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(PC, PSX)

Developer:
Mucky Foot
Release Date: Q3 '99

Previewed by Boudicca
9/17/99

Article Discussion Forum

Urban Chaos throws the player into the familiar modern myth of the Urban Jungle; the game will create the dark menacing environment of our inner city nightmares. Not just a hack or blast-fest, although accessible and sublimely cathartic at times, to succeed in Urban Chaos a lethal combination of menacing stealth, physical agility and martial skills are required. The game features beat-em-up, shoot-em-up and platform gameplay elements in a 3D scaleable, rotatable city. An advanced 3D engine allows multiple character combat & scenery interaction: use in-game objects as weapons, smash & leap through windows, fight your way up fire escapes, jump from balconies onto enemies below.

The game is set slightly in the future and takes place in a City on the brink of the realisation of a prediction from Nostrodamus. It tells us of the coming of the King of terror and the imminent destruction of the world as we know it. The player has two characters at their disposal given different playing styles: Darci: an agile, street savvy cop and Roper: experienced, jaded and a little slower on his feet. The player has complete freedom to explore the city, from rooftops and car parks to subways and sewers. The viewpoint is mainly pushed perspective with the city rotating around the player this is for best visual effect and for the all important gameplay element. The camera is dynamic and intelligent and provides a context sensitive view-point that will change in focal length and angle to maximise the user friendliness of the interface and to create the most atmospheric and cinematic experience.

Features:

  • Mission based action with an involving story line. The strong plot draws the player in and gives them the opportunity to overcome its outcome any way they desire.
  • City is "alive" with citizens who interact with the main characters-you can choose to assist non-player characters with both information and new weapons. Over forty unique NPCs to interact with.
  • Multiple modes of combat-action: hand-to-hand fighting, heavy weaponry face-offs, vehicle chases, building shoot-outs, etc.
  • Ability to command a variety of vehicles.
  • Ground-breaking graphics engine that includes 3D volumetric fog, true wall hugging shadows and atomic matter simulation for real-time physical modelling of dynamic object collisions.
  • The atmosphere of the game is enhanced with a variety of environmental effects that include rain, fog, snow, night and day.

Screenshots:



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