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Grim
Fandango
Published By: LucasArts
Entertainment
Reviewed
by Circe
7/30/99
Article
Discussion Forum
First
Impressions:
For
those of you who have not read my reviews before, I am a
depressed Adventure game fanatic. Depressed because it has
been a *long while* since anyone has come out with a classic
Adventure game with breathtaking visuals and a "suck-me-in"
storyline. I am of the old school- a lover of the old infocom
text-based adventure games (original Zork, etc). So when
my sister came and told me that she knew of a new game that
I would *LOVE* with just my style storyline and made by
LucasArts to boot, I raced to my nearest CompUSA that very
day and bought it.
So
what is Grim Fandango all about? It is a mind-blowingly
creative game about the Land of the Dead. Your character,
Manny Calavera is a hard-luck travel agent working for the
Department of the Dead booking his customers (depending
on how virtuous their lives were) on deluxe transportation
to the ninth underworld (Land of Eternal Peace).
But
there is something afoot in the halls of the Department
of the Dead. You are beginning to suspect a conspiracy keeping
you away from good clients. And that in fact is your mission:
to figure out what the evil plot is, save the damsel in
distress, and get better clients.
Graphics:
The
graphics were remarkable. LucasArts website says it the
best: "A bizarre afterlife adventure -- a homage to
Mexican folklore with a film noir twist." It ran smoothy
and beautifully. The imagery was steeped in humor, from
seeing flying skeletons of birds to the highly imaginative
cast of characters. The scenery itself was very well rendered-
the artists truly captured the Mexican aura.
Sound:
The
voices were great! I really enjoyed them- perfect for the
characters they played... As far as music goes, the Mexican
theme on the street was my favorite-
it really creates a mood for the game.
Gameplay:
The
storyline was good, I got quite a few laughs out of it.
The story was very original. The gameplay itself had some
rather irritating elements to it.
First,
I could NOT USE A MOUSE. This bugged me a LOT. I had to
use a keyboard the whole time and it was very clumsy.
Second,
the game notifies you of objects your character can interact
with in the game by the motion of the character's head.
If he turns to look at it, you can interact with it. I felt
as if this was limiting- You have to pay careful attention
to every nuance of your character's head precisely to know
what you can do in the game.
Inventory
was also clumsy because there was no inventory screen. You
had to pull items out of your vest and scroll through them
all to pick the item you want. I found this frustrating.
In
general, I felt like I had much less control playing the
game due to these restrictions.
The
puzzles were moderate in difficulty and original (not your
standard fare)
Enjoyment:
Overall,
I was pleased with the game. It was fun to play when I wasn't
clumsily bumping into walls and cursing over trying to remember
which key to press.
The
creativity of the storyline, the characters, the Mexican
feel of the environment is what I will remember the most-
and so I suspect will you.
Multiplayer:
N/A
Overall
Impression:
This
is a really nice looking, fun game. It could have been perfect
if they fixed the navigational controls of the game and
allowed people to use a mouse.
Marketing
Efforts Towards Women:
In
my opinion, they marketed this fairly neutrally. There are
two female characters in the game: one is an quick-witted,
undercover secretary with a secret life and the other is
a virtuous "damsel in distress".
Cheats,
Hints & URLs:
In
the market for a great cheat book? We highly recommend Prima's
Official Strategy Guide. Usually ships within 24 hours.
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