unfortunately, the storyline was not animated but rather
written in text across the screen. Had they have added more cinematics,
I believe it would have been a very nice feature. It still was
a nice break from the typical arcadish style of other fighting
games. In mission battle mode, you gain points for winning levels
and can use those points to unlock art cards in the museum art
gallery for Soul Calibur. Every so often, an art card would unlock
a new outfit for a character, a new map, or a new mode of gameplay.
Some art cards would open new locations on the map, which you
could venture to and attempt new levels.
There of course was an arcade mode as well. When you win the arcade
mode, you will unlock a new character or a new map. After you
win with all the characters you will receive the Edge Master,
a character that randomly chooses any weapon in the game.
Survival mode allows you to play opponents until you are defeated.
You can unlock an Extra Survival mode which determines the winner
based on who falls first. I suggest you play this mode with Kilik
and use his Phoenix Thrust move. Rarely does the AI dodge it,
making this mode particularly easy.
Practice mode is a great tool as well. Not only does it allow
you to look at the characters moves, but you can also have the
computer demostrate the moves for you! You can also allow the
computer to fight back (if you want him/her to) at different skill
levels.
Team battle mode allows you to pick a group of fighters to combat
the AI's team. You can pick up to 8 characters for your team.
I wish they had allowed the option of having a 2nd human player
fight you, I would have appreciated that.
Enjoyment:
I
blew a weekend glued to this game until I unlocked everything.
I'm hooked. Absolutely hooked. Need I say more?
Multiplayer:
Being
a fighting game, of course you can play multiplayer in VS battle
mode. Although, only 2 people can play at the same time. It's
too bad that other modes of play weren't made with the multiplayer
option.
Overall
Impression:
It's
a solid game made for a solid system, and I definetely believe
it's worth the money. A Dreamcast isn't complete without a copy
of Soul Calibur to show it off.
Marketing
Efforts Towards Women:
The
Case - They incorporate a face from one of the female characters
on the box in a nice and appealing way. Works for me.
The Characters:
- The death screams drive me up the wall as I mentioned before.
Most of the in-game voices aren't bad though.
- The female players would always be fixing something about
their clothing right before they were ready to fight (unlike
the guys who stretched or readied their weapons). If I were
them, I would be getting a good grip on my weapon before facing
someone 3 times my size like Asteroth!
- One of the girls would beat her fists and cry after she got
knocked to the ground (what male character does that??). Why
would a "fighter" persona act like a spoiled brat? I cringed
when I saw this one...
While there are characters (male and female) in this game that are
dressed in a highly sexualized manner, there is a range of dress
codes available. As long as I have a choice to play a character
that is not sexualized, I am fairly happy. If a game forces me to
play with a character that I find sexually offensive, then I have
to question their marketing efforts. One female friend of mine liked
playing the sexualized characters, so there is a place a place for
it as long as I have a choice.
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