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Might
& Magic VII: For Blood and Honor
Published By: 3DO
Reviewed
by _fo0k
7/30/99
Article
Discussion Forum
First
Impressions:
When
I first loaded this RPG into my system, I was immediately
ready to take it right back off. I'm a hardcore RPG'er from
the old school, and have been playing lots of Quake 3 test
of late. Let's just say that visually I was not too impressed.
The
premise is pretty straight forward for this style of game.
You start with character creation from a choice of 9 different
classes and 4 races. The manual does a pretty poor job of
explaining the skills system to a newcomer to the M&M series.
There are a LOT of numbers to play with and I felt as though
I was just tossed right into the thick of it with little
idea of what sort of effects my decisions would really have
on my poor group. I ran around on the island for a while
(the first adventure) and was pretty quickly bored. I had
to set this title aside for a good week or so before I picked
it back up to give it a second chance.
Graphics:
Cutting
edge visuals circa Duke Nukem 3d. We are talking poor quality
here. As I understand it, this is the first Might and Magic
game to use "3d graphics" (they aren't really 3d, but 2.5
d) and they need to hire some new artists. The 2d character
inventory screen shows a complete image of your character,
which you can add armor and weapons to. The pictures are
very poor. They look hand drawn (one arm significantly longer
than the other, this sort of thing). DO NOT think twice
about buying this title if you need flash.
Sound:
I'll
give them just slightly below average here. The sound effects
are acceptable, but the voices of people are bitterly annoying.
All of the women characters sound like valley girls, wimps,
or prostitutes, and the male voices aren't much better.
Gameplay:
This
is a more subjective topic than the others. In my first
Might and Magic group, I didn't much like the interface.
It has a real time mode (for wandering and exploring the
world) and a turn based combat mode, which you have to initiate.
Very annoying at first, but once I figured it out, I actually
really liked it. Under most circumstances, I have found
real time combat to be disadvantageous to my survival, because
enemy creatures get more attacks per round than in turn
based mode. However, using my first person shooter talents,
I was able to slay the
dragon on the island with a group of first level characters!
I used the circle strafe technique, and armed each character
with bows. This took 45 minutes of dodging fireballs and
pummeling the creature with arrows before it finally died,
and gave up some very nice gear. I don't think the game
intended a group of new adventurers being able to kill the
dragon this way, but persistance and a bit of manual dexterity
can do the trick.
The
gaming system itself is what I liked most about the game.
Skills are grouped into schools. Each character class has
a number of limits on advancement in the various skills,
which balances out the party pretty well. There really is
quite a bit of distinction between different class characters
at very high levels. It also adds to the replay value for
those who REALLY enjoy this game ("Hrmn, let's see if putting
in a Monk to do the Thief's work will make much difference!")
The magic and skill system impressed me. This game system
is the sort that you will either love or hate. I tend towards
the former... when I started my second group, I had a much
better idea of how I needed to balance my party and all
of the loose ends started making sense.
Enjoyment:
The
quests, game system, and character diversity is good enough
that I actually enjoyed this game quite a bit, once I gave
it a second chance. There is too much frustrating backtracking,
trying to find a missing puzzle piece, but the combat is
fun and watching the characters get more skill points always
makes the time spent worthwhile.
Multiplayer:
Zilch,
Zero, none. It would be hard to make multiplayer really
work in this interface. It works fine as a single player
game.
Overall
Impression:
If
only they could have given this thing good visuals and fixed
the voices, they might have broken this out of the "hardcore"
rpg group and gotten a bit more mass appeal. I love this
kind of game, but many won't. Don't let the pretty box fool
you, this game looks pretty pitiful visually when compared
to other new rpgs. The meat and potatoes is in the world
they've created and the gaming system they are using. Good
stuff. Not too complex for a regular rpg player. They definitely
need to hire someone else to write the manuals. In summary,
you probably won't want to buy this game unless you are
already a pretty big rpg fan. If you are really into rpg's,
you'll see this as one of the better ones.
Marketing
Efforts Towards Women:
None
that I saw. This is definitely geared at the teen male demographic.
When struck in combat, my female characters would usually
say "It's just a cut, but I need it fixed!" or some other
similarly non-heroic statement. Where's my Red Sonja?
Cheats,
Hints & URLs:
In
the market for a great cheat book? We highly recommend Might
and Magic VII: For Blood and Honor: Prima's Official Strategy
Guide. Usually ships within 24 hours.
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