
Developer: Vested Interest/Loose Cannon Productions, Inc.
Publisher: Electronic
Arts/Origin
Systems
Reviewed by Cat91
on 1/18/02
Article
Discussion Forum
First
Impressions:
Happy
new year, gamers! Let's take a trip back in time and look at a true
classic in the third person shooter genre. In 1995, Crusader:
No Remorse was a game like no other. Billed by its publisher,
Electronic Arts' Origin Systems division, as a "shooter from a different
perspective," the off-center isometric game followed the adventures
of a guy (no women in the player position) in a red suit whose mission
was to make life hell for a large, world-controlling, multinational
corporation. In these times of mass corporate layoffs and big business
in command, Crusader is still oddly relevant nearly seven
years after its release.
No one really seems to know where Crusader designer Tony
Zurovec has gone. In 1997, shortly after the release of No
Regret (the second and final installment in the Crusader
series), Zurovec left EA/Origin. He then formed his own production
company, Digital Anvil, Inc. DA aligned itself with Microsoft
for game development, and that's about the last we've heard of
Mr. Zurovec. As for Crusader, Origin still owns it. A third
title was in development as recently as 1999, but was killed so
the company could devote 100% of its resources to its Ultima
Online franchise. That's too bad: Crusader was, and
still is, awesome. Let's open the creaky, cobwebby door and peek
inside this treasure from the past.
Graphics:
One
would think that a game restricted to approximately 320x200 resolution
and 256 colors SVGA would be one ugly game, especially in these
days of GeForce 3 and DirectX 8.1-driven, hardware accelerated,
lifelike visual effects, but Crusader works even now. Its
graphics are largely sprite-driven; backgrounds are art-based. Thousands
of frames of painstaking animation are evident here: in the player
character and AI units, a monomaniacal attention to detail by programmers
Mark Vittek and company is clear. In a time long before dynamic
lighting and 3D acceleration (Monster I 3Dfx daughterboards were
just beginning to hit the market in '95), a soldier, wearing shiny
plastic armor, holding a blazing cannon, has light from the muzzle-flash
reflected on his chest. Explosions are bright and crisp. Everything
the player sees, including railings, desks, tables, chairs, computers,
and terminals, can be blown up. In No Remorse, almost every
weapon the Silencer, the man-in-red who is the central character,
holds is different from every other and clearly visible in his grasp.
The animation includes a pistol draw that they must have modeled
from the real thing: the Silencer smoothly draws his PA-21 laser,
or BA-41 machine pistol from a holster on his right thigh, and
coolly steps back into a perfect Weaver-style shooting stance!
Rifles, grenade launchers, and shotguns are drawn over-the-shoulder,
like a Roman legionnaire drawing a sword. The SG-1A pump-action
shotgun is the most fun: the Silencer racks it like a small-town
sheriff after each shot. Origin told people to "explore their
attitude" with the release of No Regret in '97, and this
is why. Every weapon kills differently: there are approximately
a dozen different death animations.
Alarm terminals light up red; enemy soldier types each have
their own death sequence; each has just enough gore that players
get the idea without being grossed out. There are also many interactive
devices: some start video clips that, sadly, have low resolution
but suck you relentlessly into the storyline. Even after six years,
Crusader is better in the graphics department than later
games like Myth. If they did it in 3D back then, using
an engine similar to the Nocturne series that came years
later, one can only guess how incredible a new Crusader
could be.
Sound/Music:
Do
you ever get tired of hearing your grandparents say "they sure don't
make 'em like they used to?" Well, in the sound department particularly,
that's the case with Crusader: no one does it like this anymore.
The musical score is, bar none, the best I have ever heard before
or since. It's a sort of techno funky dance jam, with about four
different tunes. There is a cheat that allows one to change the
track playing from the ones present, but I'd recommend leaving it
for the computer to manage. It appears that the designers set a
certain type of mood music to play in the background for your adventures,
and it really fits what's going on without becoming intrusive and
giving the game away, like the aforementioned Nocturne did.
The video clips are done by actors, and all of the parts are
well-acted, by people who obviously enjoyed the roles they played.
The sound tends to be a little glitchy on these, but I've played
the game on systems ranging from a Pentium 90 with Packard Bell
onboard sound to a PIII 500 running a SoundBlaster Live!Value;
with more powerful systems, the video clips run better.
Death screams are varied: upon seeing the Silencer, enemy soldiers
yell predictable and fun lines like "Security! Halt!" and "Intruder
sighted!" When you meet special forces soldiers later in the game
(in the story line, the player is a defector from the special
forces), they taunt you with "Die, sucker!" and "Take that, traitor!"
All of it is very well done.
Gameplay:
Crusader
is set in the distant future, where a group called the World Economic
Consortium, or WEC, has taken over the entire world. You are a Silencer,
an elite member of the WEC special forces. The leader of the WEC
is a brutal figure known as Chairman Draygan, and under his iron
thumb the people are suffering. Your three-man team is targeted
for assassination after allowing suspected rebels (women and children),
to flee unmolested. You are attacked by a Vetron, a servomech of
great power. Your friends are slain. You survive. You're out for
revenge, so you throw in with General Maxis and his Resistance band,
and are then given the rank of Captain in the Resistance. No one
trusts you: they all think you're a WEC spy. No Silencer has ever
defected. You're a symbol of all they hate, but you're all they
have.
The player's mission is to infiltrate WEC bases on secret ops,
controlled by your Resistance cell. Your leader is Colonel Stephen
Ely, a burly, cigar-smoking African-American who can't understand
why General Maxis trusts you, but follows orders. Ely uses you
on simple missions at first, then harder ones as you gain his
trust. He's the second one to come around: the first is your Insertion
Reconnaissance expert, Andrews. Known as "Taxman" from his days
in the Revenue Assessment Division, he understands why the others
distrust you and befriends you from the start. Corporal Troy Reeves,
or "Wizard," is your extraction specialist. He calls you "Tin
Man" because of your bright red combat armor, and comes to respect
you as you carry out your missions. Then there's Corporal Cardova
and Sgt. Brooks. Cardova (known as "Yo-Yo"), hates you with a
passion. So does Shannon Brooks, who watched Silencers kill her
family at the city of Petra. Can you bring them around? There's
also Major Joanne Vargas, who is Ely's aide. She likes you; you
rescue her from the evil Dr. Gregor Hoffman's vivisection lab
in your second mission. Finally, there's the smuggler, Weasel,
from whom you buy black market weapons with credits you take from
the bodies of those you kill during a mission.
As you can see, there's hours of game play here. I find that
Crusader is like a good book that you come back to again
and again, to reread and enjoy the developing storyline and character
interactions even though you know how it inevitably ends. I have
never seen a story as well developed, and characters as well done,
in a shooter. Only Bungie's Oni
comes close.
Movement of the Silencer is done by keyboard. Simple controls
allow you to walk in any direction, roll left or right, advance,
retreat, crouch, jump, or run. It's intuitive after awhile. When
th character has his gun out, a red crosshair helps target, and
a bright orange reticle targets what he's aiming at, if it's a
priority target he needs to shoot right away. This is a third
person isometric shooter, meaning that the game grid is in three-quarter
cutaway, offset so you are looking sort of down from the roof
at the Silencer. You cannot move the game grid around like in
a true 3D game. This causes trouble when the character is at the
bottom of the play area, hidden by a wall or object in game. Most
objects are interactive and can be manipulated or destroyed. Dead
bodies are persistent, and you can tell where you've been by the
carnage you have wrought. The first time I played this game, my
husband used a butchered line from the movie The Outlaw Josey
Wales to describe it: "Not a hard woman to track: leaves dead
men wherever she goes!"
Crusader has the four best villains I've seen in a computer
game. The evil Dr. Gregor Hoffman is a staple in our family now:
his death scene is the best example of an egomaniac's death ever.
Draygan drips evil, and his henchwoman (I'll not name her-you
guess who she is) is thoroughly bad, but you'd never know it until
the end. Senator Snell of the WEC Congress is a sniveling coward
who you get a shot at kidnapping in one mission, and you deal
with a Resistance deep cover agent who is a scared scientist that
wants to be anywhere else. The story is full of finely-wrought
suspense as you investigate the possibility of a double agent
in the Resistance, along with doing missions to advance the Resistance's
good works and foil Draygan's evil plots. Back at the Resistance
base, you can switch on the television and see the WEC news media
twist your exploits into terrorist acts.
Enjoyment:
We have an old computer in the house solely to play Crusader.
My husband and I play it together: he looks over my shoulder and
helps me find traps and clues. The game is so complex that even
six years later we are still finding Easter eggs and parts of
levels I never knew existed. I'm only now getting good enough
that I can play the game at its higher levels; that in itself
has opened up a vista of Crusader gameplay I didn't know
existed, either. We're trying to find backup copies on online
auction sites: the game is out of print, and I'd just hate it
if the CDs were damaged so that I couldn't play any more. As I
said, Crusader is like a good book that you read over and
over again. What other game has done that?
Multiplayer:
Nonexistent.
This was one of the things about the series that most critics
panned. Look right:
one of the screenshots has four Silencers in it - one red, one
green, one gold, and one black. That's a development shot from
Crusader: No Mercy, which was projected as the third installment
in the series. It was intended to add multiplayer to another chapter
in the rich Crusader single-player storyline. C:NM died
in 1999, when Origin made a corporate decision to abandon Crusader
and Wing Commander (another highly popular line of story-based
games), and concentrate solely on its (eeeww) Ultima Online
franchise (I hate UO - does it show?). At the same time, Origin
refuses to allow other parties to develop either line of product,
and thus Crusader, as well as Wing Commander, are
dead and we'll not soon see their like again.
Overall
Impression:
Where
Crusader falls short is in the fact that you've got to be
a computer geek to configure it. If my hubby wasn't a network systems
engineer I'd never have played the game. It was one of the last
DOS-only games, and must be carefully configured for your system
during the install program. Forget playing it with any OS higher
than Windows 98: you have to have actual DOS to run it, so true
32-bit operating systems are out. It will not run under Windows
2000, Me, or XP. Further, pathing for the AI units is off: you see
them marching back and forth, trying to find a clear path to approach
you, when rooms are tightly packed with objects. However, their
AI is really pretty good: they listen for you, and respond more
often than not when they hear shots. Civilians trip alarms and yell
"You're not authorized! What are YOU doing here?" and "Oh, NO!"
when they see you.
Crusader blew it with women in only one area: the fact that
the Silencer can't be configured female. The red suit is pretty
obviously male, however, use your imagination and you can get past
that. Also, two of the major characters are women; both are well
characterized and not overacted. For 1995, Crusader did a
pretty good job representing women.
Despite its flaws, Crusader withstands the test of time.
Of all the games I own, sims included, this and its sibling, No
Regret, are the only titles that have survived for so long.
Marketing
Efforts Towards Women:
In
1995? Please. Even with this, I have to note that the two women
in the game, Major Vargas and Sgt. Brooks, are well-developed, strong,
confident, and not at all one-dimensional. Further, they are not
even close to the sort of pseudo-wet dream fluff that has become
much the industry standard for in-game portrayals of women these
days. Crusader harks back to a time when the computer gaming
age was still new, and hadn't yet been solely aimed at adolescent
boys and men who never grew up. In many ways, Crusader has
an intellectual appeal, with elements of mystery and skullduggery
that even now make it feel like a futuristic James Bond movie. If
they'd given us the opportunity to make the Silencer female, it'd
be golden as far as I'm concerned. Game producers today need to
look back at the past: back then, they did have some things right,
and no one's come close to Crusader since it was released.
Additional links:
Crusader:
No Remorse walkthrough at GameFAQs
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