
Developer: Rockstar
North
Publisher: Rockstar
Games
Reviewed by Aurora
Miller on 11/26/02
Article
Discussion Forum
First
Impressions:
Imagine
getting flung back twenty years to the Miami Vice era: big hair,
pastel suits, and excess beyond anything this country has ever known.
Tommy Vercetti, Mafioso ex-con from Liberty City, gets sent down
to Vice City to oversee a drug deal when something goes terribly
wrong. He's been set up, and both the money and the drugs have been
taken. Vercetti has to find out who set him up and get even - and
becomes a major Vice City crime lord along the way.
One can guess the nature of the game from the title; the main thrust
of the game involves running around stealing cars, and evading the
police. When I first got my PS2, I had to be coerced into playing
Grand Theft Auto 3, as I'm not into particularly violent games,
and I didn't think I'd be able to handle having to find a prostitute
to renew my hit points. Apparently, the game tapped into something
latent in my psyche because a couple of months later, the day GTA:
Vice City came out, I was standing in line with all of the teenage
boys unable to wait to find out what new weapons, vehicles, and
missions they had whipped up…and I wasn't disappointed.
Graphics:
The
graphics in Vice City are certainly superior to those in GTA 3,
but they're a very different style than many of the games I had
become accustomed to playing. Suffice it to say that the animators
spent much more time on the cars than they did on the people.
However, they did do some really nice things: Glass in windows
and streetlights break nicely when crashed into; liquids (rain,
blood, etc.) splatter onto the screen for a more cinematic effect;
newspapers blow across the street in the seedier neighborhoods;
they even put marine animals into the ultra-clear waters that
surround the islands! One of the nicer aspects of this edition
of GTA, though, is that the costume changes are tracked into the
cut scenes; if Vercetti changes into Haitian gang member attire,
overalls, or that ultra-smooth pastel suit, he's still wearing
it in the inserts, instead of being seen in the basic outfit.
Sound/Music:
This
is hands-down one of the coolest aspects of the game. Since the
game is set in the 80s, the radio stations in the cars actually
play 80s music, ranging from Michael Jackson to Ozzy Osbourne.
The soundtrack
to the game is even available sold separately, as individual CDs
or a box set. There's just nothing like tearing through the streets
at 90 miles an hour, with "Breakin' the Law" blasting from the
speakers.
Rockstar Games went the distance with character voices, too, securing
the recognizable vocal talents of actors like Ray Liotta (Vercetti,
the main character), Tom Sizemore, Burt Reynolds, Dennis Hopper,
and Fairuza Balk. As a nod to Miami Vice, they even got Phillip
Michael Thomas to provide the voice for character Lance Vance,
Vercetti's only assistance in Vice City. Not just in cut scenes,
either, but in on-street dialogue throughout the game, as Vercetti
tosses out threats and taunts to passersby.
Gameplay:
The style is essentially non-linear, providing a several different missions at any given time that can be chosen. In exploring the city, there are also rampages ("Kill 20 gang members in two minutes" and use a flamethrower!), hidden packages, and assassination requests. And there's a lot of exploring to be done; the city is enormous, and more areas become available as different missions are completed. There are back alleys, housing projects, golf courses and airports, as well as business districts, malls and a military base, any of which could house additional mini-missions.
There are also series of missions that certain vehicles trigger. You can become a vigilante by climbing into a police or vice squad car, a paramedic in an ambulance, or a firefighter in a fire truck. You can even become a taxi driver or pizza delivery boy!
The weapons available in Vice City are truly astounding: Chainsaws, meat cleavers, and katanas are among the non-gun weapons, but there are also rocket launchers, uzis, pistols, sniper rifles, revolvers, plus a baseball bat (for that personal touch). If the destructive devices are more intense, the cops have amped up to follow suit. Backup arrives immediately, and these are definitely "shoot first" cops. Without body armor (which can be found at Ammu-Nation, the local weapons shop, as well as in secret locations throughout the city), it doesn't take long to get Wasted by these guys. Fortunately, in Vice City nothing is permanent, even death. The question is, can you survive long enough to accomplish your missions, when faced with S.W.A.T. teams dropping from helicopters, vice squads, the FBI, and Army from the nearby base?
Enjoyment:
After
spending hours in traffic driving home from work, with all that
pent-up aggression toward stupid people everywhere, it's incredibly
satisfying to be able to exact vengeance in a safe environment.
I think that's the draw to games like these; the lust for violence
is there to begin with, and this gives us a way to express it
with no real danger involved. Even removing real-world frustrations
from the equation, however, this game is a blast. It's about as
cinematic as they come (which is not too surprising, considering
how many film elements they've got going on, between the vocal
talents, soundtrack, and storyline), and has enough variety in
game play to keep interest up for hours at a time.
Multiplayer:
The
only major downfall of the game (besides its misogynistic overtones)
is that there is no multi-player element available. It would have
been nice to be able to race and rampage with friends. Who knows
Grand
Theft Auto online
?
Overall
Impression:
Let
this be said: If you're not a fan of entertainment with a high
content of violence, drugs, sex etc., this is probably not the
game for you. However, if you're willing to sit back and let your
testosterone run rampant, a trip through Vice City can be a wild
ride. It's a bit frustrating that they don't have any women wearing
more than a bikini, but some of the male characters are wearing
less, so maybe they thought that would even it out.
Marketing
Efforts Towards Women:
This
game must not have been intended for women, or they would have
had more female characters besides a porn star and a nymphomaniac.
The commercials are all reminiscent of the movie Gone in 60 Seconds,
and most print ads feature a sketch of a voluptuous woman in a
bikini, often carrying a martini.
|