System Shock 2
Published By: Looking Glass Studios
Reviewed by Prez
8/30/99
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First
Impressions:
Being
a fan of the venerable System Shock, I was eager to get my hands
on the new sequel. After perusing the manual, installing the game,
and setting up my system preferences, I dove into a remarkable game
that from the start eerily embraces you. It is immediately reminiscent
of other Looking Glass titles like Ultima Underworld or Thief that
combine unique gameplay with action game pacing to provide a special
experience.
Graphics:
System
Shock 2 (SS2) is based on Looking Glass's Dark Project game engine.
The engine has been under development for several years and made
its debut to the public at E3 '98. It made its first game appearance
in the much heralded Thief: The Dark Project earlier this year.
The game engine is plenty capable of delivering the game experience
required of SS2 and the development team seems to have harnessed
it.
System Shock 2's corridors teem with a rich spaceship like atmosphere.
Hallways, catwalks, medical bays, storage rooms, and crew quarters
are all detailed. The level designer's have taken care to make
each area unique unto itself while still making the connections
to the overall design of the starship. Some of the game's visual
design and stylizing is reminiscent of the work of Syd Mead, a
futurist artist who helped design the look of feature films like
2001: A Space Odyssey and Aliens. Other elements are uniquely
System Shock in design.
An important portion of the game is the interaction with the denizens
of the Von Braun. While all of the 'human' crew has seemingly
died horrific deaths (rendered in spooky detail), plenty of 'living'
beings are around for interaction. Mutated zombies, frightening
spider-like crawlers, murderous cyber-moms, and grotesque flesh-hulks
are all vividly animated and ready to counter your every move.
One creature worthy of note, is the cyber-assassin whose intelligence
is smart enough to utilize the darkest of shadows to launch its
deadly attacks. By the time you realize you've been hit the assassin
has hidden again ready to pick at your flesh.
While most of the graphics are very good, there are a few rough
spots like occasional texture misalignments or smoothing problems.
Some of the game's special effects like explosions or weapon effects
are a little under par for today's standards. I also had trouble
getting the game to run under the Xentor MaxiGamer 32 (a TNT2
card), but it ran fine on the TNT and Voodoo2 based boards.
Sound/Music:
Sound
is a major gameplay element in SS2 and is handled for the most
part very well. Enemy creatures moan and tatter around the starship,
forcing the player to inch along and peer around every corner
slowly - very slowly. Security cameras whir and doors open and
close with jarring thunks. Voices from the A.I. computers are
a blend of solid voice acting with vocoder-like processing that
can only be described as creepy. Each sound, every noise, causes
a reaction and hints at upcoming events.
The game's soundtrack is a mix of light techno with some more
ambient pieces that help reinforce specific scenes of the game.
The soundtrack is well composed and does not play continuously,
but comes on when the certain areas of the ship are accessed.
The only complaint I have with the sound is that some of the immediate
foreground effects like shooting of guns, or using an item seemed
a bit flat when compared to their environmental cousins.
Gameplay:
System
Shock 2 is self-described as being "sci-fi horror role playing
with 1st-person gameplay". This description fits the bill, but
does not tell the whole story.
The game opens with a news-like animation that establishes the
System Shock setting and events that have transpired to make the
story line possible. From here, the game goes 1st-person and provides
a chance to learn through a tutorial the interface: navigation
of the 3D world, using items and weapons, managing inventory,
and hacking into computers. After training, you are free to choose
1 of 3 career-types, Navy, Marine, or OSA from which to play the
game. Add-on skills for each of the classes can be learned, but
in general the Marine relies on combat ability, the Naval more
on technical and repair skills, and the OSA on special black-ops
physic powers to overcome obstacles in the game. As in all good
role playing titles, System Shock 2 allows a great deal of customizing
beyond the basic career types to create the character desired.
At this point, SS2 transports the game to the starship Von Braun,
where something has gone horribly awry and the action begins.
By in large the gameplay is reminiscent of the original System
Shock. The player must complete puzzles and overcome enemies to
help restore the situation. To complicate matters the system computers
on board the Von Braun, XERXES, is on the fritz and will do its
best to hem you in. Hacking through or avoiding altogether the
computer's security systems can be a game by itself.
The action itself is creepy. Other than one-way interaction through
personnel recorders left behind by starship crewmembers, the player
is essentially alone. Some of the recorders will provide clues,
others will help push the plot along. The storyline itself is
twists and turns and remains interesting throughout most of the
game. A few sub-plots are also wedged in the main story line,
providing opportunities for extra equipment and character upgrades.
System Shock 2 has a 'shooter' element to the gameplay. While
1st-person 'Quake-like' skills are beneficial to fending off enemies,
they will only be as good as your player character. If your agility
is not high enough, you'll turn slower and take more damage from
falling. If your weapon skills are not good enough, your long-range
accuracy will suffer and weapons will tend to kick as they shoot.
If your hacking skills or repair skills are low, you may find
yourself scrounging for ammo, going without that needed upgrade
to your cyber-rig, or quite possibly running around with a lot
of broken equipment.
I would strongly recommend getting a decent maintenance skill,
no matter what character career specialty is chosen. I should
also mention that creating a specialized character with some decent
secondary skills is a big help to being successful in SS2. Having
a generally well-rounded character who is not exceptionally good
at one particular thing will make many of the end-game tasks a
lot tougher.
One final note on gameplay is that SS2 is a difficult game. Some
of the more action-oriented sections of the gameplay will require
numerous attempts to complete. Novice gamers will probably find
the game more enjoyable playing it on an easier difficulty setting.
Enjoyment:
System
Shock 2 is spine-chilling good fun. If your not clinging to your
mouse to squeeze off that last round out of your shotgun to whack
that crazy hybrid trying to rip your apart, you'll be researching
that nasty hunk of flesh you found in the hallway in some cramped
chemical storeroom only to realize that compound you need to finish
is two hellish decks down. Better yet you could find yourself
using your psionic powers to disable that security camera that
will alert every vile being on the ship to your whereabouts once
it sees you trying to slip past. Whatever you end up doing you'll
keep glued to the computer for hours wanting just a little more.
Multiplayer:
Could
be interesting, but SS2 doesn't offer any…
Overall
Impression:
System
Shock 2 is a high-quality title hindered by just a few rough edges.
The overall difficulty in the game is a tad too much and the graphics
engine feels just a bit dated. There are few places where the
game's pacing seems to be too fast and others where it seems to
be too slow. However, if you are in the mood for a creepy romp
on a starship somewhere in deep space with nightmarish creatures
and omnipotent A.I.s you are very much in luck. I would recommend
this game to anyone that enjoys a rich role playing or adventure
game experience. Action game players who want a little more meat
to their game will also likely find SS2 enjoyable. Just don't
look behind you…
Marketing
Efforts Towards Women:
Sadly
Looking Glass has probably not done enough to market SS2 to the
gaming public, much less to women in particular. On the plus side,
the player-character is for the most part gender neutral and many
of the key people in the game are also women. And is that face
on the front of the box and that cruel voice that keeps taunting
me female? I'll leave it for you to discover…
Added Note: "One thing I'd like to add about the marketing
of the game, I don't think the box or ads appeals to women when
they use the slogan 'She doesn't need to use her body to get
what she wants, she already has yours.' Although the game
itself doesn't seem to have any sexual connotations, the ads can
be a real turnoff." - Atari
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