Published by Blizzard Entertainment & Blizzard North
Reviewed by Chariss
on 7/14/00
Article
Discussion Forum
First
Impressions:
What
does a hard core Diablo addict think when they initially start up
Diablo II? Besides the typical "It's about time it came out!" reaction,
many have extremely high expectations. I was one of those who wanted
more of what I had already fallen in love with in the original,
and I got it in spades, along with a few surprises. The overall
look and feel is beyond Diablo and was definitely worth the three
plus year wait. The advancements in the gaming engine make coming
back a much more fulfilling experience than I had ever thought possible.
Once again Blizzard has done what few gaming developers can: revamp
what was already successful and make it better by leaps and bounds.
The first thing that shook me up a bit was the install. Very easy,
yet surprisingly robust in the amount of space it demands. Single
player only was almost 650 megs, while multiplayer only demands
just over 900 megs. For those who want an all around experience,
like me, you have to suck it up and accept the 1.55 gigs of lost
space on your hard drive for the full install with cinematic sequences
(I don't go for any pansy cd swapping in my gaming thank you). I
accepted this readily until I learned that I would still have to
have the D2 CD in my drive while playing the game. For 1.55 gigs,
I expected to be able to use my cd-rom for other things.
Once it was installed, I booted the puppy up and did something I
never did with the first Diablo. I started a single player game.
For those who have played on battle.net (Blizzard's free gaming
server) before, most knew the first few days were going to be a
nightmare of lag until Blizzard could get rid of the bugs. So, not
wanting to wait, I jumped right in to single player and began to
explore.
Graphics:
Since
I have two Voodoo3 3000 cards, I knew I would be seeing Diablo
II in all of its accelerated glory. For the purposes of reviewing,
however, I turned my card's acceleration off and used the game
options to go as low-res as possible. D2 was still amazing to
behold. The only time graphical texturing was obvious was when
I was underground within caves or chambers, which rely on shadowing
and tiling more. While the patchwork tiling was obvious among
the shadows, it did not detract from the game itself. In normal
resolution with acceleration turned off, the graphics were seamless
and beautiful. With acceleration turned on, D2 takes on an otherworldly
appearance. The subtleties of a flame, the ripples of rain falling
into a pool, the fluttering of a banner, become a sight to behold.
The small details are what make D2 stand out in all of its richness.
Blizzard obviously spent a great deal of time working out the
details so that every pixel is there for a reason and all work
wonderfully.
Sound/Music:
The
ordinal Diablo's music had the perfect blend of mystical, epic
and scary all rolled into one. D2 takes ten leaps forward, with
each piece of music truly furthering your quests along while building
tension in the right areas of the game. And for once I have to
say that I have not had the urge to turn it off after gaming for
a few hours. It truly becomes a part of the background and would
be sorely missed if turned off.
The NPCs have a much larger dialogue than ever before, with gossip
being a small fraction of what you want to hear. Each interactive
NPC helps further knowledge behind a quest in addition to their
narratives. Many give you helpful advice when you need it the
most.
Of course, the creatures each have their own death knells, along
with the sound of how they died. The pitter patter of rain falling
or the crash of thunder after lightning breaks help immerse you
further into the game. You can even chase clucking chickens around
the rogue's encampment. If you haven't chased a chicken yet do
try...it is one of the more hilarious tiny details that Blizzard
thankfully devoted its time to.
Gameplay:
The
lands to explore are massive! If you were used to the constrained
areas found in Diablo, you will be lost in Diablo II. The tab
key (automap) has never been more a friend than it is now. Because
of the size of maps, Blizzard listened to the gamers and put in
the much needed run function. Running is now the only way to travel
efficiently in the four lands. Though it is dependant on your
stamina (which drains as you run), you never really have to worry
that much since potions are always available to bring you back
up to 100%. If you do not have a potion handy you can always stop
and kick some demon arse while your stamina rejuvenates itself.
Gameplay is still relatively the same as Diablo, but with a few
new touches. Instead of continually clicking on a monster hit,
you can just click and hold. Your character will attack the creature
until it dies, then you can move onto the next one. Both left
and right mouse buttons are utilised now, allowing you to apply
different actions to each one. Perfect for those times when finding
those old hotkeys during the heat of battle means the difference
between life and death. Also, the game options are more configurable
than ever, with not only more robust sound and video configuration,
but also the ability to configure your own hotkeys for any and
all actions.
The interface is very similar to the old one, but there are a
few additions. Besides having the new right and left action indicators
and standard health and mana balls, you now have a stamina bar
and an experience bar to monitor. The extended attributes of gameplay
are now available through a mini panel within the interface, which
allows you access to the character, inventory, party menu, quest
log and skill tree screens plus automap, message log and game
menu with the click of a button. For those who are used to using
hotkeys, the old favourites are still there with the new features
like the skill tree or party menu having new hotkeys you must
learn. The potion belt has been revamped a bit with only four
potions showing. Once one is used, if you have a belt that holds
more than four, the potion above it will drop down into place
giving a gamer only four keys to use for potions instead of the
cumbersome eight we were previously forced to use.
Despite my original skepticism, the new classes are not just upgrades
from those found in Diablo. Each class is distinct, with different
skills available only to that particular class. Where once you
had a warrior, sorcerer, and rogue who could pretty much use the
same items and learn the same spells (just with varying degrees
of skill) now you have the individually specialised skills of
the barbarian, amazon, necromancer, paladin, and sorceress. Gone
are the days where a warrior could use chain lightning (albeit
a lower skilled variety than the rogue and sorcerer) to help him
clear out one of the levels of hell. Now only the sorceress can
summon chain lightning. There is so much to work with now that
every player can truly create a uniquely specialised character.
The time of reading every book as often as you can until you cannot
read it anymore is gone. Now you must carefully weigh your decisions
on which skill you wish to nurture and which you will drop by
the wayside. Every level gained, once you have accumulated a certain
amount of experience, not only gives you the old five points for
either strength, dexterity, vitality or energy (once magic). Now
you also gain one skill point to apply to any skill available
to your class. Choosing where you will use that skill point becomes
a major decision and one that can be kept for later contemplation.
Saving skill points (by not using them immediately) can sometimes
be a good move allowing you to use the points on higher-level
skills not available to you until you reach the higher levels
of experience.
The newest feature of D2 that brings it out of the dark ages is
the trading option. Not only can you trade with the NPCs (non-playing
characters), but trading with fellow gamers takes on a new meaning.
Where once you took a chance by trading with someone and taking
what they dropped on the ground (not knowing whether it was hacked
or not), now you can trade directly with a character on a specialised
inventory screen. Both gamers place items they want to trade in
their respective screens (which allows the other to check out
stats and what not), and neither gets the other's item(s) until
both parties are satisfied. This can be done via finding gamers
within the trading post on battle.net's chat or the game itself.
Since all realm characters are kept on Blizzard's own servers
instead of the gamer's hard drive, you can be assured now of receiving
only legit items. The only drawback to the trading is when playing
in the open format where hacking can, and more than likely will,
happen. But at least open characters are marked as such, so there
is little danger if one only trades with other realm gamers or
those open gamers they truly trust from past experience.
Another difference is that now every NPC that trades regenerates
new items each time you leave the town core and venture out into
the wilds of whatever land yo are in. Alas, gone are the days
when Griswold had the same items in his stock unless you started
a new game, so saving up for that Godly Plate of Whale Gris might
have had is no longer an option. But the chances of finding what
you want are better than they ever were before due to the amount
of NPCs that do trade items. Also, some NPCs now have a gamble
option that allows you to buy unidentified items for a price.
You take the gamble on whether that item turns out to be the goldmine
you wanted or the dud you should have never spent 12,000 gold
on.
Items themselves are still available in their regular, magical,
and unique formats along with three new attributes: socketed,
set and rare items. They are designated by the name colours grey,
green, and yellow. Set items are unique and part of a whole, each
piece having attributes unique to it. When combined with the rest
of the set, however, these items bring even more magical attributes
to your character. Rare items are more powerful than magical items
and are thus more highly prized. Socketed items allow you place
gems (a new addition to the gameplay) in the sockets, giving a
common item magical abilities denoted by the gem. Gems can be
found on monsters or gem shrines and run in the five varieties:
chipped, flawed, normal, flawless, and perfect. The higher quality
gem, the greater magical attributes it will apply to your item.
This addition gave this gamer a headache when trying to decide
whether to use a socketed item or not and which gems to use with
which item.
So, once you have a perfect set of armour and weapons for later
use at a higher level, what do you do with it? Why, you store
it in your stash chest! One of the more welcomed aspects of D2,
the stash chest, allows a player to hold even more than they could
before. Of course it is never enough, but the chest allows you
to hold as many items as will fit a 5x5 area, along with 100,000
pieces of gold. So for those pack rats out there, you no longer
have to drop your items in town when you go hunting for even better
items. Just cache it before leaving town! Horadrim's cube in Act
II adds even more storage space to your inventory.
As for the quests? They are no longer a minor part of gaming within
Diablo's realm but are now the major focus. Moving through the
lands is not possible unless all the quests are accomplished,
and each quest is seamlessly sown into the fabric of the game.
Whether you are finding pieces of a Horadrim's staff or taking
on one of the Three Sins themselves, each quest must be completed
and is an achievement in itself. Gone are the days when you just
did a quick trip into Hell to kill some time in between chatting.
Enjoyment:
Beyond
the nail biting, heart thumping and crying cause you have just
lost 9736 gold pieces when you died, D2 is truly an enjoyable
game to play. Really. Yes, some of the quests are extremely difficult.
Yes, sometimes the lag on battle.net can drive a gamer nuts. Yes,
it is a boy's world that this gal is playing in. Yet in spite
of those small issues, I highly recommend this game because I
enjoy playing it so much. And not just because I was a fan of
the first Diablo but because I am a fan of second. This is one
game that has lived up to the hype and is as much fun to play
as any game I have ever found. Besides that, it is more addictive
than caffeine and cigarettes combined. If a gamer can lose 6 hours
playing Diablo II and not even notice, that has got to mean something.
If you don't believe me, I personally know of about 40 or so gamers
who will back me up on this fact.
Multiplayer:
Blizzard
was the first major game developer to support free online gaming
for their products. Battle.net has had its drawbacks (lag due
to the overwhelming amount of people gaming and chatting at one
time) and its triumphs. Many of its triumphs are still available
along with a few new drawbacks. Chatting has taken on a new look
in D2. Each gamer is now represented by what their character looks
like in the game at the bottom of the chatting screen. This can
be fun to see at first, as there is such an assortment of items
to mix and match, but can become very tiring after a while when
you have to scroll through the bulky characters to find the person
you want instead of the streamlined names you used to scroll through.
Another improvement that will make many people happy is the ability
to take your single player character and play it on battle.net
in the open format. If the servers are too laggy just play in
single until everyone goes to bed. Then jump on battle.net and
game with insomniacs like yourself. If you don't want to do multi
you can always take your open character and play in the single
format. Hence a gamer doesn't have to rely on Blizzard's servers
anymore if you want to just play when you want without any problems.
Of course, you can't use your character in the realm format but
many don't want to be bound by a realm anyway and are happier
being open.
The major upgrade, and disappointment for some, is the realm format.
Though playing in a realm is now the safest way to game (due to
hacking being next to impossible...though I never say never),
you are restricted to that realm. This can create problems for
gaming buddies from around the world. Unless you develop a character
within each realm, there will be friends you will not be able
to play with unless they have developed a character in the same
realm as you. This gives a lot of gamers twice, sometimes three
times, the amount of work developing characters so as to be able
to play with their friends. Many have embraced the open format
for this reason alone.
Overall
Impression:
As
I said before, I was a Diablo addict. Now that I have played D2
for a week, I can truly say my addiction has been transfered to
Diablo II. It has given a hack-and-slash game lover like me countless
hours of fun and will more than likely continue to give me the
same enjoyment for years to come. Don't scoff. I played Diablo
up to the day D2 came out, and this by far exceeds Diablo in all
aspects. Whether it is the superior gameplay, the new challenges
or just the fact that it's Diablo - bigger and better, I can't
say. What I can say is that for those of you who like to RPG yet
don't want to be bogged down with massive character development
along the lines of pencil and paper RPGing, Diablo II is the game
for you!
Marketing
Efforts Towards Women:
Now
remember, this is a genre that has been marketed towards boys
and men for decades. That being said, I can honestly say Blizzard
did take steps towards acknowledging woman gamers in that the
two female characters are as well rounded as their male counterparts.
Where the rogue was just the middle ground, between the sorcerer
and warrior, the amazon and sorceress are respectable characters
in their own rights. Both have their own strengths and weaknesses
to cultivate and discard, same as their male counterparts. The
NPCs are a good mix of male and female with many of the 'blacksmiths'
being female rather than the stereotypical male. Bravo! I say
on that front. All in all I truly believe it depends on what type
of gamer you are. Whether you are male or female it doesn't matter.
It is more about whether you like RPGs or not, and Blizzard has
catered to the RPGer in all of us.
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