Contribute!
Are you an enthusiastic, fire-in-the-belly writer who would love nothing
more than to write juicy editorials and off-the-wall articles for a fast-paced,
ultra-cool website? If this sounds like *YOU*, drop
us a line. We would love to hear from you!
Score Scale:
10 - Awesome
9 - Excellent
8 - Very Good
7 - Good
6 - Above Average
5 - Average
4 - Below Average
3 - Unsatisfactory
2 - Poor
1 - Very Poor
0 - Disaster
|
|
|
Vampire
The Masquerade: Redemption
Reviewed
by Jay
Tee on 7/7/00 Article
Discussion Forum
First
Impressions
Vampire
- The Masquerade: Redemption (V-tM:R) is modeled after the
familiar and well-loved pen-and-paper based White Wolf World
of Darkness RPGs. The name The Masquerade comes from the World
of Darkness system, which is comprised of a series of Gothic
horror games in which vampires, among other creatures, live
among humans and feed on them. Called the Kindred, these vampires
campaign actively to convince humans that such creatures do
not exist, so that they might live peacefully. Now, very few
PnP RPG games have been translated successfully into a PC
game, but one commendable effort that comes to mind is Baldur's
Gate, and even that was quite linear.
Much anticipation surrounded the release of Vampire because
of the minds behind the game: Nihilistic president and CEO
Ray Gresko, formally the lead programmer and designer of Dark
Forces and LucasArt's largely successful Jedi Knight, and
Rob Huebner, Nihilistic's VP, whose portfolio includes work
on sim-shooters Descent and Descent II. Perhaps the most intriguing
(and most advertised) feature of the game is its multiplayer
aspect, which sticks closest to one fundamental element of
PnP RPGs: the element of unpredictability with the presence
of a human overseer who controls the NPCs and manages the
overall game, hence developing a relationship with the players.
This module, called the Storyteller, is the reason Vampire
got the amount of limelight it did. Another fascinating aspect
of Vampire is that while it starts in the 12th century (Shakespearean
speech and all), it ends in the 20th. That's right - you get
a chance to roam (part of) the streets of London and NYC in
all their polluted glory and feed off of prostitutes and hobos.
If this does not sound interesting, I do not know what does.
After
seeing all of the two-page-spread ads in PC Gamer and other
such periodicals, not to mention so many previews and pre-previews,
I must say the feeling of finally installing Vampire: The
Masquerade Redemption on my PC was glorious. A week later,
I find myself reminiscing and at the edge of my seat again
waiting for the Multiplayer component to come out.
Storyline
Meet the handsome and zealous Christof Romuald, a valiant
knight from the religious order of Swordbrethren from Christian
Crusaders in the 12th century. Wounded in the Barbarian wars
in Hungary, Christof finds himself in a monastery where a
lovely nun, Anezka, tends to him. He promptly falls in love
with her, but after a heart-wrenching confession, both realize
that to act on their feelings would be fatal. And to make
matters worse, the conversation is overheard by the tyrannical
Archbishop who casts Christof out into the streets to guard
the town by night when demonic monsters roam about freely.
Unknown to Christof, his prowess in chopping up monsters and
noble spirit are noticed by a mysterious lady in a veil, who
turns out to be Brujah. Christof, who has always been in his
religious faith, is embraced (made into a vampire) against
his will by the lady Brujah .
Waking
up in the presence of the Brujah (one of several vampire clans),
Christof is furious upon finding that he he has become one
of the monsters he used to hunt. In his narrow mind, feels
believes he is a hollow creature, undeserving of God's grace
and destined for hell. However, events unknown to Christof
are set in motion. Anezka, in a gallant (somewhat unrealistically
brave, for such a sweet, young thing) initiative, sets out
in search of a way to make Christof mortal again and promptly
goes missing. Guilt-ridden, Christof goes looking for her,
a journey that will take him 800 years from medieval Europe
to Modern Day NYC.
Gameplay
All of this sounds very exciting, I know, and it is. It is
also very complicated, even at a glance. There are rules in
Vampire, as in any other game, and you basically have to play
the role of a valiant and stubborn man of God who is at his
wit's end with his current situation. And you have to play
it with balance.
With the help of comrade Wilhelm, you learn the basic traits
of a vampire, but you are supposed to hate every moment of
it. Without practicing the simple act of feeding off townsfolk
walking about on the street, you die (vitae, which come in
the form of bottles of blood, are in short supply); however,
go overboard with the feeding, and you lose your humanity,
and Christof becomes a raging beast who is totally unplayable.
The console is intuitive, so you will not have any problems
understanding it. Spell (or discipline, rather) management
using the console is simple as well. However, controlling
your character may take some getting used to. Don't worry,
no Tomb Raider finger acrobatics necessary here - just your
mouse and a few hotkeys at your fingertips are needed. You
will not fall off narrow bridges or cliffs either.
One of my favorite aspects of the game is the disciplines,
which are basically traits that you have as a vampire. You
start off with the fundamentals of feeding, celerity (faster
walking/running), blood healing and such, but as you advance,
you acquire new disciplines. These are controlled in-game,
meaning you cannot choose what you want to learn, but you
can learn new skills that fall under the various disciplines,
which uses up points.
Every character has nine main attributes, which are broken
into physical, mental and social groups. In addition, the
RPG engine tracks items that are uniquely vampiric, such as
your blood level, indicating how much blood you have in your
system to utilize to heal yourself or to cast disciplines.
Your 'frenzy' level is also tracked, indicating how out of
control the vampiric 'beast' is becoming within the character.
A sort of 'berserk' can occur when you are low on blood or
in high stress situations.
The other important stat is humanity, which indicates how
well you are holding onto the remaining strands of your humanity.
This stat changes based on decisions made during conversations,
game play or puzzle solving, and it determines the ultimate
outcome of the story. Losing all of your humanity ends the
game, as you become nothing more than a bloodthirsty, slavering
beast.
Three complaints here:
1) Terrible AI: The single player mode gets quite difficult
toward the end. Sure, there are a few NPCs (max four) aiding
you on your quests (called a coterie) as your progress, but
micro-managing all of them in the heat of a battle gets quite
ridiculous. And the AI is, well, not very intelligent. For
example, many a time I had to fumble around to gain control
of Wilhelm, who tended to walk off gallantly into a mob of
monsters before I was ready. After a while, I turned off the
AI (small cheat used here) so that I could control my coterie
one by one, thus avoiding any instance in which they might
attack when I was half-dead. However, this affected the monsters
as well. Later, I resorted to turning the AI off, walking
into another room, then turning on the AI again, so the NPCs
would get stuck in the other room and not follow me around.
I defeated the purpose of having them around, but at that
point, I could not have cared less.
2) Predictable battle sequences: A few levels down and a big
boss, every time. And it is quite difficult too, as there
is gross imbalance between your coterie and the number of
monsters (who can also summon other monsters) in each big
battle.
3) How to save? For the first two days, I could not figure
out how to save my game, so I had no choice but to rely on
the autosave feature, which kicks in when you load a new screen.
This is frustrating because it saves over the same slot; hence,
you are overwriting the last autosaved game unintentionally.
Later on, I discovered that you can save by touching this
fleur-de-lis-plus-cross-looking thing next to your stash chest
in a 'safe house' present in each of the four towns in game.
Hence, if you want to call it a day or if you think you are
approaching some seriously damaging monsters that could kill
your gang and you, you would have to run back to the safe
house and touch the damned thing to save the game. If you
have the 'Walk the Abyss' discipline, you can just zap yourself
back there and save the game; otherwise, the other way to
save is to simply shuttle between levels to autosave. Better
still, type '~' and the console will pop out at the top; type
'ADDTHING SAVEANKH' or 'ADDTHING SAVECROSS' to spawn a save
point right in front of you.
4) Too linear: There have been questions as to whether Vampire,
in trying to make RPGing simple enough for those who have
little or no RPG experience, will not appeal to those who
are hardcore RPGers. Today, there is a lot of mix-and-match
in the RPG genre of games giving rise to 'sub-genres,' such
as Action-RPGs or Adventure-RPGs (Odium), which many seasoned
RPGers view as blasphemy to this time-honored genre. While
the premise of Vampire is excellent, and the quests are well-suited
to the storyline, the progress is exceedingly linear, which
takes all the fun out of role-playing. There is little, if
any, control you have over how a quest is solved. Not much
you can do changes the outcome of the story. I shall not spoil
it by telling you how many ways you can go (and only towards
the end), but I can tell you there are not many; in fact,
there are disappointingly few.
Entertainment Factor
To digitize a game with a legacy as rich as The Masquerade
is understandably difficult. After all, Nihilistic will be
judged by thousands of the game's PnP followers.
The entertainment
factor, as I like to call it, is not only in gameplay. Most
games (Soldier of Fortune being a fine example) provide facile
and haphazardly-produced cut scenes that make you squirm in
your seat with disgust. Corny dialogue and unrealistic 3D
performances will make your eyes water, either from laughter
or sorrow. But not Vampire. These guys deserve a PC game Oscar
for Best Cut Scenes, for performance, costume, screenplay
and set design.
According to Nihilistic, the game engine was designed specifically
for Vampire to provide elements essential to immersing the
audience into the story, and I must say they did a fine job.
You will notice excellent quality in atmospheric effects,
lighting and shadows, which all work to create a generally
moody feel. In addition to these elements, the engine includes
a decal system for things like dirt, blood, cracks, etc.,that
can be displayed on surfaces within the level. This means
shadows are created on the fly and based on each lighting
source available. So, as a character moves in the game, the
shadow will change and move according to the available lighting
sources. Eye candy is abundant in Vampire, and not only because
of its engine. For the characters, Nihilistic uses a 'softskin'
animation, which does away with any of the usual 'seams' on
polygonal characters in other 3D games. You can also see unique
faces on each character, something that must have taken the
guys at Nihilistic quite a bit of time and effort. The design
team has obviously put a lot of work into creating beautiful
textures that are extremely detailed for the game. I spent
the first 15 minutes just looking around Prague admiring the
walls and textures. And all of this on my Pentium II 450.
You need a good 3d card (my Riva TNT2 did fine) to experience
all of this, but believe me, you must.
If I have not said it before, the dialogue in Vampire is sterling.
Given that all of the 'thy's and 'thou's may be a little much
at first, the voice-acting, monster sounds and ambient music
(medieval and modern day) are simply marvelous.
Storyteller Mode
As I mentioned before, this is Vampire's most exciting
feature. Basically, for seasoned RPGers, you no longer have
to use physical character sheets and pens! Here is a game
that has incorporated a 'Dungeon Master' perspective (called
the Storyteller) that allows you to take control of the predefined
game worlds. Your friends are at your mercy while you manipulate
scenes, actors, objects, events and NPCs. As the omniscient
deity, you can hop from NPC to NPC, talk through them, act
through them, etc.
The Storyteller allows game management capabilities as well.
As with the PnP RPGs, the ST will be able to look over character
sheets before accepting players into the game and settle disputes
as well as limit problems like player killing if it causes
the game experience to break down. Still, the ST mode is only
for experienced RPGers, as you will have to create original
story lines. Those who have played Masquerade for some time
now would love this module. However, you will not need to
make any new levels, scripts, etc. According to Nihilistic,
an ST can choose to run a game that utilizes the built-in
locations or character sets to create a new story. The level
editing, scripting, etc. is for people who want to go that
extra mile and build whole new worlds. I have not used this
feature of the game yet, mainly because I do not know where
to start. The in-game help system is, well, virtually nonexistent
and I do not have many friends who have the time to sit down
for a 24-hour game. (I hope to change this soon.)
Nihilistic has announced it will be releasing a comprehensive
patch that includes the game's SDK, or tool set used to create
levels and objects. At press time, I have found three sources
of SDKs, all by third-party fan sites (themasquerade.org,
vampiretales.com,
vampire vault),
but if you read the disclaimers, they are unsupported, so
proceed with caution.
Women in Vampire
For the single player mode, you can only play Christof, so
there is no provision for female characters here. However,
there are quite a number of female characters in the multiplayer
game, but most of them are passive NPCs, i.e.. you will not
be able to recruit them. The principal female passive NPC
is Anezka, the sole reason and purpose of Christof's 800 year
journey, who plays a pristine nun at the start of the game,
and then…well, I don't want to spoil it, so I won't say anything
else about her. Then there is eCaterina die Wise, head of
the Brujah clan, who embraces Christof; and lastly, Lucretia,
a Setit priestess Christof has to battle at one point.
There are two female NPCs that will join you as you progress:
Serena, daughter of Garinol Cappadicius, head of the Cappadocian
clan and Lily, a Toreadorian prostitute you will encounter
on one of your quests in modern day London.
Tips, cheats, mods and more
There is quite a list of things in this area that I could
go on and on about, but here are three sites you can visit
to get quite a lot of stuff on Vampire:
1) http://bite.to/vampirevault
- a site dedicated to the game, but has nothing to do with
the vault network, mind you. Character skins, mods, tips and
cheats are all there. There is a downloadable SDK here but
I'm not sure if it's workable.
2) www.planetvampire.com/tutorials/mapping/beginnersguide/
- tutorials on mapping for the multiplayer mode
3) http://guides.ign.com/guides/11636/
- strat guide for the totally and not-so-totally clueless
Last Rites
Personally, I prefer this over Diablo II (which I have just
started to play), even though the storyline is linear. I cannot
pass an absolutely good or bad judgment on the game yet, because
I am more of a multiplayer person than singleplayer, but I
would give Vampire a score of 6.5 of 10 for its singleplayer
mode. And I have a feeling that when the official SDK is out,
the score will go up, as this module is definitely a breakthrough
for RPG gamers.
|
|
 |

PROS:
{Pros}
CONS:
{Cons}
Total
Rating - 6.5
Gameplay - {gameplay_score}
Enjoyment - {enjoy_score}
Graphics - {graphics_score}
Sound/Music - {sound_score}
Multiplayer - {multi_score}
System
requirements: PII 233, 64MB, Win 95/98, 3D Accelerator, 28.8
modem My machine: PII 450, 128MB, Win 98, Riva TNT2, 56K modem over
a PSTN line, from Malaysia in the Asia Pacific
ESRB:
Animated Blood, Animated
Violence






|

|