
Published by Interplay
Reviewed by Zoras
on 11/14/00
Article Discussion Forum
First
Impressions:
From
the game: "The Lord of Murder shall perish, but in his death
he shall spawn a score of mortal progeny. Chaos shall be sown in
their footsteps." - So sayeth the Wise Alaundo
Baldur's Gate was about discovery: discovery of the world, discovery
of friendships and discovery of yourself. Throughout the game, you
sought an answer to the question of who you were, a secret long
kept hidden for your own benefit. Now, you know.
You are the child of a god, Bhaal, the hellish Lord of Murder. With
that knowledge comes a legacy of great power, but also difficult
choices. Will you resist the evil of your divine father, refusing
the gifts it offers, or will you embrace your heritage and cut a
swath of destruction across the world?
Baldur's Gate II: Shadows of Amn continues the story from the first
game. Now aware of your lineage, you guide your character across
the world of Faerun, and this time, your actions will truly change
the world around you. With an experience cap of 2,950,000, 30 times
the cap in Baldur's Gate and its expansion pack, Tales of the Sword
Coast, your character has the capability to reach truly awe-inspiring
levels.
From the moment you run the game, it is evident that BioWare has
given their best effort to date by creating an expansive, immersive
world based around the popular D&D rules. The character generation
screen alone will have fans pouring over the various options, alignments,
kits and spells for a good hour or two. Furthermore, in response
to a tremendous number of fan requests, BioWare has included the
option of character romances. Some of the NPCs develop affections
for your character, along with all the joys and sorrows that normally
accompany such. You'll be playing this one for a long, long time.
(Note: Parents may wish to monitor their child's Baldur's Gate II
playing experience. Certain points in the game make strong sexual
allusions, and I believe the game received a rating of M in Australia.
I find it odd that the rating on the box never mentioned this anywhere.
That's the censors for you!)
Graphics:
Baldur's
Gate II defies the recent gaming trend of using complicated 3D
engines and polygon rendering, instead choosing to remain with
2D backgrounds and sprites. Regardless of this, Baldur's Gate
II's graphics are lush, well detailed and breathtaking in certain
areas. Some of the finer points may initially escape the player's
notice: it is not until you stand in the Promenade, in front of
the gurgling fountain, watching birds fly overhead while peasants
go about their daily business that you truly appreciate what has
been accomplished.
3D accelerator card owners benefit from owning their vaunted bits
of technology: having one will enable flashier spell effects,
more detailed shadows and translucencies for characters and monsters
alike, but those without the benefit of advanced graphics cards
will not be dissatisfied with what they have either.
Although Baldur's Gate II uses many of the old sprites from earlier
games such as Baldur's Gate and Icewind Dale, several new character
avatars (the little player representation you see running around
on the screen) have been included for the gnome and half-orc as
well as for the new character classes. And of course there are
hundreds of new monsters to delight and terrify the player as
they make their way through the world. The increased resolution
allowed BioWare to cram a lot more into the screen, too, allowing
for inclusion of larger, more terrifying monsters such as giants
and dragons. (Conversely though, the avatars on screen are smaller,
which doesn't allow the same sort of closeness felt in The Sims,
or Planescape: Torment.)
Players of the first Baldur's Gate will notice a marked difference
in the style of the character portraits between the two games.
Baldur's Gate II's characters are more focused, allowing one to
see many minute details, including scars and eye color. While
there have been few new portraits included for player use, players
are always welcome to find their own portraits on the web and
integrate them into the game.
Sound/Music:
The
music in Baldur's Gate II does its predecessor proud, with the
same level of atmosphere and feeling. Combined with the graphics,
this helps to draw the player further into the world. One new
addition I liked tremendously was the inclusion of character theme
music. Sadly, not all the new characters had their own music,
and it seems to be restricted to those characters who develop
romances with your character.
Sound effects have been vastly improved upon from the first game,
allowing players to hear the clang of sword on shield, growls
and hisses from monsters and running water and wind. Old fans
will hear enough of the previous game's sound effects to experience
nostalgia for the original title.
The most welcome new sounds are the voices of the new characters.
BioWare has combined serious dialogue with just enough silly quotes
and verses tossed in to make it a thoroughly enjoyable experience.
Certain characters (whose names I won't mention here) are definitely
a laugh to listen to. The main villain's voice sounds rather lackluster,
but I believe this was the style of his character rather than
poor voice acting. My only major disappointment was that BioWare
removed the annoyed speech for NPCs in Baldur's Gate II. For those
not familiar with the first game, the sound sets for NPCs included
.wav files that would play when they were expressing frustration
or annoyance. Perhaps they ran out of ideas for what each one
might say?
Gameplay:
The
style of game play in Baldur's Gate II has not changed much from
Baldur's Gate, although it has incorporated many new features
from games such as Icewind Dale. As with its predecessor, Baldur's
Gate II allows the player to go nearly anywhere in the world (with
a few exceptions for plot reasons), allowing for lengthy exploration
and many hours of questing. The game is divided into several chapters,
each marking significant changes and developments in the story.
The cut scenes and movies, so prevalent in games these days, seem
somewhat lacking in Baldur's Gate II, although this by no means
detracts from the enjoyment of the game.
Fans of Baldur's Gate will feel right at home in the new interface,
although if you're a efficiency purist like me, you'll be disgusted
at all the wasted bar space on the sides of the screen. I still
think they could have allowed for another one or two characters.
Your current party or group of characters is located on the right
side of the screen, while commands for the selected character
are along the bottom of the screen, as well as whatever quick
items they are currently holding. The left bar holds all the buttons
for major functions in the game, such as your inventory, journal,
spell books and options. The presence of customizable hotkeys
allows players to play the game in whatever style suits them best.
Baldur's Gate II has a very comprehensive tutorial that introduces
new players to the game world as well. Fans of the first game
will no doubt be surprised (pleasantly or otherwise) to see some
familiar faces here. The tutorial covers all basic functions of
the game including inventory control, preparing magic and combat.
During load and save screens, the game also comes up with small
tips and hints (and the occasional wisecrack) for the game.
One very important thing to remember about Baldur's Gate II is
that it is a role-playing game. Characters in Baldur's Gate II
have their own intentions and motivations, and may not necessarily
agree with the choices you make or even like you at all. Actions
taken in the early game can come back to haunt one at a later
date. People who want to play evil characters will be delighted
in that there is a (semi) evil path for players to take. Let it
be said, however, that no action comes without consequence.
Enjoyment:
Although
Baldur's Gate II is a story-based game, this is one that you'll
play again and again simply to try out new combinations, characters
and strategies. There are numerous quests one can do, which will
make for many more hours of play. I tended to receive quests faster
than I could do them. No kidding! Even more appealing is that
there are often different ways to complete the various quests,
such as talking a guard into letting you all free, bribing him
with a fist of gold or just using the good old stick on him.
Having different characters in your party can also change a quest
dramatically, with NPCs (non-player characters) offering special
advice or even engendering a different outcome altogether. Of
course, some of these quests are sponsored by the characters themselves,
and offer rewards for completion.
There are also a lot of new items and spells to play around with
(more than 170 in the case of spells, I believe). Coupled with
the fact that nearly all of the old items from the previous game
make a reappearance, there should be more than enough for even
the most avaricious mercenary to get their hands on.
Multiplayer:
Let's
just face facts: Baldur's Gate II is not meant for multiplayer.
In my opinion, the true beauty of the game comes from the many
interactions between your character and the NPCs. For one to dump
all the NPCs and replace them with one's own, or those of a friend,
means missing out on a lot.
That said, multiplayer Baldur's Gate II seems to be a lot more
stable than it was in the first game. The emphasis is still on
cooperation and teamwork, since the storyline does not change
in the slightest, although players who want to have their characters
engage in 'Who's the best?' can easily do so.
For those wishing to play a multiplayer game in the Baldur's Gate
style, I heartily recommend the game Icewind Dale, also released
by Interplay not long before Baldur's Gate II.
Overall
Impression:
In
my opinion, Baldur's Gate II should receive the award for best
RPG of 2000. Swords, sorcery, gold, dragons and romance! What
more could you want?
Marketing
Efforts Towards Women:
BioWare
seem to have been fairly considerate of both their male and female
players, in that none of the quests are restricted based on gender.
Clothing, while certainly fantastic enough, doesn't cross over
into skimpy. (And as many of the romances prove, fashionable attire
has nothing on a good personality.)
Female players will probably be disappointed that there is only
one male NPC with whom to start a romance interest, as compared
to three for male players. (The fact that the romances were written
by males might have something to do with it. Take heed, BioWare!)
Responses from females seem to be fairly mixed regarding the love
interest as well, with some women loving him and others wishing
he would just lie down and die. (A few even think he's gay. Hmmm…)
Hint Books & Demos:
In
the market for a great cheat book? We highly recommend Versus
Books Official Perfect Guide. Usually ships within 24 hours.
If you are considering downloading the BG2 demo before you buy
the game, you might want to check out this
link before you do so.
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