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X-Files
Published By: Fox
Interactive
Reviewed
by Circe
7/2/99
Article
Discussion Forum
First
Impressions:
I
am an X-File fanatic. The show quickly joined the short
list of TV-shows that are an institution in my family (right
under Star Trek Voyager). Family and friends gather once
a week to celebrate "X-Files night" cheering Scully
on and gazing longingly at Mulder with a gourmet meal balanced
on our laps.
I
first saw the X-Files game at E3 a little over a year ago
right before its big debut. Gillian Anderson was there promoting
the game and there was a line all the way from Atlanta to
Tennessee filled with people aching for her autograph. Now
*there*
is a female lead character I would have fun playing in a
game! Intelligent, Sexy, Cool-headed. Alas, I realized soon
on in the game that I was not going to play her at all and
that I was going to play some unknown agent Craig Willmore.
<sigh>
Graphics:
In
a nutshell, the game is fairly amusing. Fox Interactive
tried to make it seem as though you were actually maneuvering
through a made-for-TV X-Files episode- with a realistic,
video-driven interface.
This gave the game a spookiness about it- especially when
your character dies (ugh). The video was choppy at some
points and not of the best quality.
Sound:
The
actors were fairly decent as
far as voices go- the sounds were realistic (water, wind,
etc).
Gameplay:
Agent
Craig Willmore irritated me. He comes across as pompous
and unlikeable. He says some annoying things in an annoying
way. So much for relating to the character---
I
did, however, like the flexibility the game gave me as far
as turning the "Intuition Function" on and off.
That came in pretty useful. There is also another function
that allows you to toggle the difficulty of the action sequences.
What
was a little confusing about the navigation functions was
the use of a map interface on a Palm Pilot to go from location
to location in the game. Once at the location, the game
developers decided to use a hand to point in the direction
you could go
once you were at a place, and showed a lightning bolt to
tell you when you could interface with an object. You also
ran around with a cellular phone that would invariably give
you a busy signal or an answering machine unless you used
it at precidely the correct time in the game. Ifound that
frustrating.
An
interesting addition to the interface was the "Idea
Caching". When Agent Willmore has an idea, an image
of the idea comes up on the upper left part of the screen.
You can then drag and drop the ideas (as well as any other
objects in your inventory) onto other characters in the
game and see how they respond. Usually, it was with a sneering
"I don't want that".
Enjoyment:
I
did get caught up in this game (mainly because I wanted
to see if i would see Mulder and Scully in it at all). The
interface dampened my enjoyment a lot as did the set scenarios
that were predetermined in the game.
Multiplayer:
N/A
Overall
Impression:
Again,
it was a fairly amusing game that I think some people may
like. I would not recommend it for people who are not used
to dealing with tricky interfaces or set scenarios.
Marketing
Efforts Towards Women:
I
think the game would have been better if you got to choose
either Mulder or Scully to play. That would have been more
fun for me as a woman looking for cool female lead characters
to play.
One
thing I can mention is that Agent Willmore does ppartner
with a female police investigator during the game. I thought
that that was a good move on the part of Fox to include
a woman in the script. She too seemed calm, cool, collected,
and very business like. I liked her much more than I did
my own character.
Cheats,
Hints & URLs
In
the market for a great cheat book? We highly recommend Prima's
Official Strategy Guide. Usually ships within 24 hours.
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