HomeNewsJobQuestWG StoreArticlesDownloadsPlay GameseCardsDiscussion Forums
General Discussion Forum
Articles Forum
Gaming News Forum
Political Debates Forum
Contribute |  Press | About Us |  Feedback |  Advertising Info
 
 




Drakan - Order of the Flame - ORDER it Online
Published By:
Psygnosis
Reviewed By Strider
8/13/99

Article Discussion Forum

"The sacred pact 'twixt Dragon and Rider forgotten, dormant in time. Yet fear not, for when the darkness is once again made flesh, The Order will ride again, delivering righteous fire from the sky..." From the Sayings of Rimril, Fourth Archmage of the Order.

Fear not

"Drakan: Order of the Flame" is the highly anticipated 3rd person Action/Adventure slated for release August 20 of this year. After playing the demo of Drakan, I can tell you that any hype you may have heard is well deserved. If you haven't heard any hype, let me start some here and now. Put simply, Drakan is an incredible and unique game. What makes Drakan deserved of so much praise? I'm glad you asked.

The Order

Through the magic of an artifact known as the Dragonstone, the bravest and most noble of men and women would join their life essence to that of a single dragon, linking the two forever as one. Those bonded formed a loose alliance known as the Order of the Flame. As in the times of old, your character, Rynn, bonds with the dragon Arokh (Both of these characters can be seen in the picture above). You will guide Rynn and Arokh together through vast vistas encompassing caves, mountain peaks, river valleys and more, all of which can be entered and explored.

The story starts when Rynn awakens to find her village ransacked by marauding Wartocks and her younger brother kidnapped. She vows revenge, searching the mountains for a trace of her captive sibling. Here, she meets up with Arokh, an ancient dragon whose heroism fills countless legends that echo through the corridors of time. Reluctantly, Arokh and Rynn become partners, and stumble across a secret neither one of them bargained for. The forces of evil that stalk the land have a single source, one that Arokh has battled centuries before. If Rynn is to rescue her brother, she must pit her courage and her steel directly against beings with the power and the will to tear the land of Drakan apart.

Ride Again

Did I mention you get to ride dragons? In the open spaces of the game, you'll be able to ride on the back of Arokh. In the demo of Drakan, Arokh was armed with fireballs (I was expecting to see only a steady stream of flames). In the full version of the game, you'll be able to increase Arokh's abilities by finding runes of ice blasts, poisonous gas, lightning, flame throwing, and lava blasts. I found a "hidden" lightning rune on the demo game. It's located on a peak right next to the burned out house on the southwest corner of the map. It is a simple matter to control Arokh in the skies, and to summon him to your location when you are on the ground. One of the more interesting in-flight movements is banking. When Arokh picks up enough speed, he stretches his wings out and begins to glide in the direction you are pointing. It makes you feel as if you are truly gliding on the back of a dragon.

More on Gameplay

Rynn's quest takes her from the wild mountains of her homeland into dank mines, tropical archipelagoes, and even into other dimensions of reality. The player controls Rynn in these hostile environments, guiding her as she explores the vast outdoor expanses and investigates the caves and ruins that conceal the secrets she seeks. Combat is frequent in this dangerous land, and the player uses a simple and intuitive interface to wield an amazing assortment of weapons against a cast of unique enemies, ranging from agile and deadly Goblins to massive War Giants over 40 feet tall!

The Skies of Drakan are no less dangerous, but the combat easily transitions to aerial mayhem with a seamlessly integrated interface that handles both ground and air movement. Acrobatics are as important as firepower, and Rynn can flip past enemies to land a lethal blow with the same ease that Arokh barrel-rolls to dodge an incoming ballista bolt. The player will need every ounce of Rynn and Arokh's maneuverability, since the enemies are guided by sophisticated AI that pulls no punches. Combat leaps from the screen with special effects so real you can feel the heat when Arokh spews flame.

But Rynn and Arokh won't succeed with mere brawn - they're also going to need the player's brain. The environment of Drakan is incredibly interactive, and the player will need to understand the surroundings to help Rynn solve the puzzles and negotiate the traps that stand between her and her kidnapped brother. Magic, acrobatics, and plain old smarts will be needed to vault Rynn past the obstacles and into her final showdown with the forces of evil.

Multiplayer

Drakan will offer three different types of multiplayer games:

  1. Dragon Duel - Deathmatch atop a firebreathing dragon
  2. Melee Deathmatch - Ground only fragfest
  3. Master of the Dragon - Players fight over a single dragon hidden in the map. When a player takes the dragon, other players must take'em down, then they can claim the dragon for themselves.

As reported earlier by womengamers.com, over 500 servers have been registered to host Drakan. Players will also be able to use Mplayer.com. The demo version of Drakan did not include support for multiplayer action, so who knows how well that aspect of the game will turn out. I can say without a doubt that the single player part of the game will be more than enough reason to go out and buy the game.

Tomb Raiders?

To dispel any doubts you might be having, Drakan is not Tomb Raiders + Dragons. Indeed, Drakan outshines Tomb Raiders in many aspects. For one, the interface, character actions/movements, and controls to Drakan are so seamless they don't in any way hinder you on your adventure. Let's take Tomb Raiders idiotic inventory control as an example. Rember having to push escape, then left or right arrow to scroll through? In Drakan simply hit 'I', Rynn spins around to face you (very nice touch), and you get an inventory list loosely reminiscent of Diablo and other RPG's. I like the fact that 1) you don't leave the game screen 2) inventory selection is simple point and click. One click pops up a description of the item, a double click puts the inventory item in your hand. It's a good thing the interface is so well done, because you'll have at your disposal over 50 weapons and magical items spread throughout various stages of the game. The main point here is, the interface is logical and unobtrusive. The same can be said for the character movement controls, but I won't ramble more on this.

In Tomb Raiders, simply point your gun at your enemy, and sqeeze the trigger. The game automatically locks and tracks the target for you, so all you really need to be able to do is press the fire button and jump around. Snooze! Because Drakan consists of many hand-to-hand combat weapons (swords, maces, axes, etc), combat is not a trivial thing. You must learn to slash in combinations with jump, crouch, strafe, and roll. Some of the harder foes have shields, that they use well, so you'll have to learn various moves to take them out without getting yourself smote first. The combat action is far closer to a fighting game like Soul Blade then the mindless shooting in Tomb Raiders (Don't let me mislead you here, there are not near as many combos and fighting moves as you would find in Soul Blade).

Parting remarks

The engine in Drakan was designed and created in-house by Surreal software. The demo suffered from strange appearances of the wire frames that bitmapped textures are wrapped around. I hope (and believe) this was a glitch with the demo, and that these wire frames will not be visible in the released game. Note: I played the demo using a Vodoo II card, so I was using hardware driven 3d. Other than that, the graphics are gorgeous, immersive, and well detailed. It also seams like Psygnosis is trying to make a play at replacing the Lara Croft phenomenon with Rynn, as the following pictures posted on the Drakan website might lead you to believe.

Here are some in-game screenshots:

 

Hand to Hand Combat

Aerial Fighting



Contribute!

Are you an enthusiastic, fire-in-the-belly writer who would love nothing more than to write juicy editorials and off-the-wall articles for a fast-paced, ultra-cool website? If this sounds like *YOU*, drop us a line. We would love to hear from you!


Featured WG Gear:

Support the site! Visit our Online Store and get some great new gear for the school year!

 


Press | Contribute | About Us | Feedback | Advertising Info | Privacy Policy | Legal  
All trademarks are properties of their respective owners. Copyright © 2006, WomenGamers.Com(tm). All rights reserved.