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Preview by Muskrat
on 7/20/00
Article
Discussion Forum
When
I heard Sinister Games was making a game based off of the Kurt
Russell movie "Soldier," I started to laugh. The movie was horrible,
both in acting and in content. In the film, Kurt Russell plays
Todd, a trained-from-birth elite soldier, who is replaced by
the next generation of genetically enhanced units. Left for
dead, he is dumped off with the rest of the garbage on a desolate
planet where he bumps into a marooned colony. Unable to relate
to normal humans, he is pretty much a vegetable throughout the
whole movie, showing very little emotion. And yet after Sandra
and her husband show him pity, he feels compelled to protect
these people from certain doom. Believe me, it really is not
even worth a rental.
Luckily,
the game has all of the atmosphere and action of the movie and
none of the bad acting or plotline. Initially you are in the
wastelands, like the ones in the movie, but you move into different
areas like the swamps, catwalks, and cities. On several occasions
I believed I was on a new level, only to find out that because
of new lighting and character positioning, I was actually on
the structures above the same level that I had been in. By using
these techniques of level design, the gamer gets a sense of
continuity and familiarity with particular area without feeling
like you have played it before.
Soldier
is unique among other games of its type because it plays like
a 2D, simple shooter out of an arcade, yet in a 3D world. You
don't have to worry about what weapon you have; it's all about
jumping into the action and blowing things up. In order to get
armor, health, or better weapons, an enemy has to drop them,
so it is in your best interest to play aggressively. Adding
to the challenge, items that are dropped disappear in 10 seconds,
so snipering is not much of an option. There are also some tricks
to the game, like dodging fire by jumping and rolling, which
comes in handy during some of the more complicated battles.
In essence, the storyline is unimportantly and barely exists.
Like in Metal Slug or Contra, your objective is clear: Destroy
the enemy and get as many weapon upgrades as humanly possible.
And although the game doesn't have an involved storyline, there
is something satisfying about not having to micromanage ammo,
weapon selection, and armor. It's simple, straightforward, and
easy to jump right into.
You
can play either Todd or Sandra. If you play Todd, he will have
more hit points than Sandra but he will move quite a bit slower.
Sandra on the other hand has speed on her side, even though
she can't take as many hits. This balance in character stats
makes for an interesting and different gameplaying experience
depending on whom you choose to play. Many other games with
male and female characters tend to give both characters the
same abilities in order to make them equal. It takes a bit more
effort and design to balance out characters so that one is not
necessarily better than the other. I think Sinister accomplished
this goal successfully, and I would be greatly interested in
seeing more characters in games balanced like this.
The
game is due out on store shelves sometime in August for the
PC.
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