
Published by Enix
America, Inc.
Reviewed by Kitt on 9/14/00
Article
Discussion Forum
First
Impressions:
After
choosing to watch the prologue, I was initially dismayed by the
voice of the young, silver-haired girl, Platina; too clueless-sounding
instead of innocent/naïve, and the 'dramatic pauses' sounded awkward
instead of dramatic. I thought that once again, bad voice acting
would drag another good video game down - but Platina's voice acting
was definitely the exception, not the rule. The rawness in Lucian's
voice as he holds Platina's limp body in the midst of the poisonous
field of Weeping Lilies drew me in - as did all of the stories of
the souls chosen to become Einherjar, Valkyrie's and Asgard's chosen
after-life warriors.
The story and world of Valkyrie Profile are loosely based upon Norse
mythology. The All-Father Odin and his retinue of Aesir gods (and
their Vanir enemies) reside in the heavens, known as Asgard, while
the mortals and the undead abominations that prey upon them reside
below in Midgard. Lenneth Valkyrie, the main heroine and newly reawakened
battle-maiden goddess is called before Odin and Freya to search
the lands of Midgard to find human warriors worthy of being raised
to Asgard - to become Einherjar. The end of the world, Ragnorok,
looms neigh and those recruited and trained by Valkyrie will decide
the battle's tide, but Lenneth has an unmentioned mission of her
own - to find out what and who she truly is.
Graphics:
2D
has never looked better on the Playstation. The gorgeous character
illustrations capture the attitude and personality of both humans
and gods alike. Lenneth Valkyrie's and her allies' pictures brim
with personality. The character artwork shown on the status screens
and conversational screens are some of the best and most detailed
that I've seen yet for Playstation. The CG backgrounds are filled
with amazing details - nightmarish towers constructed of human
bones and dragon's teeth, gothic cathedrals with sunlit stained-glass
windows, shadowed castles with streamers of silk and velvet flowing
across the walls. And Valkyrie herself leaps and slashes with
Alucard-like speed and grace through the land as she runs through
the halls of the undead. Her silvery braid and battle regalia
ripple fluidly as she slashes, slides, and leaps through dungeons.
During battle is where the graphics engine really shines. When
Lenneth Valkyrie summons forth the souls of the Einherjar who
make up her battle party, she unfurls her blue-white ethereal
wings to bring them into existence once again. The blurring and
lighting effects used for Valkyrie's wings and for the various
special attacks executed by the Einherjar are some of the best
eye candy I've seen for a long time. And without being nearly
as time-consuming as the Final Fantasy series' summonings.
The 3D elements present in the game are actually very subdued
and well, . . . plain. The world map that Valkyrie soars over
is an expanse of blue, green, brown, greenish-brown, and brownish-green
dotted by blue and red markers indicating a city to possibly recruit
from or a dungeon to explore. The 2D art is clearly the focus
of this title, and the 3D elements are simply there to present
the 2D.
Sound/Music:
With
some small exceptions, the voice acting is dead-on. The haughty
Artolian princess Jelanda sounds like a spoiled little princess;
the grizzled mercenary Arngrim sounds like an overconfident, battled
hardened warrior; and the rich merchant's son Belenus sounds like
a good man forced by destiny to do what he truly doesn't wish
to. Lenneth Valkyrie's voice acting deserves special mention;
her smooth, confident and mildly condescending voice befits a
goddess of her power and stature.
While being some of the best and most fitting voice acting I've
heard in any Playstation game, there are a few blemishes. As mentioned
above, Platina's voice really doesn't work well, and some of the
other voice actors, while sounding very good, go a little over-the-top
in an attempt to sound godly or sorrowful. The voice actors/actresses
from the Pokemon cartoon also sound good, but I can't help but
start thinking, "Valkyrie, I choose you!" The Pokemon voice actors/actresses
do well in their voiceovers, but I find their inclusion a little
jarring. For the most part, Enix of America deserves special commendation
for giving this often-neglected facet some high quality treatment.
The music and sound effects also do an excellent job of enhancing
and enriching the gameplay experience. The sad, gentle music-box-like
music that plays when Valkyrie concentrates upon a human soul
crying out is a fitting background to the sobs and sorrowful last
words uttered by the potential Einherjar. The sounds of battle,
of metal clanging against shields, of powerful spells being cast
- all click together perfectly. To really enjoy these sound effects,
make sure to have the setting on 'stereo' - this poor reviewer
only has a small monoaural TV to use, and the only opportunities
that I had to fully enjoy the music and sound was on a friend's
home theater system.
Gameplay:
The
unique battle/skills/traits system that developer Tri-Ace has
created is one of the most 'crisp' and streamlined systems I've
seen in an RPG. A more streamlined version of the system first
presented in the Star Ocean series, the skills/trait system makes
sense. The skills and traits have a visible effect on the character's
abilities and actions in battle, and make a real difference when
the character comes to a crucial point in the game - such as being
sent up to Asgard and judged by Freya. When a character has gained
enough experience to advance to the next level, they are also
rewarded with Capacity Points. These CP's may be spent on either
developing the characters' Skills (abilities used in battle, abilities
that enhance a character's stats, or abilities requested by Freya),
or towards developing that character's Traits - to be a better
person and a better hero (reducing negative traits like Stubborn
and Naïve; increasing positive traits like Brave and Sacrificing).
Only Einherjar with high Hero Values, which are based on Traits,
and with the Skills requested by Freya will the Asgard armies
overcome the Vanir.
Combat is turn-based, but not menu-driven, as most RPG's are.
Your party is laid out in a pattern similar to the four buttons
on the PSX controller (triangle, circle, x, and square), and each
character in your battle party corresponds to one of those buttons.
This clear layout makes it very easy to get absorbed in the semi-twitch
action of battle. Combo attacks can occur depending upon what
weapon your character has equipped - certain weapons allow you
to attack once, twice, or three times in succession - and combos
can occur when multiple characters attack the same target together.
When enough combo attacks occur consecutively, the words "Purify
Weird Soul" will flash on the screen, allowing you to execute
a Einherjar's special attack - some of the most delicious 2D eye-candy
I've seen for a while. For example, the pikewoman Aelia, who has
been blessed (cursed?) with the power of the Dragon Gem, will
shapeshift into a huge, screen-filling dragon who blasts the enemy
with a huge breath beam, ala Bahamut, for her special attack.
The swordsman, Jun, will execute what appears to be a 30-ish hit
combo on the enemy, disappearing and reappearing as he slashes
the enemy repeatedly from different directions.
At the time of this writing, I did not find any puzzle or opponent
too difficult - some puzzles involve clever usage of Valkyrie's
ability to create ice crystals - but none have seemed 'impossible'
yet. Also, there are no random battles to worry about if you do
find yourself fighting extremely tough enemies; all enemies are
visible while you explore the 2D dungeons, and can (usually) be
easily avoided by freezing them with ice crystals or simply jumping
over them. There are a few enemies that cannot be frozen or leapt
over in this manner, but if the Einherjar and Valkyrie are strong
enough and clever enough, the battle won't be impossible.
The gameplay is overall very fast-paced and easy to understand,
offering plenty for a die-hard RPG gamer to delve into. Valkyrie
Profile also presents plenty of replay value - three different
difficulty settings (Easy, Normal, Hard) and three different endings,
along with a multitude of characters to recruit and hundreds of
items to create and find.
There were only a few minor gameplay issues that I had with the
game. First was Valkyrie's jump; it can a little flaky at times,
especially if she's climbing a ladder ("What? If I'm holding a
direction on the ladder while pressing the jump button she won't
move? Ok, so I've gotta jump first, then steer?") Second was the
inability to determine what an artifact is or does unless it's
actually picked up and equipped. Logic would say that you don't
know what something does until you actually own it, but in Valkyrie
Profile, keeping an artifact that rightfully belongs to Odin will
cost you Evaluation Points (how 'good' you are in the eyes of
Odin). The only way that I could figure out whether an artifact
was worth keeping was by nabbing it, then taking the -5 evaluation
point loss, only to find out that the artifact was completely
worthless and not even worth Transmutating into another item.
Fortunately, save points are always nearby, so all I had to do
was load up my save just before picking up the artifacts.
Enjoyment:
I
haven't had a marathon gaming session (10+ hours in one sitting)
for years - that's how hooked I am on this game. I've relished
the stories of the Einherjar chosen by Valkyrie; most are tragic,
often poignant and captivating tales of broken promises, self-sacrifice,
and lost opportunities. Many of these stories strike a chord in
me - and could stir some emotions in any of us who've lost something
or someone we care about. Valkyrie herself is an interesting enigma
- why does she bear such a strong resemblence to Platina? What
is Freya keeping secret from Valkyrie? It's questions like these
that keep me glued to my controller.
I also like how you can find weapons/items, or create divine (i.e.
unbreakable) weapons/items, or even transmutate (transform/improve)
weapons/items. I've always been a sucker for copious quantities
of weapons, accessories and items, and have spent hours on this
game simply playing around with the 'Divine Item' and 'Transmutate'
options - I've created some pretty nifty equipment to kick ass
with! ^_^ The text and voiceovers in this game are also top of
the line. The individual personalities and accents of the characters
shine through their text and voices. I've been enthralled by the
stories told in Valkyrie Profile and have been immersed in the
world of Asgard/Midgard. A very, very enjoyable game overall.
Multiplayer:
n/a
Overall
Impression:
This
game is brimming with quality, and I've been mildly surprised
that there hasn't been more attention focused upon it - it's easily
on par with most of Squaresoft's latest PSX offerings. Valkyrie
Profile is a game that warms the heart of an old-school 2D RPG
player. This is an easy title to fall in love with, with the engrossing
stories of Valkyrie and her chosen Einherjar being woven together
and building up towards a (likely) amazing climax.
This is a very easy title to get into with its intricate and excellent
gameplay. I never felt that any section of the game was acting
as mere padding or filler - every moment and every action I took
actually meant something towards completing Valkyrie's mission.
This is one exceptional game.
Marketing
Efforts Towards Women:
Enix
America has done a very good job of presenting their title to
everyone, regardless of gender, in their magazine ads and on the
game's cover. The women in this game come from a range of backgrounds,
and while the majority of the female characters who join your
side are magic-users, they aren't the stereotypical RPG fireball-slinging
damsels. For example, Lorenta, one of the powerful sorceresses
who joins Valkyrie, is the headmistress and best teacher at the
Flenceberg Sorcery Academy. Yet Valkyrie and the other women who
can fight without magic do so and do it well. Lenneth Valkyrie
is an excellent, well-rounded fighter, as are the two or three
other women warriors.
The characters' clothing and armor is appropriate for battle,
although the female mages don't wear any armor to speak of, which
fits since they usually aren't attacked directly. The armor that
the female warriors wear isn't very revealing at all, and in reality
could be considered as acceptable protection from the rigors of
battle. The women in Valkyrie Profile are attractive, but in a
way that doesn't trivialize them as mere dolls.
Enix and tri-Ace have done well marketing this game to both genders
equally, instead of resorting to some of the more gender-biased
(i.e. immature) presentations of some other companies.
Cheats, Hints & URLs:
The timing of your attacks in battle actually makes a difference
in the amount of experience, the length of time until your attacks,
and the amount of treasure you might earn in battle. Juggling
an enemy with combination attacks can result in 'Magic Gems' which
increase the amount of experience earned from that battle, small
purple stones which reduce the delay until your next attack, and
a plethora of weapons and items that can be Transmutated into
other, more valuable treasures. So when equipping your party,
choose weapons which can hit 2 or 3 times, even if they are technically
weaker than other weapons.
Also, if you have the opportunity, grab the 'Emerald Necklace'
artifact, even though it rightfully should go to Odin. This invaluable
accessory will grant the wearer an additional 100 Capacity Points
per experience level gained. What I would do is simply keep an
eye on the experience levels of my party members, then equip one
with the Emerald Necklace, raise them to the next level with the
experience points held in the 'Exp. Orb' on the Party screen,
then de-equip it and place it on the next person to repeat the
process. This allows you to max out the Einherjar's Skills and
Traits, making them excellent candidates for Valhalla.
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