
Publisher: Gathering of Developers; Developer: Ritual Entertainment
Reviewed by JayTee
on 10/18/00
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Discussion Forum
First
Impression:
When I
first caught wind of the development of a game starring the
Playmate-of-the-Year wife of a dubious comic book my boyfriend
eagerly shared with me a year ago, the initial thought that
crossed my mind was "Lara-Croft type fodder for womengamers.com!"
True enough,
when I pitched the idea to Atari, she agreed right away.
Now, guys
reading this would be quick to assume that my review of FAKK2
would be weighed with prejudices, the heaviest of them all
being that this game seemed to have been designed solely to
exploit women. Needless to say, I (and many at womengamers.com,
I presume) strongly disagree with the placement of a protagonist
with the dress-sense of a lemur.
That said,
I think the game, which uses an enhanced version of id's Quake
3 Arena engine, is much better than TR ever was.
Strained
Concept:
I am fully
aware that women are (not yet) a viable market for violent
games, and this has been used as some sort of policy for those
at Ritual Entertainment to have successfully launched games
in this vein, such as Duke Nukem 3D and SiN.
Obviously, this formula works very well for their true target
market. Throw in a well-known persona by the name of Julie
Strain, dressed in nothing but undies, and they have a winner
(snort). Ah, the wonders of relentless market research.
As mentioned,
this game is based on an adult comic mag called Heavy Metal.
The (somewhat loosely done) cut-scene in the beginning informs
you that Julie Strain, a 'god-killer,' is the heroine of the
Holy Land wars, and that she (alone) had defeated the evil
Lord Tyler (whoever he may be). After her 'triumph,' she brought
her people to reside on the paradise planet of Eden.
Whaddya
know, the water found on this planet somehow prevents aging
and hence, these settlers have stayed youthful and everything
has been pointing up for the last 30 years. In order to protect
the planet from would-be attackers the colonists have employed
the use of a "Federation Assigned Ketogenic Killzone" a.k.a
the F.A.K.K.2 (don't ask me why it's numbered '2'). What this
device does is that it alters the façade of the planet to
make it look all desolate and dangerous, simply to ward off
would-be attackers. However, as you soon find out in the first
act, something is amiss, and this protective dome that shields
the planet from outside 'gods' is about to be penetrated,
and all hell is about to break loose.
Action-Packed
Play:
While
FAKK2 will appeal to many Tomb Raider fans, the former
entertains in many ways Tomb doesn't. For one, it packs in
more punch with the variety of arms available as you go through
the game. We're not just talking about sub-Ms or photon guns.
We're talking 10-foot long light sabers, lightning and fire
swords, and even Half-Life-type bug-spewing machines. Some
weapons are single-handed, some are double, and yes, you can
hold a sword in one hand, and a gun in the other. It is a
wonder no one has done this because two-handed combat is one
of FAKK2's best features.
My favourite
was the 5-foot long chainsaw. I picked it up at some stage
of the game, whooped as I cut through my first troll-looking
monster, and never used anything else. A note to add here
is that the effects are stunning. I never lusted for blood,
green and otherwise, this much.
While
FAKK2 has all the workings of a first-class shooter, adventure
fans will find the game's puzzles intriguing and its level
design breathtaking. All the elements of a great action game
are integrated within each level. While there are bosses (which
are, by the way, simply called 'boss' instead of some new-fangled
label no one understands or cares about in a game such as
this) to fight, you will find a hard time trying to predict
where they are, as each level and scene flows seamlessly to
the next. This is to mean that each time the game loads a
new scene, it doesn't really contain a 'boss' you need to
kill. Sometimes, it's just the simple gunning-away (or in
my case, chain-sawing) of a few skeleton machines or sinister-looking
midget smiley jesters.
Great-Looker:
The scenery
is indeed breathtaking. In the first act, I walked around
Eden simply entranced by the architecture, colours and textures.
I'm sure many will agree with me that this is the nirvana
of optimisation as far as the Quake III engine is concerned
and for that, hats off to Ritual.
However,
what irritated me was that because I was running by default,
I had haplessly stormed into a 'zone,' which would trigger
off cut-scenes, before I could really enjoy the environment
properly from a certain angle. That is hardly important to
many, but being sucked into the next scene because of the
scripting, without having time to adjust and absorb, can make
the game trickier than it intended to be. Still, the game
IS purportedly linear so it's not a big worry.
Blows:
FAKK2
isn't without faults. I've already voiced my first gripe about
the game's protagonist. To expand on this, Ritual couldn't
have been more juvenile in Julie's wardrobe. They seem to
have made it a sort of bonus for players to persist in the
game, as you'll see changing into outfits that become more
outrageous as you advance. Why these garments are hanging
about (e.g. Julie's third threadbare outfit is nicely exhibited
at the entrance of the swamp level) is anyone's guess.
Anyway,
that aside, another grouse I have is that the learning curve
in terms of weapon handling and maneuvers is quite steep.
While the tutorial is intuitive (by the way, the tutor looks
more like a model traipsing down a catwalk with a hand on
her hip, rather than a combat and weapons instructor - most
of the women in FAKK2 walk around like this), trying to implement
the sequence for the combo-moves and the climbing/crouching/strafing
etc can be tricky when you're in the heat of battle.
Last
Writes:
That said,
I honestly think that Heavy Metal: FAKK2 is a technological
wonder as it is a well-designed and visually superior game.
What with such breathtaking graphics and intense action, my
450Mhz 128MB machine, armed with a GeForce 2, could still
handle it without so much as a glitch. Kudos to Ritual for
that, because they don't get any of my respect for taste.
Additional
Review on WG:
To read
Gel's review of FAKK2, click
here.