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Score Scale:
10 - Awesome
9 - Excellent
8 - Very Good
7 - Good
6 - Above Average
5 - Average
4 - Below Average
3 - Unsatisfactory
2 - Poor
1 - Very Poor
0 - Disaster





PLAYSTATION

Published by Square Electronic Arts L.L.C.
Reviewed by IceVic on 8/23/00

Article Discussion Forum

First Impressions:

Not too long ago, I believed that PC was the ultimate gaming platform and all console games were merely a "watered-down" type of entertainment one can have. I used to think, "Come on; a little box that can compare to the power of my PC?" Not only that, I also tended to think of console characters as stereotypes; like damsel-in-stress for women, and big, macho, silent samurai type of guys being heroes (Final Fantasy VIII). All of that changed after WG member La Loba showed me the light, and introduced me to a console game call Parasite Eve and its main character, Aya Brea. I was soon sucked into the world of Parasite Eve and became emotionally attached to Aya. Shortly after, I was converted to playing console games and became a "multi-platform" gamer, as you would say.

My first impression of this game is very good. Aya is a New York City police officer and the story begins when she goes to an opera performance with her date. During the height performance, most of the audiences suddenly burst into flames, and Aya is the only person who is not affected by the strange energy emitted from the lead opera singer. Acting on her police instinct, Aya immediately goes after Melissa, the singer…the story goes from there. The game's real-time combat system is great and allows for many strategist decisions in battle. Some weapons have limited range; you can initiate an attack when the enemy is heading your way, then have your weapon ready by time it enters your field of fire. Players can also use the tranquilizer rounds to create roadblocks by stunning certain creatures, thus blocking its friends from reaching you. The CG rendered cut scenes all look very smooth, but my Bleem! ™ can't handle gamma too well, and they ended up looking too bright. Maybe playing on a true PlayStation can solve that problem.

Graphics:

Parasite Eve's graphics are quite good. Even though I run the game at 1024x768 resolution on my PC, the original graphics are still quite efficient at delivering what is happening to your eyes. Aya's animation is very realistic and life-like, showing how much the graphic engine used could do. She can jump, climb, bend slightly backward, wave her hand, etc; the way she holds guns and clubs is very cop-like and professional too. Overall, Parasite Eve's graphics are similar to Resident Evil's, but the character animation and movement is more fluid and life-like than the Capcom production.

Sound/Music:

I have to complain about Parasite Eve's sound effects. The bass is too weak and there is too little speech in the game. Aya doesn't have a voice in the game, so I still don't know what she sounds like. In some areas of the game there is no background music or ambient noise other than Aya's footsteps. This is not acceptable. One night after playing the game I watched "Tomorrow Never Dies" on my PC, and the bass just blew me away. At that moment, I realized that the sound effects in Parasite Eve are just too weak, and that shouldn't happen.

Gameplay:

Gameplay is the area in which Parasite Eve truly shines. All combat encounters are fast paced, and each monster has a unique attack pattern. Most of the combat encounters are random and happen when Aya walks into a trigger point during the "adventure mode." (WG member La Loba thinks that the lack of ability to see monsters in adventure-mode is an unrealistic disappointment.) In combat, whenever Aya chooses to attack, a dome-like half-sphere shows up with Aya in the middle. That dome is the effective range of your weapon (can be tweaked by spending Bonus Points earned by slaying baddies). If the target is hit in the outer sphere, the weapon's damage decreases, but it does bonus damage when fired up-close.

Different types of effects can be added from one weapon to another. If you like the 'tranquilize" effect on a new grenade launcher you've just found and want to have it on your favorite handgun, just find a tool and add it to your favorite toy. Other than real-life weaponry, Aya also has innate power that can be released as magic attacks. She can heal herself, shoot energy, cure poison and other undesirable effects, and even turn into a powerful angelic form that can do tremendous damage to her enemy (the origin of her power is related to the storyline). In adventure mode, Aya simply walks around the area finding clues about the recent bizarre flame attacks in New York City and why she is immune to the effects that can kill a regular person easily.

Enjoyment:

Despite the music hobbyist-like sound quality and the stereotyped New Yorker image (especially in Aya's partner Daniel who is animated, arms waving, rude, loud, impatient) and too many "Why did that happen? What are you doing? What do you mean?" type of conversations, Parasite Eve still delivers addictive game-play and lots of enjoyment.

Multiplayer:

N/A There can be only one Aya Brea. : )

Overall Impression:

The storyline's concept is very original and has great potential, but Square Soft over-powered the villain a little bit too much (creatures that can shoot down jets, bounce off missiles, even burn warships). A more believable villain is much better than an egoistic one with too much power but still vulnerable to the heroine. Other than that, I had a blast playing Parasite Eve, and its combat system will keep me glued for weeks to come. Just don't expect me to like the storyline very much.

Marketing Efforts Towards Women:

Square EA has done a good job in marketing the game toward the female audiences. Both the main character and the villain are female, thus the game cover has only Aya and Eve's face shot. It is appropriately done and the artwork is quite nice. Aya is quite likeable and her body is very realistic with movements that emit power. She can definitely take care of herself in any combat situation with her special ability that can dish out about 1000 points of damage near the end game (40 is enough to kill most of the small creatures). Her action animations are very agile and looked quick-witted. Not only known as a combatant, Aya is also a humane cop. Usually she prefers to end things peacefully and she felt guilty and confused about her own identity as she discovers she is the only person that can survive that mysterious singer's energy attack without burst into flames. She is a hero and also a survivor.



PROS: Original "enemy within" story concept, very addictive and efficient combat system; main character is nicely portrayed and fun to play, nice mix of RPG elements and survival horror theme; quality cinematic cut-scenes; Using phones to "report" progress nicely does the game's saving system. Most of the locations are well rendered and true to their real world counterparts (the game's setting is in New York); weapons can be modified and customized.

CONS: Bad implementation on superb biological horror story concept; slightly stereotyped characters, some of them are too one-dimensional; military intervention seemed pointless and quite unrealistic in the game; most of the flaws are about the storyline though.

Total Rating - 8.0
Gameplay - 9.0
Enjoyment - 9.0
Graphics - 8.0
Sound/Music - 5.0
Multiplayer - n/a

Hardware: PC equipped with Bleem! ™ (beware of funky effects)



ESRB: Animated Violence, Mature Sexual Themes















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