Reviewed by Matt Weise - PLAYSTATION
Posted on 1/31/01
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First
Impressions:
Although
there are small additions here and there, the gameplay remains mostly
unchanged from Mega Man Legends 1, which is fine with me since I
found the original Adventure/RPG approach to be rather good. The
game is played in the traditional trailing perspective of 3D games
as you control Mega Man as he explores towns and ruins. Like the
first game, there are quite a few NPCs to talk to and help along
the way, as well as the opportunity to customize your weapons and
do other miscellaneous but rewarding activities. True to the original,
one of the special pleasures of the game is that there re lots to
do besides fighting. For example, you can buy furniture and appliances
for the Flutter (Mega Man and Roll s ship/home), take an honest-to-God
quiz at school (which includes actual questions covering everything
from Pink Floyd to Chaos Theory), and even send and receive mail
at the local post office. And that s *before* you unlock the mini
games. Also, the world of Mega Man Legends 2 is a lot more expansive
than the original. People who felt limited by the modest scope of
Mega Man Legends 1 will be happy to know there is actually a world
map in this game featuring multiple towns and even multiple climates
Graphics:
Graphically,
Mega Man Legends 2 embodies, I believe, exactly what is wrong
with American game design. It is a crystal clear example of how,
when correctly applied, an abstract, simplified cartoon style
can do wonders for digital storytelling. Playing Mega Man Legends
2 is like playing a living, breathing animation cel. The range
and application of facial expressions and body language is perfect
and has been expertly fitted for the PSX hardware so that it stretches
the technology without bending or breaking it. I wouldn t be surprised
if this game looks as good in five years as it does today.
Sound/Music:
This
is due in no small part to the jaw-droppingly excellent American
voices. While most American voice work in games has historically
misinterpreted the nuances of their Japanese source material,
the ones in Mega Man Legends 2 are almost dead-on. The men aren
t too gruff and the women aren t too low. And the entire cast
gives it their best and seems to maintain a consistent and acute
understanding of how these people should sound. The only way they
could possibly fit better would be if they were speaking Japanese.
Just shy of perfect.
Gameplay:
Gameplaywise,
as I said, the game is quite good, although I wouldn t quite say
perfect. The control scheme plays like a bizarre, but effective
mix of 2D and 3D. Since all of the architecture is built on 90-degree
angles, the game is designed in such a way that it can be played
only by making instant, 90-degree turns, which means you are almost
always moving along a 2D plane. The result is probably the only
3D game where you don t feel like you re driving. The only time
you experience true 3D movement is when you use the auto-aim feature,
which allows you to lock onto an enemy and move freely in all
directions while keeping it in view continuously. Unfortunately,
this is the one aspect of the game that could have used some additional
tweaking. With few enemies on the screen, it works well enough,
but when there are more than 4 or 5 it seems to have trouble deciding
which enemy to lock on to, and oftentimes locks on the one farthest
away from you, without regard as to whether you are separated
by walls or not. Although this can easily be dealt with with a
little ingenuity, it can be extremely annoying at times, as you
constantly pound on the R1 in hopes that it will lock onto the
enemy that is endlessly shooting you in the back.
Enjoyment:
One
of the best aspects of Mega Man Legends 1 was the way it took
the tired and boring Mega Man mythos and utterly transformed it
into a genuinely charming tale about a series of characters that
were impossible to dislike. Mega Man Legends 2 continues this
tradition flawlessly, and even goes a few steps farther into some
surprising seriousness, giving it a much broader scope and more
epic feel than the original. Not that it s anything terribly new
if you are someone even the slightest bit familiar with anime
(incidentally, a lot of it seems suspiciously inspired by Laputa:
Castle in the Sky), but for a Mega Man game this is practically
unheard of since the series hallmark has always been mindless
franchise repetition. Mega Man Legends 2 is probably the only
Capcom sequel I ve ever played that dares to actually do something
with its story. (It even achieves *gasp!* closure.) All the characters
are cute and/or cool and attractive, and serve the story well.
I especially liked how Roll s domestic relationship with Mega
Man was more emphasized this time as a counter-point to his romantic
tension with bad-girl Tron Bonne in the first game. It s all very
cute and warmly effective.
Multiplayer:
n/a
Overall
Impression:
The
bottom line is this: Mega Man Legends 2, like the first, is a
cute and charming game with tons of personality to spare. Fans
of the original, as well as those of Tron Bonne, should be perfectly
happy here, especially considering the expanded locations and
numerous tweaks in gameplay. Now the rest of you out there who
are under the impression that there is something silly about cartoons
and/or are having difficulty letting go of the notion that all
3D games should play like Tomb Raider& you should do yourselves
a big favor by picking up this game and finding out what the rest
of us know: that Mega Man Legends 2 is about the closest thing
you ll get to an old-school adventure/RPG here in the twilight
months of the PSX.
Marketing
Efforts Towards Women:
It's
kinda hard to discuss whether or not this game is being marketed
towards women when it scarily seems to be being marketed at all.
If MML2 does make any money it will be a sleeper hit, like the
first. Those who do pick it up will find that the women are pretty
much portrayed the same way as the men: cute as well as capable.
Tron Bonne is the same quick-witted, devious, yet compassionate
pseudo-villain, and Roll is the same cheerful, brave, and trustworthy
friend and pilot. Una, a new, more mysterious character in the
series, is easily the most powerful and authorative character
in the game who plays a major role in the plot. If I had to mention
anything about it, though, I suppose I could say a few words about
the game's occasional "boy's" mentality concerning the love triangle
between Megaman, Tron, and Roll. There are a few scenes involving
some deliberately awkward moments between characters that are
certainly designed from the male point of view. Yet, quite frankly,
these parts are so good natured and play off the embarrassment
of each gender equally I can't imagine people getting very upset
with them.
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