
PLAYSTATION
Published by Square EA
Reviewed by Chi of GameCritics on 9/6/00
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First
Impressions:
Squaresoft
is a game company that gained a legion of fiercely loyal fans by
mainly producing role-playing games (RPGs) with dedicated precision
and unparalleled craftsmanship. If there were a book written on
console RPGs, Squaresoft would take up a large chunk of it. However,
their success has not been without consequences. As Squaresoft's
acclaim grew, so did their company. And while the company has remained
largely true to its roots, there are still obvious attempts (probably
motivated more by their Board of Directors than their creative directors)
to "broaden their appeal" by "diversifying" their line-up of software.
Such efforts have ranged the quality gamut from brilliant (Bushido
Blade) and decent (Eihander) to confused (Tobal No.1) and misguided
(Chocobo Racing). Of their latest flurry of releases, Threads of
Fate, a 3-D action adventure game represents another attempt at
trying to "branch out". Graphics:
If
there were any bright spots in Threads of Fate to speak of, it
would be the graphics and the portrayal of the characters. Resembling
something like a cross between Mario 64 and Legend of Zelda, the
look and style of graphics in Threads of Fate is very effective
and technically sound. Textures are simple and colors are bright.
The overall clean, cutesy, and light-style clearly accomplishes
what the art directors were shooting for. Outside of their competent
physical portrayal, each character also manages to brim with personality
that will make even the most jaded gamers smile a bit. I was also
surprised to see the level of commitment the game takes to resolve
each character's relationship at the end of the game. This is
a rarity amongst today's grossly inadequate endings.
Sound/Music:
When
it comes to sound, Squaresoft can seemingly do no wrong and Threads
of Fate is just another example. Expect orchestra-quality music
scores for the background music and robust sound effects to round
out the presentation.
Gameplay:
Threads
of Fate revolves around the exploits of its two protagonists:
Rue, a hero-type warrior with a mysterious past, and Princess
Mint, a spoiled and sheltered royal who plots revenge. Residing
in an ancient and mystical setting, both characters are on a quest
to recover a powerful relic for individual reasons. The most unique
concept that the game offers is that Rue and Mint are on different
interceding paths throughout their journey for the same goal and
players are given a choice to play as either character from the
start. Depending on that selection, the game plays differently
due to the varying skill set of each character (Rue can morph
into different monsters while Mint utilizes magic spells) and
the story unfolds according to the perspective of the chosen representative.
The play-life of the game is effectively doubled since players
can complete the game with one character and play through the
game again with the other.
Despite how great that may sound on paper, I'm sad to say that
the final results are only a slightly better than mediocre. At
its heart, Threads of Fate wants to achieve the kind of friendly
and approachable, yet epic and majestic feel that The Legend of
Zelda: Ocarina of Time so wonderfully conveyed. The problem is
that Threads of Fate is overly wrought with age-old conventions
in its joyless gameplay and their most-unique two-tiered feature
is a wash.
Threads of Fate may be presented entirely in real-time 3-D graphics,
but the game plays like an old 2-D platform game to a fault where
stages are predictably linear and there's always a boss enemy
waiting at the end. Environments aren't really explored as much
are they are walked through. That wouldn't be such a problem if
the basic hack 'n' slash, button mashing-style of combat had more
depth. Outside of figuring out which form to take or which spell
to use (usually a common sense, trial and error process), there
wasn't much technique or strategy. Without enemies and puzzles
posing more of a challenge, the game gets pretty dull and mindless
after a short awhile. What made matters worse, however, was the
flaky 'jump' button. Unresponsive at key moments, this flaw led
to plenty of mishaps on more obstacle-laden stages and annoyed
the heck out of me.
As to why the dual character approach fails; despite the choice
of two different characters, the gameplay remains largely unchanged
and unchallenging. There aren't any clever alternating timeline
effects like there are in Resident Evil 2. The story simply shifts
its focus to the selected character with script changes and minor
deviations rather than offering an entirely unique experience.
To its credit, the developers did include several stages unique
to each character, but it's hardly enough to justify the repetitiveness
of playing through the game twice. Also, the gravity of the story
seems to favor Rue and makes Mint's storyline seem more like an
after-thought tacked on later in production.
Enjoyment:
I
did not enjoy playing through Threads of Fate. The flaky jump
button drove me to the brink of insanity a couple of times and
if that wasn't the case, I was struggling to stay awake through
most of the dull gameplay. I think most hardcore Squaresoft and
RPG fans will be disappointed that Threads of Fate is neither
rich in gameplay nor much of a challenge (intrepid gamers will
finish both sides of the game in record time). This game is best
suited for gamers looking for a simplistic gameplay experience
with some lighthearted and interesting characters or parents who
are looking for a kid-friendly action game. Threads of Fate is
profanity- and gore-free; making it an ideal choice for the young
ones.
Multiplayer:
N/A
Overall
Impression:
Those
two positives that I mentioned, the graphics and likable characters,
is still a long way from moving me to recommend this game. There
simply aren't any defining moments in the gameplay to make the
game stand out. Threads of Fate represents the kind of effort
made by a company (even if it's on a rare occasion for Squaresoft)
that is more concerned with its bottom line than an artistically
sound game.
Marketing
Efforts Towards Women:
If
there ever were videogame symbol for gender equality, it would
be Threads of Fate. The two characters, Rue and Mint, get equal
billing on all the promotional material and art. Rue gets the
better storyline, but Mint is the more boisterous personality.
The two characters are treated equally through out the game and
gamers are encouraged to play through both perspectives as well.
Its too bad that no matter which perspective gamers choose, the
gameplay is still pretty much mediocre.
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