Developer: Incog, Inc.Publisher: SCEA
Reviewed by SailorMur
on 12/11/01
Article Discussion Forum
First
Impressions:
Twisted
Metal was one of the first games I played on the PlayStation.
This version of driving a car around and shooting weapons at other
cars intrigued me in a way that Gran Turismo still has not
accomplished. Twisted Metal 2 became an obsession with me.
I quickly found my favorite player, Axel, and began calling him
"Mr. Johnson," because I felt he needed more respect than "Axel."
I bought Twisted Metal III, but only played it maybe twice
because there was a lot missing.
Then someone passed me a gaming magazine that featured a story on
Twisted Metal: Black. Sony asked game designer Dave Jaffe
and the original team from Incog, Inc. to do a new Twisted Metal
game, and with the power of the PlayStation 2, they were able to
create the game they had wanted to achieve with the original. Dark,
gloomy and ultra-violent, the true Twisted Metal is back.
Graphics:
The
graphics are phenomenal: again, this is what the designers had
in mind for the first Twisted Metal. The game has such
details as rain, snow, churning skies, and lightning. The vehicle
details are breathtaking: every time the player cycles through
his or her arsenal, the car goes through a smooth little animation
of changing weapons. If the player's character is set to lob a
gas can at an enemy, the gas can comes online in an animation
that is unique to that character's car. For example, Brimstone,
the mad evangelist, has a struggling, unrepentant soul chained
up in the back of his El Camino. The ever-present Sweet Tooth
has traded in his boring old ice cream truck for a transforming
ice cream truck. Hit the special weapon button, and the truck
folds and unfolds on itself until it becomes a rolling robot with
a clown's head.
The environment is almost totally interactive: players can blow
up just about anything, including trees, glass, houses (I didn't
know that so many people store missiles in their house), a gigantic
Ferris wheel, and a passing plane, among other things. There are
some levels, such as the Snowy Road and the rooftops (of course),
where the main hazard is falling to your doom. According to the
designers, some of the environments have nearly 1000 interactive
elements. The attention to detail is astounding.
Sound/Music:
The
music is very well done, creating alternating feelings of foreboding
and urgency as you play. The music is a fantastic mixture of well-timed
moody background music that swells to a more dramatic and intense
tune. The music is excellent in its own right, is a pleasure to
listen to as you play, and won't cause you go to bed singing it
as it loops in your mind.
The same painstaking detail put into the graphics is also in the
sound effects, and it shows. Each missile the character's car
throws, each special attack, and even the two different machine
gun effects all have different sounds. The fire missile sounds
different from the homing missile, and the freeze effect is audibly
distinct from the shield.
Gameplay:
Calypso
is back, and he's returned with his insane game. The mastermind
behind all of the Twisted Metal plotlines, Calypso's function
is to get all the combatants together and have them duke it out
with their bizarre cars on the battlefield for unimaginable prizes.
This time, he fishes in the local insane asylum for his contestants,
getting the most peculiar characters yet. They and their weapons-heavy
cars to battle on different landscapes for the ultimate prize:
whatever the winner's heart desires.
In this newest installment, the game's characters are in an asylum
for a variety of disturbing reasons. For example, there's Bloody
Mary, an "always the bridesmaid and never the bride" woman who
stabbed her best friend and ran off with her new Spectre sports
car for daring to throw her wedding bouquet at Mary. The origin
stories for some are mysterious, as in the case of the creepy
Preacher, a character that harkens back to Poltergeist II
who is trying to atone to God for some monstrous sin he committed.
Twisted Metal: Black also has hidden cars to be unlocked,
including my favorite, Mr. Johnson (a.k.a. Axel). Yes, they have
Sweet Tooth.
In single-player mode, gamers choose one car and get a starting
movie about the car's driver. They are in the asylum, some not
understanding their crime, others knowing full well what they
did and why they did it. Then Calypso frees them, giving them
the opportunity to drive for redemption, revenge, or true love.
Then your character and car begin the game in the Junkyard.
One of the small things that completely turned me off of the more
recent Twisted Metal titles was the inability to save the
customized controller setups. I had gotten used to the "Run 'N
Gun" mode in TMII, and the idea that I had to load TMII, write
down all the button combos, then load TMIII and program the entire
thing - and reprogram the controller every time I played - left
me with little incentive to play the game. Fortunately, all of
that is fixed in Twisted Metal: Black. All the old favorite
combos are back, and they can be saved. Little details like these
can make a difference in a game.
The first impression I had of the game play, besides the amazing
graphics, was its level of difficulty. This title is much harder
than its predecessors, but the environments are massive, and there
are many weapons, health upgrades, and hiding places. One of the
few downsides to the game was the obvious advantage the AI has
over the player. Sweet Tooth (the ice cream truck that morphs
to a robot and shoots several homing missiles at anyone within
range), is supposed to have an excellent secret weapon. He can
destroy Mr. Grimm (the motorcycle with little armor) in one to
two blasts - if you're Mr. Grimm and the AI is Sweet Tooth. Reverse
the players, and suddenly your weapon does much less damage and
the little motorcycle has gained a great deal of armor.
To combat the extreme difficulty of the game, the developers did
throw players a bone: you get three lives to complete a level,
and once the level is completed, you start the next level with
three fresh lives. You also have the opportunity to save after
each level instead of having to worry about passwords. You can
also save the multiplayer games.
Except for the inconsistencies in the weapons and armor, the cars
are well balanced. Speed demons will be drawn to Spectre and Mr.
Grimm, while people who are more cautious will prefer the heavily
armored Junkyard Dog and Darkside (and old favorite Warthog, when
you unlock him). Whatever car you choose, you will be penalized
in some way. You could go for extremes: for example, Sweet Tooth
is heavily armored with a strong secret weapon, but the vehicle's
speed and handling is akin to a bathtub on wheels, while Mr. Grimm
gives up armor for a strong weapon and excellent speed and handling.
Alternatively, players have the option of going for a vehicle
with a better balance of speed, handling, armor and weapons, such
as Roadkill or Outlaw.
Enjoyment:
This
game is the kind that makes your eyes water from forgetting to
blink, and that gives you a divot in your thumb from constant
playing. The single player storyline is unique to each character,
which provides gamers with incentive to try to beat the game with
every character. The multiplayer has the danger of keeping you
up far past your bedtime and/or causing loud, childish fights
at parties. You've been warned: this game is dangerous fun.
Multiplayer:
The
true fun of the Twisted Metal franchise lies in multiplayer,
and Twisted Metal: Black doesn't disappoint. Players have
even more options on how to destroy (or cooperate) with buddies.
It's possible to go through the game in story mode, running the
same game as single-player with two cars, or players can do the
most popular option: head-to-head destruction, just two cars,
you and your enemy. A new play style is interesting: each player
chooses two cars, and each starts with the same car. As you are
destroyed, you get a new car until you cycle through all 4 cars,
and the last one alive wins.
A plus for Twisted Metal: Black's multiplayer interface
are the colored triangles that hang above the cars. Considering
that there are several cars that look very similar when driving
around in the rain at top speed (Brimstone, Spectre and Roadkill
come to mind as similarly shaped cars), it's good to realize that
your pal in Spectre has a white triangle following her around
so you can avoid friendly fire. Your friends get mad at you when
you shoot them in co-op. Trust me.
Twisted Metal was never a game designed for those who prefer
to sit at home alone and beat the computer. It is an excellent
game if you choose to play it that way, but the true fun lies
in the multiplayer.
Overall
Impression:
Twisted
Metal: Black is a fantastic game, worthy of its early predecessors.
The stories of the individual characters are detailed enough to
keep gamers interested, if the fun of driving around blowing things
up wasn't enough. A lot of hard work and loving detail went into
creating this game, and it shows in every aspect.
The storyline may strike some as very disturbing, and that could
detract from some players' enjoyment. The game is very violent,
down to loud screams (gender specific depending on the driver)
piercing the air when a vehicle goes down and seeing the flaming
person running away from their destroyed vehicle. TMB worked hard
to earn its ESRB rating of M, and they mean it. This is not a
game for kids or the faint of heart.
Marketing
Efforts Towards Women:
Let's
face it: women are not the target market for this game. The advertising
is dark and disturbingly violent (one ad I saw had a road sign
impaled by a jawbone). The marketing for the game is as dark and
disturbing as the game itself, which is probably not going to
pull in a lot of new female players. Then again, the marketing
doesn't fall back on the "put a sexy female in the ads and the
game will sell" mindset, so I will give them a mark in that category.
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