Starfleet Command
Published By: Interplay
Reviewed by Pok
9/21/99
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First
Impressions:
I
was eager to get my hands on this game, for two reasons: a)
I have to admit that I am somewhat of a Trekkie at heart. It was
either a choice between Star Trek or Gilligan's Island reruns as
a kid and I think we're all happier it was Star Trek. b)
Ever since my Apple IIe days, I've lived to get my hands on that
next Star Trek simulator, hoping beyond all hope that the newest
version would be better than the last! You remember them? ANSI character
maps, where stars were indicated by a "*" and starbases were big
letter "B's". Klingons would warp in as a blinking "K", shooting
deadly "#" torpedoes in a harrowing display of action and suspense.
Breathtaking!
Graphics:
Imagine
my surprise when I realized this particular Star Trek game came
with 3D support for both TnT2 and Voodoo3. We've come a long way
since the 80's! The graphics are good, but nothing spectacular.
Thanks to the 3D, you do have your choice of camera angles, some
of which fully rotate around either you or your target. One particularly
nice touch was watching a close-up of a cloaked Romulan ship taking
a hit from a plasma charge. Upon impact, the ship fluttered into
partial transparency before recloaking. One problem I noticed
is that a lot of nice visuals go unnoticed in the run of play,
because in order to see what's going on around you effectively,
you have to zoom out rather far, making the ships little more
than busy icons. Subtle things such as shuttles launching, missiles
being caught in tractor beams, and inner explosions will only
be seen if you choose to watch your mission film after the scenario
is played out. While this is a fun feature, you can't fastforward
or rewind, and so you are stuck watching 10-15 minutes of cruising
you might not want to see, just so you can get to the good bits!
Sound/Music:
Some
of the sounds are actually sampled from Star Trek movies, and
George Takei (the voice of Sulu) is your Academy Tutor. Music
is also from the Star Trek genre, and fits nicely into the background
while you fight.
Gameplay:
You
have your choice of 6 races in Starfleet Command. You can choose
to play single player or multiplayer, either via LAN or online
through Mplayer.com. While I did not get a chance to multiplay,
there is a lot of potential for enjoyable multiplayer games. In
the single player mode, you can choose to play single scenarios,
run through the Academy training sessions, or start a campaign
as the race of your choice.
The gameplay of Starfleet Command is what disappointed me the
most. While it is a great Starship flight simulator, the game
advertises a dynamic Star Trek universe that your actions influence
and evolve into a universe unique to your efforts. This idea really
seduced me, but either my anticipation was too high, or my Star
Trek persona wasn't magnetic enough to sway the events of the
universe to my liking! The missions seemed a bit flat, and the
interaction with Starfleet Command (or the Navy Command of whichever
race I chose) felt a little stale, terse, and not very intriguing.
I found myself missing the depth of a good storyline.
Enjoyment:
Though
I did not become immersed in the story, I still found myself enjoying
the missions, and spending far too much time pushing to complete
just one more before bed!
Multiplayer:
Even
though the computer AI seemed more than competent in its ability
to eradicate me from the galaxy, I longed for the thrill of going
head to head in a ship configured to my specifications with other
players. The simulation of running a Starship is convincing enough
to bring enjoyment in multiplay long after the single player game
has lost its appeal.
Overall
Impression:
This
is a great Starship simulator, and a good game overall. Folks
who like to explore strange new worlds and seek out new life in
order to destroy it with extreme prejudice in the name of science
and posterity will enjoy this game.
Marketing
Efforts Towards Women:
Star
Trek games fall into a unique situation where marketing efforts
are concerned. Starfleet Command is definitely marketed towards
Trekkies with a penchant for simulated combat. Since you are the
main character, as captain of your Starship, there are really
no gender roles to speak of. However, I must admit that I found
the more subtle elements of the Star Trek universe to be missing
in this game, as it seems to focus mainly on combat and command
situations, with very little interaction with anything other than
your photon torpedoes. I can't help feeling that this limited
view of Star Trek seems to be targeted towards a male audience.
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