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The
Wheel of Time
Published By: GT
Interactive
7/30/99
Article
Discussion Forum
The
Wheel of Time is an action/strategy game based on Robert Jordan's
best-selling series of fantasy novels. Created with an enhanced
version of the stunning Unreal engine, The Wheel of Time mixes
first person 3D action with strategy (and even a bit of role
playing). The single player and multiplayer experience is seemlessly
woven together to yield two drastically different types of gameplay.
The
World Where WoT takes place:
The
world in which The Wheel of Time takes place is lifted directly
out of Jordan's pages; it's huge and consists of many different
environments. How you navigate the world will depend largely
on which game - single player or multipayer - you're playing.
The single player experience, with a few exceptions, will see
Elayna traversing the world mainly by foot (with a couple notable
exceptions). In the multiplayer experience, your character will
have more access to travel via Ter'angreal, Portal Stones, and
the Ways. However you move around, though, you'll quickly discover
that means of locomotion can easily become the least of the
your worries...
During
your travels, you quickly discover that four locations are crucial
to your success in the game. Not surprisingly, these locations
are the homes of The Wheel of Time's main characters. Some of
these places are ripped directly from the pages of Jordan's
books, made flesh with Legend's unparalleled pixel-pushing ways.
Other places are specific to the game, conceived and executed
with the intent of expanding this game world even further.
Story
In
a nutshell, here's the story behind the game: Long ago, in the
Age of Legends, mankind unwittingly released the Dark One into
the World. Powerful magic managed to seal him away again, but
the "seals" to his prison were lost in the chaos that followed.
Thousands of years later, four opposing forces have uncovered
these seals, each with their own agendas.
How
you deal with the Dark One's looming threat is largely dependent
on which game you play. If you take up the quest in the single
player experience, then you'll be cast as Elayna, the Amyrlin
Seat, as she scrambles through a story of intrigue and deception
in a last ditch attempt to retrieve one of the seals stolen
from her by opposing forces. On the other hand, you COULD choose
to jump into Wheel of Time's multiplayer scenario and take up
the mantle of one of four characters (Elayna, The Leader of
the Children of Light, the Hound, or The Forsaken) as they battle
for the ultimate power. Each of these characters has his or
her own motive for wanting the remaining seals, and not all
of them are good. It's up to you to choose the light or the
dark path and achieve your goal - no matter the cost!
The
Designer
The
Wheel of Time is being designed by Glen Dahlgren, the author
of the award-winning adventure game Death Gate, another translation
of a complex fantasy world to the PC. His design credits also
include Frederik Pohl's Gateway and Gateway II: Homeworld. That
said, he's a 3D shooter fan from way back, starting with Wolf
3D up to Duke and Quake. The Unreal engine finally gives him
the opportunity to realize his vision: a beautiful world that
feels like stepping into a piece of fantasy fine-art and a game
that combines the clean immersive experience of Quake with real
depth and a detailed storyline.
The Engine
The
Wheel of Time uses a highly enhanced version of the cutting-edge
Unreal engine to bring Robert Jordan's world to life. In addition
to the Unreal engine's core capabilities like 24-bit color (with
MMX), multiple dynamic (and colored) light sources, complex
geometry, smooth character animation, real moving/rotating brushes,
seamless level transition, and a powerful scripting language,
Legend Entertainment has endowed the engine with a host of WoT-specific
effects. The particle system and weather effects they created
for WoT provides the world with rain, snow and wind, and makes
for some cool explosions and smoke effects. WoT is going to
benefit from all of the multiplayer improvements to the Unreal
engine being created in Unreal Tournament as well.
The
Music
Legend
is taking the soundtrack to The Wheel of Time very seriously.
This game's fantasy world and real-time action demand an unprecedented
hybrid soundtrack of Celtic-rock music: a mixture of traditional
Celtic/medieval acoustic melody with contemporary progressive
rock. To this end, Legends has approached two artists who represent
mastery of each genre: Robert Berry and Lief Sorbye.
Here
are some in-game screenshots:
(Click on the pictures for a larger shot)

Here
are some screenshots of the female character in the game:
(Click on the pictures for a larger shot)

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