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Score Scale:
10 - Awesome
9 - Excellent
8 - Very Good
7 - Good
6 - Above Average
5 - Average
4 - Below Average
3 - Unsatisfactory
2 - Poor
1 - Very Poor
0 - Disaster





PLAYSTATION
Publisher: Activision
By Dale Weir of GameCritics
Posted on 12/12/00

Article Discussion Forum

First Impressions:

Neversoft's most recent PlayStation release, Tony Hawk's Pro Skater showcased the developer's talent for taking a subject universally deemed ill-suited for the videogame medium, and they produced an incredible videogame experience in spite of it. When I heard that the same developer would make Spider-Man, I was excited. But after I saw the first images of the game running in the Tony Hawk's Pro Skater engine, I knew it would be something special. The end product is probably the truest portrayal of an interactive Spider-Man adventure that has ever been made. Where as previous Spider-Man licensed games were nothing more than glorified Final Fight clones, this interpretation has removed the usual 2-D limitations and created a large 3-D world for Spider-Man to explore and make real use of his special abilities. Just like in his comics and TV shows, Spider-Man can scale walls and crawl along ceilings, shoot his web at enemies and lift and toss heavy objects at enemies.

Graphics:

The character models are nicely done, though close-ups on the faces of said characters are not always pretty. The city looks pretty good whether seen close up on some levels of from a distance in others. As part of the plot, a thick poisonous gas blankets the entire city -- it's hard not to notice that this very gas hides most of the buildings, thus limiting the PlayStation's workload. Spider-Man also sports decent CGI cut-scenes to advance the plot. They may not compare to anything Square has done lately, but it is still nicely done.

Sound/Music:

Neversoft, to its credit, did not slouch in this department. From the updated Spider-Man theme song to Stan Lee's trademark narration, it seems great steps were taken to make sure the game felt like an "interactive" Spider-Man cartoon. And the cast from the most recent Spider-Man cartoon were tapped to do the voices for characters in the game -- maybe only a diehard fan would care -- but they do a very commendable job. The music in the game is swiped from the Spider-Man universe as well, but it relegated to the background in most levels where it should be.

Gameplay:

It's hard to not notice how well these spider-like abilities are incorporated into the game and not just used as window dressing. Some stages require actual stealth tactics. Through sensible use of wall crawling abilities, I could sneak into and out of buildings, disarm the bad guys and rescue the hostages without drawing attention to myself. When the game calls for less cerebral resolutions, I simply relied on the offensive moves in addition to the ubiquitous webbing at my disposal. Spider-Man has standard punches and kicks that can be string together to produce decent combos. But for some variety -- and in many cases necessity -- Spider-Man can use his webbing as a weapon. With some simple combining of the D-pad and triangle button I could do a surprising amount of things. I could turn the webbing into projectiles, snag an enemy and either pull him towards me for some close combat, I could add spiked webbing to my fists to makeshift brass knuckles or even create a temporary protective cocoon that eventually explodes outward inflicting damage on foes. Itıs a testament to the developer's abilities that these actions are pulled off as seamlessly as they are.

Spider-Man's most famous web trick, swinging from building to building, is one of the game's shining successes, and it really puts the game's engine to the test. It does take some getting used to because it requires the use of the shoulder buttons. But with a little practice I was web slinging like a pro and the game's wide open areas really afford a lot of that. There is nothing more to it than taking a flying leap off a rooftop, firing off a line of webbing and swinging to the next building. With the numerous buildings, steel girders and other city structures, I was having a blast doing a little web slinging and wall crawling along my way to each individual mission objective. This isnıt to say that the missions themselves aren't enjoyable because they most certainly are. For instance, one level had me chasing Venom from rooftop to rooftop in a great quasi-game of tag while another had me hauling butt while dodging missile salvos, gunfire and falling debris.

When the action moves indoors, the web swinging takes a backseat thanks to the more limited space, but that doesn't mean the action devolves into that of your local Tomb Raider clone. Nor does the camera system falter much when in the more confined spaces. Spidey can take to practically any surface and with the ability to "zip line" -- which means shooting a web to draw myself to a ceiling or nearby wall. Once on a ceiling, the camera simply shifts dynamically to provide the best view possible with little in the way of slowdown. It is a lot of fun and even more so because it is so can be easily executed.

The illusion is further supported since the developer faithfully copies the cast of characters and other idiosyncrasies that make Spider-Man what it is. The story is typical comic book fare with the evil Doctor "Doc Octopus" Octavius hatching a diabolical plot to frame Spider-Man and take over the world. From there the story unfolds into several side adventures as more and more innocent people need rescuing -- complete with guest appearances from some of Spidey's super friends. Thanks in no small part to the trademark narrative of his creator, Stan Lee, a collection of excellent real-time cut-scenes, decent CGI movies and Spider-Man's (always annoying) banter, the entire game unfolds like a campy Spider-Man cartoon. This is all pulled off with such authenticity and style that it is could been enough for even the passing hardcore Spider-Man fan, but Neversoft took things further. Like it did with Tony Hawk's Pro Skater, Neversoft crammed Spider-Man with chock full of secrets to be unlocked depending on how adventurous I was during the game. These bonuses range from a gallery of comic book covers, to alternate costumes and access to all the movie sequences scattered through out the game. There is a level select option as well so I could go back to a previously played level and search for more secrets.

As impressive an effort as the game is, it does have its shortcomings. The most obvious being the camera system. While it does an admirable job of presenting the action, I find myself spending too much time fighting with it for a better view of the action. In certain areas of the game, it would follow Spidey too closely -- leaving me confused as to where the enemies were, or for that matter where I was in a particular area. In others, it would stop at an unsatisfactory angle -- like when I crawled up a wall to the ceiling and the camera wouldn't re-orient itself to the direction I was facing. What would happen is that my direction controls would be temporarily reversed, and I'd wind up crawling backwards when I wanted to walk forwards and visa versa. More problems would pop up while confronting an enemy. If my foe was as quick and mobile as I was, it wasn't always easy to keep him on the screen. And since Spidey's turns can be so wide and sloping, I found myself being pummeled regularly by "hidden" foes. With the simple addition of a couple of camera buttons (the L2 button is not even used in the game) or at least a zoom button, this would never have been an issue.

While Neversoft exploited Spidey's wall crawling and web swinging abilities, some parts of the game revert back to the mundane stuff found in action titles like Fighting Force and 3-D platform games. In one stage in particular, I have to crawl up the side of a building while avoiding a sniper's bullets and rockets from the helicopter. This sounds cool, but solving it required no more strategy than crawling or walking around the areas that were clearly marked for destruction by the helicopter's targeting sights and staying out of the path of the sniper's crosshairs. Other levels were nothing more than platform jumping with a little web slinging tossed in for flavor. It was also here that Spider-Man's imprecise controls showed their face. It was so bad that I dreaded the walks along narrow platforms, ledges or pipes since the supposedly nimble Spider-man lacked the ability to walk in a straight line. The game's final flaw is not a back breaker, but it is a disappointment. I refer to the game's length or lack there of. The entire game can be completed in one day. Itıs a great ride getting there, but it's far too short-lived.

Enjoyment:

This game probably captures the feel of playing as the webhead better than another other licensed game ever made. There are also tons of little extras to be found and collected throughout the game as well as some welcome appearances by Spidey's "superfriends" -- all things any fan would appreciate. Aside from the impressive Marvel vs. Capcom series, the only other superhero-licensed games are the horrendous Superman 64 and a slew of forgettable Batman games. The game has a nice mix of stealth, fist-to-cuffs and 3-D platform gameplay that I think fans of the action genre can get into.

Multiplayer:

N/A

Overall Impression:

As a past and current fan of the friendly neighborhood Spider-Man, Activision's Spider-Man is quite simply a dream come true. It is the first such game that plays how I have always pictured a Spider-Man game would. In addition to the great gameplay, it offers wonderful bonuses and "spiderific" intricacies to satisfy any aficionado. Sure, it is hampered by some control and camera problems, but pound for pound this game is one of the few that deserves to have the Spider-Man license attached to it.

Marketing Efforts Towards Women:

Brenda Starr this game is not. Activision and Neversoft set out recreate the Spider-Man comic, and in doing so, all the women in the game are reduced to very minor roles. Mary Jane (Spidey's girlfriend) is the damsel in distress from the moment she appears in the game. Black Cat, a very formidable superhero in her own right, is reduced to nothing but eye-candy in her curve-hugging superhero uniform. She makes appearances regularly but it is only to advance the plot.

About GameCritics:

WomenGamers.Com has partnered with GameCritics.Com, the "Siskel and Ebert" of game reviews. This multicultural team has 3 years of experience in writing reviews for all genres of games and most platforms. Our collaboration will provide our readers with a broader perspective and more value-added content with the objective of giving you, our readers, greater purchasing decision power.





PROS: All of Spider-Man's abilities are accurately represented in the game. The entire game was designed with his specific talents in mind so it has a certain air of authenticity. Tons of secret items that any Spider-Man fan would appreciate. Narration is done by Stan Lee himself.

CONS: Too much time is spent fighting the game's camera system. At times, it would follow Spider-Man too closely thus limiting my view of what was around him. After climbing up walls and onto ceilings, the camera wouldn't reorient itself right away leaving me to do that manually. Some of the gameplay is anything but innovative, resorting to nothing more than platform jumping and dodging missiles. The game could have been longer.

Total Rating - 8.5
Gameplay - 8.5
Enjoyment - 9.0
Graphics - 8.0
Sound/Music - 8.5
Multiplayer - N/A

ESRB: Everyone, Animated Violence























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