

Dreamcast
Published by Sega
Reviewed by Chi Kong Lui of GameCritics
on 7/18/00
Article
Discussion Forum
First
Impressions:
Most
of today's games have become purveyors of the kind of obvious one-dimensional
manufactured sex appeal that makes for eye-grabbing magazine covers
and double-page print ads (i.e. Tomb Raider, Dead or Alive 2) but
contributes very little in terms of drama or tension to the game
itself. At least in Sega's latest music/rhythm genre release, Space
Channel 5, 'sexiness' isn't just gratuitous, it is something that
is integral to the very fabric of the gameplay.
Graphics:
Space
Channel 5 is a visual extravaganza that cleverly mixes full-motion
video, life-like 3-D animation, stunning dance choreography, and
catchy tunes. One thing that Space Channel 5 possesses that many
other games seem to lack these days is style. Vitality simply
radiates through every pixel of the game's stage and character
designs as well as its overall art direction. Parappa may have
delivered a wildly imaginative and child-like coloring book feel,
but Space Channel 5 is every bit its conceptual equal by creating
a wonderfully psychedelic outer space romp that's campy, trippy,
retro, and hilarious all at once.
Sound/Music:
Space
Channel 5 looks as good as it sounds. While the game focuses more
on dancing, the music is still top notch. The game often feels
like an extravagant Broadway musical with extremely addictive
tunes.
Gameplay:
Like
Ulala's persona, the backdrop story for Space Channel 5 is also
out-of-this-world. It goes something like this: in the future
(a campy, B-Movie-style interpretation), aliens -- who look like
a cross between the Teletubbies and the Pillsbury Dough Boy (and,
despite what you might think, Michael Jackson makes a cameo, but
is NOT one the aliens) -- have invaded earth and humans are being
reduced to mindless dancing slaves after being struck by alien
ray-guns. It's up to Ulala to take these aliens on, save the captured
humans, and break the scoop to her viewing audience.
Being that Ulala packs two John Woo-inspired pistols like most
of today's videogame heroines; you might be quick to assume her
methods of dispatching these alien invaders would be far more
masculine and menacing. In actuality, the game takes a strangely
hip and funkadelic Broadway musical tone and the actual gameplay
centers more on Ulala moving between sets and trying to out-dance
her opponents into submission rather than mindlessly blasting
away. This type of gameplay translates to the same kind of slaphappy
Simon-says rhythm and beat-matching action that was popularized
by Parappa the Rapper. Success is measured in the form of TV ratings
that rises and falters according to her (your) performance. A
minimum rating level must be exceeded in order to move onto the
next stage.
The major difference in gameplay between Parappa (as well as its
follow-up Um Jammer Lammy) and Space Channel 5 is that in the
former, the buttons you press and when to press them were clearly
defined by obvious on-screen visual cues that somewhat resemble
notes on a music sheet. The same does not hold true for Space
Channel 5. The controls may be strikingly simplistic, but with
no on-screen visual cues, player must rely on a combination of
memory, acute attention (paid to the oft busy on-screen action),
and careful listening to the background music and vocal gestures
that offer clues and directions. Unfortunately, the visual clutter
can often make your head spin and the squeaky high-pitched Alien
vocals aren't always clear. To top it off, making a mistake brings
on an annoying buzz noise that's sure to ruin any sense of timing
as well any hopes of salvaging the remainder of the steps. These
problems make Space Channel 5 far more difficult to master than
you would imagine and the frustration (especially for the rhythmically
challenged like myself) sets in surprisingly quick even when compared
to previous entries in the genre. Extensive practice is a must
and a great deal of patience also comes in handy.
Enjoyment:
Aside
from those obstacles, the game was, on the whole, enjoyable. It
was hard-fought, but after continuous practice, I was finally
able to excel and move on to the latter stages. Fans of music/rhythm
games like Parappa the Rapper and Bust a Groove, as well as everyone
else, may be surprised that Space Channel 5 is more stringent
than expected and is no walk in park in terms of its difficulty.
Without literal visual cues and some annoying quirks in the gameplay,
Space Channel 5 can be a rather difficult game to advance in,
but at the same time, highly rewarding. Those who consider themselves
rhythmically challenged or flat-out tone deaf may not appreciate
what the game offers. Still, the game has a great deal of personality
and a unique style to its presentation that make it worth the
price of admission.
Multiplayer:
N/A
Overall
Impression:
Slick
production values and upbeat music combined with challenging gameplay
makes Space Channel 5 a game that simply rocks -- or should I
say "rockets into outer space?"
Marketing
Efforts Towards Women:
Sega's
marketing effort of Space Channel 5 has been a mixed bag. While
print ads and television commercials have played it fairly straight,
the official web site opens with a page featuring Ulala coyly
(and immaturely) proclaiming "I always want you watching over
me."
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