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Reviewed by by realjordanna on 10/29/04
Article
Discussion Forum
First Impressions:
Now that I've had some time to experience Doom3 and the excitement
has died down, it's time to reflect on whether the sequel
to the classic first person shooter really lived up to the
test. You play an unmanned marine transferred to the Union
Aerospace Corporation at Mars beset with unknown problems.
With no surprise, soon after arriving to base all hell breaks
out. The game plays itself linearly, with levels taking placed
in dark hallways, locked doors, and did I mention lots of
evil creatures. They jump out often enough to keep you on
your toes as your grab ammo, health, and ammo packs between
pelting your enemies with constant gunfire.
Graphics:
As we all know now, this game was a milestone for graphic
engines. Texas based id overdid themselves with an incredible
looking environment. It's one of the first games to fully
utilize DirectX 9.0, a marvelous feat, a feat that puts the
best gamer's PC through its paces. With a midrange system
I was able to run the game at medium settings. Doom3 produces
the best graphics I have ever seen with a 800x600 resolution
setting, but all the beauty is hard to enjoy. The game is
pretty dark, especially in the beginning. Despite the darkness,
my favorite innovation is the transition to in-game movies.
The movies themselves won't win academy awards, but they effectively
communicate what there is for a plot. What's fantastic, and
is seen from the opener, is a smooth uncut transition between
movies and game play. So how good do the creatures look? Well
to be honest, they don’t look as good as the levels,
but not bad at all. Albeit, they tend to move pretty quickly
and by the time you are done shooting at them the tend to
look like a bloody heap on the floor. Innovative and neat
though. Some of the classic bad guys from the old dooms have
been revamped in addition to the new creatures spawned.
Sound/Music:
A combination of darkness and great sound effect create a
convincing scary atmosphere reminiscent of any horror movie.
Screams of your fellow soldiers fill the room as you’re
confronted with creature after creature, and more haunting
noises follow you as you creep from room to room.
Gameplay:
Nothing innovative here. In fact, they seemed to seek to
preserve the classic game play to the tea. You're equipped
with weapons such as shotguns, machine guns, and a chainsaw
to fight back legions of hell-spawn creatures that just don't
seem to stop coming. The darkness proves a problem here. You
can't see half of the creatures coming at you, I found myself
more than once shooting blindly in the dark. This is also
partly due to the fact that the flashlight can't be held with
a weapon armed, so you must switch quickly between a gun and
light which proves quite awkward. After playing Far Cry and
MaxPayne 2 I have been spoiled with physics engines. Well
let me tell you now, this game doesn’t have much of
one. Considering what is possible, they kept it down to the
bare minimal. They must have spent too much time on the graphics,
because there is nothing realistic about shooting a bad guy
point blank with a rifle and he keeps walking at you. Guess
I’ll have to wait until Half Life 2 for my physics fix.
As for artificial intelligence, most of the characters show
little sign of brains. Several times I had bad guys get stuck
in doors or near walls. But then again, they are creatures
spawned from hell so what can we expect. This point really
did not bother me until I began getting bored with the predictable
repetitiveness that sets in after a few levels. There is no
strategy or game plan present. No ready. No aim. Just Fire.
Enjoyment:
I have to admit, the first couple of hours of this game were
quite frightful. Turn your lights out, sound up, and lock
your door for a fully immersive experience. As much hype as
there was, I was disappointed half way through in the predictability
of the game. It seemed like a remake of the same old first-person
shooter packaged in a much prettier package. Don't get me
wrong, I don't regret playing it through, but by the end I
was in it for the graphics, not the game.
Multiplayer:
Doom3 multiplayer is nothing to get excited over. It comes
equipped with a basic 4 player multiplayer mode including
death-match and Last Man Standing. News is that the technology
is scaleable, though, and the core technology is not limited
to four players.
Overall Impression:
If you are not a fan of blood, guts, gore, paper thin plots,
and a game that includes interactions with other characters
that only end in death, then save yourself some cash. But
if you were a fan of the classic Doom's, Duke Nukem, or Serious
Sam then this game is a great ride. If your current settings
at least don’t meet the medium requirements, you will
have to have an important conversation with yourself on whether
you really need to upgrade. I wouldn’t recommend upgrading
for this game only. If you had previous plans for upgrading
and you’re running an archaic computer that can’t
play anything, then it might be time to upgrade with Doom’s
system requirements in mind. It will probably keep you ahead
or with the curve for several years. If you suddenly got an
urge to upgrade with the release of Doom3, you have been inflicted
by the nasty bug released by ID and spread by every starving
hardware manufacture out there. Don’t worry; I don’t
think the specs on Doom3 will become the norm quite yet.
Marketing Efforts Towards Women:
This game was not intended for the traditional woman. Marketers
probably figured woman just didn't have it in them to blow
a hole through an attacking creatures head, but to give them
credit; marketing lacked the traditional clandestinely dressed
woman. They stuck to what they were good at, grotesque creatures
from hell. Woman like muscular, bloody, toothy, red creatures
from hell. Right?
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