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Score Scale:
10 - Awesome
9 - Excellent
8 - Very Good
7 - Good
6 - Above Average
5 - Average
4 - Below Average
3 - Unsatisfactory
2 - Poor
1 - Very Poor
0 - Disaster






American McGee's Alice

Developer: Rogue Entertainment Publisher: Electronic Arts
Reviewed by SailorMur on 11/2/01

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First Impressions:

A young girl loses her family in a fire and ends up in an insane asylum, where she is hailed as Wonderland's savior. Clutching her stuffed bunny, Alice enters the world of Wonderland in her mind. While Lewis Carroll's Through the Looking Glass and Alice in Wonderland were certainly not lighthearted tales, American McGee's Alice brings the creepy world of Wonderland to your computer with violence, madness and gore.

I was excited to get my hands on the dark game I'd heard so much about, and was dazzled by the initial graphics and sound. I was pulled into the world rather quickly by the opening movie and Alice's plight. I was as interested in learning what American McGee had done with the plot of children's favorite Alice in Wonderland as I was seeing what the game itself was like.

Graphics:

The graphics are really what make this game. I found myself wishing for a 21-inch monitor so I could take in all the glory that is Alice. Rogue Entertainment licensed the Quake III Arena engine from id Software, and they certainly put it to good use. The levels are breathtaking; the animations perfect. The Card Guards are wide and flat, and the Cheshire cat is spooky (reminds me of a Gremlin, actually). The lighting is superb. If you ever had a vision of Wonderland in your head, this is better, although probably more warped.

The only downside is that the later levels lose a bit of the earlier genius. The characters continue to stay inspired and interesting, but the areas get a bit repetitive.

Sound/Music:

Second only to the graphics in Alice are the sound and music. The ambiance of tinkly music boxes and high voiced choirs is from the mind of former Nine Inch Nails member Chris Vrenna. The mood is set beautifully through the marriage of visuals and sound: Alice jumps from mushrooms while the emaciated Cheshire cat grins at her and gives her advice, as the mood music sends just the right amount of prickles down your spine.

Gameplay:

I much prefer games that tell a story to those that just have you wandering around killin' things. The opening movie sets the scene very well with the story of Alice losing her family in a fire. The player (Alice) is then tossed into Wonderland with nothing but a thin and smarmy cat giving out vague advice. You can hit a key to get more advice from him, but if he doesn't offer the help, it's probably not worth doing (unless you just want to hear him talk, which can be amusing, but it probably won't help your game play).

Pick up your first "toy" (called "deadly weapon" where I'm from), a vorpal blade, and you're off! Your rabbit is running ahead of you, enslaved workers are telling you of their plight, and you have quests: you must dash through the beautiful and disturbing world, find the rabbit, and free Alice from insanity.

Alice moves very fluidly, and her friends and enemies are beautifully animated, with compelling stories to tell (well, those that talk to her, anyway). The game consists of many jumping games and simple puzzles as well. Her "toy" list is vast, with almost every toy having at least two attacks, melee or ranged, enabling you to attack almost every monster with every weapon.

The ability to use her weapons relies on two bars, strength and will. Her strength is basically her Life bar, with the game being over when it is depleted. Her will bar is her sanity, and gives her the power to use her weapons. Some weapons require little or no will (you can swing the vorpal blade to your hearts content) and some deplete it quickly (the blunderbuss will sap your entire bar, and you have to wait for it to fill back up before using it again). Since your weapons have no limit (you can throw as many blades or cards as you want) this is a nice feature to circumvent Alice becoming stronger than her opponents and throwing off the balance of the game.

Although American McGee's Alice has the outer shell and plot details of an adventure game, I felt like I was playing a third person shooter a lot of the time. Alice's adventures largely consisted of jumping and attacking the not-very-sophisticated AI monsters.

Enjoyment:

My eyes were very happy, as were my ears. The graphics and music kept me interested for a good amount of time. Then it started to seep in that the game's design wasn't quite up to par with the rest of it (though, to be honest, it would be difficult to design something really worth of those graphics). The design got a bit repetitive at times, and the less-than-intelligent monsters lost their intimidation when I discovered I could just run away and finish the level without worrying about them.

Multiplayer:

N/A

Overall Impression:

American McGee's Alice has set the bar very high for developers in the graphics and sound department. "Just try to make a game as gorgeous as ours, we dare you," seems to be their taunt. It would be nice if the game play could rise above average.

Marketing Efforts Towards Women:

I know Alice is a girl, but I must say it's very refreshing to have a person of the female persuasion starring in a game and not having any sexual overtones. Alice is a girl. Her dress covers all the parts of her body that a girl's dress is supposed to. This shouldn't be revolutionary, but it is.



PROS: Perhaps one of the best uses of the Quake III Arena engines on the shelf today, Alice uses every resource it can to blow your mind with stunning environments and animations. The music is perfect to set the mood, very creepy and dark.

CONS: Once you get past the eye and ear candy (is music usually called "ear candy?") then you may get a little tired of the linear and somewhat uninspired plot, as well as the weak AI of your enemies.

Total Rating - 7.1
Gameplay - 6
Enjoyment - 7
Graphics - 9
Sound/Music - 8
Multiplayer - N/A

Minimum Hardware:
Windows 95, Windows 98, or Windows ME (Windows NT and Windows 2000 are not supported). 400 MHz AMD K6-2 or Intel Pentium II processor with 64 MB RAM; 4x CD-ROM/DVD-ROM drive, and 580 MB free hard disk space plus space for saved games (additional space required for Windows swap-file and DirectX installation). 16 MB OpenGL capable video card with DirectX 7.0 compatible driver, DirectX 7.0 compatible sound card, keyboard and mouse.


Recommended Hardware:
500 MHz or faster AMD Athlon or Intel Pentium III processor, 128 MB RAM, 8x or faster CD-ROM/DVD-ROM drive, 620 MB free hard disk space plus space for saved games, 32 MB or greater. OpenGL capable video card with DirectX 7.0 compatible driver.

This title is also available for Macintosh.

ESRB: Mature - ages 17 and older.











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