
PLAYSTATION
Published by Capcom
Reviewed by Ben Hopper of GameCritics
on 8/29/00
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First
Impressions:
When
the Sega Genesis and Turbo Grafx-16 debuted in 1989, console gaming
was closing the gap -- almost reaching the arcade level. Arcade
ports of Altered Beast and Vigilante -- while not perfect -- were
proof that the true arcade experience could be brought home. One
game in particular raised some eyebrows to that effect not too long
afterward. Sega's release of Capcom's Strider -- a popular arcade
game at the time -- was the first eight megabit cartridge ever and
was as close to the arcades home console gaming had yet seen. (Strider
was actually the second of three Capcom arcade ports to the Genesis
that Sega handled -- Forgotten Worlds and Ghouls And Ghosts were
the others. Both were equally remarkable achievements in bringing
faithful arcade ports of classic Capcom games to the 16-bit console.)
The Strider franchise actually has quite a strange story. The first
home version of the game came to the U.S. on the Nintendo Entertainment
System and was a good platform/action game that didn't stay faithful
to the arcade original but told a better story than any other Strider
game to date. Well after the Genesis release of the arcade version,
a company called U.S. Gold -- a publisher with a penchant for producing
pitiful games -- came out with Strider 2 for the Genesis and Sega's
portable Game Gear. I've never played them myself, but I remain
curious as to how Capcom let such a license fall into such incapable
hands.
It wasn't until the recent Marvel Vs. Capcom series of one-on-one
fighting games that Hiryu (Strider's hero) once again began appearing
under the Capcom brand name. Rumors soon began circulating of a
new Strider game coming to the Sony PlayStation, and once screen
shots of the Japanese game began popping up, fans like me were in
a fever pitch. Finally, after many delays and much anticipation,
the real Strider 2 has finally arrived on American shores, and after
playing it, I can hardly contain my joy.
Graphics:
Much
like the several other recent forays into old-school 2-D action
(like Treasure's Radiant Silvergun, Technosoft's Thunder Force
V and Squaresoft's Einhander), Strider 2 boasts a combination
of superbly animated 2-D sprites set against lavishly detailed,
side-scrolling 3-D backdrops. Everyone knows that 2-D is Capcom's
specialty, and truthfully, I've never seen such an exciting combination
of visuals as in Strider 2. People used to talk about how PlayStation
couldn't handle 2-D graphics as well as Saturn could, but I'm
here to say that Saturn could have never handled Strider 2. I've
never seen better graphics on PlayStation.
I was initially a bit skeptical of the two different visual styles
joining in Strider 2. I was wanting nothing less than full-on,
take-no-prisoners 2-D action -- the kind where there's so much
going on at one time that you can't comprehend a damn thing. But
it seems there's no chance of ever seeing new games of that sort
ever again, since all games now must have some type of third dimension
(or the illusion thereof) thrown in to appease the mass market.
Thankfully, I was blown away at how successfully Strider 2 blends
sprite-based and polygonal graphics to create a fresh and convincing
game world. There really is a true harmony between the various
elements of old and new game design.
Character animation adheres to the same technique that was pioneered
by Capcom in the arcade fighting game, X-Men: Children Of The
Atom, and later continued and further refined in the Street Fighter
series. The hero of Strider 2, Hiryu, was basically taken directly
from his cameo in Marvel Vs. Capcom and inserted into this game.
He is beautifully animated and retains all of his trademark superhero
ninja moves. Just like the old Genesis game, Hiryu can scale walls
and hang from platforms. He swings his sword in a lightspeed crescent
blur, and enemies explode in brilliant flashes of color. You enjoy
playing as Hiryu just because he looks so damn cool as he hacks
his way through the game.
Sound/Music:
No
game can be considered cool unless the music and sound are something
special. Strider 2's soundtrack is appropriately high-octane --
exactly what this game needed to compliment its furious action.
The crystal-clear sound effects highlight Hiryu's exaggerated
ninja moves -- from the sharp clash of his sword to the loud taps
of his foot steps.
Gameplay:
Strider
2 looks and feels like an anime action film with its sharp visuals
and techno-rock soundtrack. Only in this instance, there's no
time to stop and enjoy the futuristic scenery because the game
constantly moves at a breakneck pace. There were times when I
felt the game could have slowed down a bit and incorporated some
stealth elements into the gameplay. After all, Hiryu's Strider
clan is a direct descendant of the traditional ninja -- why not
exploit the possibilities the premise introduces and allow him
to sneak around and beat the enemy with his brains as well as
his sword?
As it is, there's no relief from the adrenaline-filled run-and-slash
action. Sometimes the game cuts so fast from level to level that
it's hard to understand what's going on. When a level is cleared,
the scene will suddenly and awkwardly switch to a boss confrontation
-- which never takes place in an area that looks even remotely
like the one before it. Case in point: After the first level,
Hiryu finds himself fighting this enormous robot dragon that flies
high above the city. We have no idea how our hero got there, because
his numerous abilities don't include flying.
This dragon boss fight is actually an exhilarating scene, but
the game has to cheat a little to show it to us. I thought some
cinematic story development could have been inserted in between
the action (like in the NES version), or the game could have just
let us play all the way through without interruption. Anything
would have been better than jumping from one place to another
without any explanation, and it does this sort of thing all throughout
the game. The climatic boss finale made absolutely no sense to
me whatsoever, but I really can't complain much. Strider 2 is
really just an old-school arcade game at heart, and it doesn't
try to be anything more.
Enjoyment:
Strider
2 comes in a two-disc set -- one disc for Strider 2, and the other
for the original Strider arcade game. Although Capcom somehow
managed to label the discs incorrectly, they did a good thing
in including the game that my friends and I used to play like
crazy on the Genesis so many years ago. With the release of Strider
2, gamers can now get an up-close, hands-on experience with two
interpretations of classic action game thrills. The old Strider
is a chance to play a landmark game, while Strider 2 shows us
how exciting old game formulas can be with liberal use of current
console technology.
Multiplayer:
N/A
Overall
Impression:
Fans
of the Genesis original can rejoice with Capcom's release of Strider
2. Not only can they play the classic game they know and love,
but the updated version delivers relentless arcade thrills and
makes our hero, Strider Hiryu look as cool as any game protagonist
we've ever had the pleasure of playing as. Since it is nothing
more than an arcade action game, some casual gamers may shy away
from Strider 2's harsh difficulty and limited replayability, while
others might enjoy showing off the game's stellar visuals to their
friends. Parents will have little to worry about aside from the
cartoon violence -- which depicts Hiryu slashing through enemies
without any of the gory details.
Marketing
Efforts Towards Women:
Capcom
didn't make much of an effort to appeal to women with Strider
2, but the main character Hiryu does carry himself in an ultra-confident
manner. Coupled with his sleek ninja stylings, some women might
find him sexy? I don't know -- I'm not a woman -- but if that
indeed can be considered an attempt at finding a female audience,
Capcom could have done a better job. However, a female character
is featured in the brief story sequences in between all the action.
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