HomeNewsJobQuestWG StoreArticlesDownloadsPlay GameseCardsDiscussion Forums
General Discussion Forum
Articles Forum
Gaming News Forum
Political Debates Forum
Contribute |  Press | About Us |  Feedback |  Advertising Info
 
 

Contribute!
Are you an enthusiastic, fire-in-the-belly writer who would love nothing more than to write juicy editorials and off-the-wall articles for a fast-paced, ultra-cool website? If this sounds like *YOU*, drop us a line. We would love to hear from you!


Score Scale:
10 - Awesome
9 - Excellent
8 - Very Good
7 - Good
6 - Above Average
5 - Average
4 - Below Average
3 - Unsatisfactory
2 - Poor
1 - Very Poor
0 - Disaster




SpecOps II: Green Berets
Published By: Zombie Games
Reviewed by HerrHu
1/7/2000

Article Discussion Forum

First Impressions:

After spending countless hours with the first installment of the title's line "SpecOps:Rangers Lead the Way" and trying desperately to like that game, I was anxious to tear into SpecOps II to see the improvements that were promised in this game. For the most part, I was not disappointed since I was a fan of the previous game. However, from a fresh perspective, this game may be a bit of a let down of you have been playing other tactical combat games such as Rainbow Six or Rogue Spear.

If you were a fan of the first installment of this series, this is a list of the improvements you can expect:

  • Multiplayer is now built-in.
  • Higher polygon models for better graphical detail.
  • More "buddies."
  • Your "buddies" are a little smarter this time around (read that as Improved Buddy AI).
  • Dynamic Lighting Effects.
  • New weapons for your enjoyment.
  • You can control your "buddies" with a GUI tool.
  • Multi-stories interiors of buildings.
  • Direct 3D and Glide Support.
  • You can drop and pick-up weapons.
This installment of SpecOps sees the player taking on a role of a U.S. Army Special Forces team also known as "Green Berets." Conceptually, you are tasked with various missions around the globe in which you and your team must complete. The missions are seemingly unrelated and take place in specific regions of the globe. You are at the ready for your military masters at SOCOM (Special Operations Command).

Graphics:

What's a game these days unless the graphics totally rock?

While this game offers better graphics than the original SpecOps, it still falls "way" short in many areas. In all fairness, the graphics offered in the game are a major improvement and makes more better look and feel when moving in and about the terrain features of the maps. Nice little enhancements such as SNIPER ZOOM make for some fun times in any scenario and damage modeling in various locations on your target adds to the realism of the experience.

Yet, in some scenes, the graphics can often appear jumbled, slow to load and cache, and also appear confusing and downright ugly. Compounded with clumsy movement of the characters, game play can get frustrating at times. The higher the resolution used to play in, the better the graphics seems to be. However, you will notice poor frame rate performance when playing at higher resolutions.

Sound/Music:

The sounds effects are very nice. The game uses various "environmental" sounds that add flavor to particular areas. Forested areas are full of insects; arctic areas are complete with wind noise and snow crunch. AI and strategic audio cues such as footsteps, ambient voice sounds and opposing forces speaking in their native tongues are all well done.

There is no background music in the game scenarios themselves, and with background sound effects like these, who needs it? There is background music during the menu screens and it is pretty much what your would expect from a military simulation.

Gameplay:

The actual gameplay in the game is a bit cumbersome to the newbie. After a year of playing Rainbow Six, I found it very difficult to get back into the game and memorizing the key commands and controls. At least, I had some prior experience with the interface. You are allowed the option to remap your keyboard should you wish. It took a few days to get into the groove but it all seemed to work. The game does come with a Quick Reference card that is a ready-made reference that you can tape to your keyboard for default key command references. I used it extensively. Playing the training missions, in some cases several times, will aid you greatly in learning the keys.

The game menus are very simple but functional.

The most annoying thing is setting video options. You can select your graphic card and driver but you cannot select a default resolution. You are asked to select your resolution before playing each game. This annoys some players, while some see this as a power tool. My vote is in with those that are annoyed by this "feature."

The game offers these modes of play:

Training: These four missions step you through training and will introduce you to the basics that you need to know before stepping out on that first mission or campaign.

Single Missions and Campaigns:
You can select missions in different regions (Campaigns) of the world. The missions can be played in any order and are seemingly unrelated. You and your buddies "squad members" can earn promotions as you advance through these missions.

Enjoyment:

This is an enjoyable game once the frustration of navigation and commands are works out and learned. Multiplayer is an extreme blast when quality teams and opponents are found online.

Multiplayer:

This is really a saving grace for the game. While the stand-alone game is pretty good, it does get old after a while. Using RTIME technology, finding an Internet game is pretty easy. Multiplayer offers LAN support as well. Game types offered are: Death Match, Team Deathmatch, Cooperative Missions, Team Missions, and the always popular "King of the Hill."

Overall Impression:

This game is a major improvement over the previous offerings in the line. It is hoped that Zombie continues on to develop this line and take into consideration the feedback from the rather large SpecOps players community.

Marketing Efforts Towards Women:

Historically, few women find interest in war or military games. However, I feel that the marketing gurus of Zombie may have missed out on the Tactical Shooter niche that many women are members of today. There should be some interest in this game from women gamers that play Rainbow Six or Shadow Company. The marketing departments in the major game publishing houses need to take note that women wield virtual M-16's just as good as their male counter-parts and in some cases may be more tactically sound, if not effective.



PROS: Environmental Audio Effects, Multiplayer

CONS: Interface and Menu System not very intuitive and in some cases, just plain ugly. Movement is clumsy, AI is occasionally stupid.

Total Rating - 6.5
Gameplay - 6
Enjoyment - 6
Graphics - 6
Sound/Music - 9
Multiplayer - 7

Recommended:
P200 MMX, 32MB RAM, Win95/98, D3D or Glide Video Accelerator, SB Compatible Sound Card

Reviewed on:

PII333 MMX, 128MB RAM, Win98, Matrox G400 D3D, Creative SB Live.

ESRB: Teen (13+), Animated Blood, Animated Violence





Press | Contribute | About Us | Feedback | Advertising Info | Privacy Policy | Legal  
All trademarks are properties of their respective owners. Copyright © 2006, WomenGamers.Com(tm). All rights reserved.