NINTENDO 64
By Dale Weir of GameCritics
Article
Discussion Forum
First
Impressions:
For
the most part, Majora's Mask stays the course first charted by The
Legend of Zelda: Ocarina of Time. The control system is identical
to the original. Considering how perfect that original set up was
(right down to the revolutionary Z-targeting system), I can only
see it making the transition untouched as a plus. I have to admit
that the control scheme did take some getting used to (it still
lacks a jump button), but it quickly becomes second nature and is
relegated to an afterthought while playing. The graphics and sounds
in Ocarina of Time were probably the best I'll ever find on the
Nintendo 64, but by taking advantage of the Expansion Pak Nintendo
succeeded in setting Majora's Mask apart from its predecessor. Graphics:
Expansive
vistas that would have been hidden by blankets of fog and mist
in Ocarina of Time now stretch far into the distance. I was taken
aback a couple of times when I would stand Link at a particular
vantage point and actually be able to see the land extend out
in front of me while displaying everything in sight. Speaking
of which, the Expansion Pak allows for many more objects -- as
well as enemies -- to be onscreen this time around. To aid the
visuals, Nintendo tries its hand at special effects like motion-blur
and particle effects for the first time, but it was the augmentations
to the game's environments that work the best. Textures are much
more varied, and the character models appear smoother and animate
more naturally. Environmental effects like multiple light-sources
are employed to drape all of Majora's Mask's environments in all
shades of moody color, casting foreboding shadows on everything
in sight.
Sound/Music:
The
music gets a more sinister touch as well. The background music
is not the cheery melodies fans of the original will be used to,
but given that much of the game takes place at night is decidedly
somber. It truly adds to the darker overall tone of the game,
but is worked to perfection in this alternate universe.
Gameplay:
Perhaps
some game designers at Nintendo of Japan had always wanted to
create a darker game and saw this release -- previously a simple
add-on of the late DD64 -- as a chance to do just that. Whatever
the reason, it is clear that Majora's Mask was not meant to be
a simple rehash of Ocarina of Time. The story begins somewhat
lightheartedly, with a young Link being ambushed by a malicious
mask-wearing Skull Kid in the forest. During the ensuing struggle,
he loses his trusted steed, Epona, and is left with no course
but to follow the thief into the deep, dark forest. This isn't
the most pressing of reasons to dive into a new adventure, but
it quickly escalates into an engaging mission to save the world.
The true power of the Mask of Majora is quickly revealed, and
Link must do all he can to stop the imminent destruction of the
land aptly named, Termina, by a falling moon. Once a simple diversion
in Ocarina of Time, mask collecting has been upgraded to a key
aspect of Majora's Mask's gameplay. Much of the game is spent
in pursuit of masks -- some completely new, some familiar -- needed
to get around in Termina and progress through the game. For the
uninitiated, when Link adorns a mask, he acquires new abilities.
If, for instance, he wears a Zora mask, he then becomes a Zora
and has the ability to swim at great depths; if he wears a Deku
mask, he is essentially powerless, but he can use the Deku plants
strewn about Termina to catapult himself high into the air --
most likely to find hidden objects. Other masks, like the Bunny
Hood simply enhance Link's speed. This is a great means to add
variety to the gameplay, and it is far more fun than it was in
the Ocarina of Time.
What ultimately sets Majora's Mask apart from its predecessor
is the deliberately heightened sense of tension that permeates
the game. This tension is accomplished by the new time limit that
Nintendo now imposes on players. From the moment Link first sets
out on his adventure to the moment the game ends, it is a race
against the clock -- a clock that sits at the bottom of the screen
ceaselessly counting down the days, hours and minutes until the
end of the world. What's worse is that the allotted time is a
scant 72 hours (three days) in game time, and roughly an hour
in real-time. This is not enough time with which to beat an RPG
of the scale of Majora's Mask, but Nintendo does offer some leeway.
By using Link's trusty Ocarina, I could change the flow of time,
but the catch is that all progress and inventory up until that
point would be lost, and I'd have to restart the mission or whatever
dungeon I was in at the time.
And that is where Majora's Mask begins to take on a life of its
own. Success in the game is dictated by a player's ability to
complete the game, including its mini-games and side quests, within
the aforementioned confines. Adding further to the complications,
some tasks are specifically designed to consume the entire three-day
period so a mistake forces players to restart from the first day.
If you're not careful, you'll find yourself going through parts
of the game many times before finally meeting all the conditions
needed to proceed. The result is a game with an ever-increasing
pace that doesn't afford the player much time to stray or else
he or she will find themselves on the receiving end of a celestial
collision. But as challenging an experience as this element of
the game can be by itself, it is magnified by Nintendo's decision
to do away with Ocarina of Time save system. Instead of being
able to save game progress at will, it can now only be done at
prearranged save points in the game. There is a stopgap option
where you can save at special owl statues scattered across the
land. But these statues are few and far between and only serve
as temporary backups. Once you start from one of these save points,
you start in the same place and with the same amount of time left
on the clock. If there is a flaw in this game, this is it.
Enjoyment:
Playing
The Legend of Zelda: Majora's Mask is like returning home after
a long time away. It's wonderful to take in all the old familiar
sights and sounds. It's nice to see the familiar faces of those
I became close to while there; their familiar mannerisms and comforting
(though barely intelligible) vocalizations. Before I can get settled
in, I stumble across a new epic quest -- one of the utmost urgency
that will occupy my time here and leave me little time to enjoy
my stay. As it turns out, that is just fine because whatever time
I do have here is time well spent.
Multiplayer:
N/A
Overall
Impression:
In
the end, Majora's Mask fights valiantly to get away from its add-on
roots and for the most part is successful. However, the game's
new features have not been perfected and the frantic pace can
feel unbalanced -- no doubt a factor due to Miyamoto's lack of
involvement. Despite these problems, Majora's Mask is a wonderful
place to visit. There is much to see and do, as long as you realize
there isn't much time to do it in.
Marketing
Efforts Towards Women:
In
true Nintendo form, The Legend of Zelda: Marjora's Mask is aimed
at anyone and everyone with no particular sex or gender in mind.
Its status as an action/role-playing game might lend itself more
towards women, but that would coincidental and not through any
sort of efforts by Nintendo.
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