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Rule of Rose (PS2)
Publisher: Altus Computer Entertainment
Developer: Punchline
Reviewed by Geek Woman
Article Discussion Forum
First Impressions:
Rule of Rose is a recent release from Altus Computer Entertainment
company which is better known for the Disgaea games and the
Shin Megami Tensei franchise. They made an American release
of Rule of Rose just in time for the spooky fall holidays.
The game begins with the classic storyline where a nice,
but "unlucky" english girl is orphaned by a car crash. The
game is at once reminiscent of Silent Hill and even more-so
last year's excellent horror title Haunting Ground which
took place when an orphaned girl also loses her parents
to a car accident and wakes up as an Alice in a 'Wonderland'
of bizarre wonders.
From the well done opening cinematic to the exploration of
the house at the beginning you will notice that there is
something distinctly off about this game. The "unlucky girl",
Jennifer finds herself in an orphanage where the adults have
been long gone or presumably murdered by the little band
of hell spawn. The place is now run by a handful of kids
who are quite mad. They are murdering little freaks that
terrorize, torture and scare Jennifer, ultimately corrupting
her. Perhaps this is what growing up without a Geneva convention
agreement will lead to.
Graphics:
Rule of Rose is terrific eye candy for those nights when
you are in the mood for scare fare and your thumbs are all
ready tired from your premier game of choice. The gothically
presented setting and the noir filter on it give it an authentically
mediocre and predictable atmosphere. You'll find yourself
wondering if you have been here before in a dream as well,
when you look at scenery and textures that remind you of
every other game you have ever played.
Sound/Music:
The sounds are sufficiently creepy and good. They are fine
for what they have to work with. There could be more variety
especially when she spends so much time walking. Additional
effects for that would have been a good idea. The music is
also fairly average.
Gameplay:
The lead character suffers through implausible situations
that she is put in to survive. She finds herself at times
tied up, or forced to watch other traumas such as when her
dog is stuffed into a bag, beaten and buried while partially
alive. It's unclear whether the flashbacks that she sees
are memories or psychic intuition. The girl wanders helplessly
around the mansion trying to anticipate the supposed nonsense
of homicidal psychotic little girls on a discipline tangent.
The game plays very similar to many survival horror games
where you are exploring a mansion and seeking clues. Though
this one has barely a few pick ups and the game play is more
like a point and click adventure than an action game. Most
of the climactic moments take place through cut scenes.
Cruel children seem to be the theme this year for game stories.
Rule of Rose is a bizarre Bully type game that has been overlooked
perhaps because it could be considered a "girl game". But
girl games such as Fatal Frame and Resident Evil are far
from tame. This new one is no slouch when it comes to the
layers of provocative reminders of what hells can be lurking
in the minds of children. Without guidance these kids have
no concept of what the ramifications are of suffering, death,
or love.
Who knows if these themes are appropriate for a 'game'. That
is a philosophical question. The games Columbine Massacre
RPG, Bully, and Rule of Rose bring something different to
the arena. Something darker certainly. Gaming is an art-form
as well as an entertainment that passes time, these games
are the smirk on the Mona Lisa. Games represent our generation
with the unspoken being spoken out in the same way that rock
and roll did with audio media, reminding us again that "Hell
is for Children".
Jennifer's basic needs are declined in a world where right
and wrong are muddled, and misunderstood. This bizarre, disturbing
game is interesting as a terrifying study of how children
can get violent if left to their own devices. It certainly
is not a title for kids to play even though the main characters
themselves are under 18. It is common for the typical Zashiki-Warashi
or child ghost who to manifest as a little child, usually
a little girl, wearing short bob style hair in Japanese horror
games. These scary kids are frightening enough to make any
adult playing this game shiver.
Enjoyment:
This game was not so much horror as horrible and horrifyingly
bad. It isn't that much fun to try and poke a little pen
knife at doll sized imps. The puzzles are weird, and not
in a good way. The poor dog is not very convincing as a virtual
pet. His response is limited and disappointing. He could
have saved this game and given it one good aspect, but it
just doesn't follow through.
Marketing Efforts Towards Women:
This is what is truly scary. Just who did these developers
think would enjoy this game? Maybe the idea of the layout and
the abandoned school had potential. However the storyline
is insane. Why is it that females, especially young girls are
continuing to be portrayed as demonized, insane or over sexualized?
Is this piece of crap supposed to be a "girl game"?
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