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Of Steamworks and Magicks Obscura
Developer: Troika Games
Publisher: Sierra
When RPGs get nearly everything right
Reviewed by Vansau
on 6/15/04
Article
Discussion Forum
First Impressions:
I am a bad man.
Well… maybe not. My girlfriend a few years ago told
me that I wasn’t bad, just “delightfully wicked”.
It’s a phrase that I’ve since adopted whenever
I have to describe myself in job interviews. You see, I’m
actually one of those nice guys who happens to have a sarcastic
candy coating and a big vocabulary. Thus, when someone gets
on my bad side I use my acerbic wit to verbally eviscerate
them. The problem, though, is that verbal evisceration gets
dull after a while. I often find myself wanting to take my
wickedness one step further and am rather frustrated that
I cannot. Enter Arcanum in all of its glory
You see, Arcanum is one of those amazing RPGs which
someone can play through a hundred different times in a hundred
different ways. It was in development for over 3 years, and
Sierra was so confident that gamers would love Arcanum
that they were running comic book and magazine advertisements
over a year before its release.
Without usual chaotic/lawful personality types used in Dungeons
& Dragons styled games, players can make their characters
as good or evil as they want and can play through the game
completely in keeping with that. Naturally, I created a necromancer
who’d sold his soul to the devil and blew through the
world like a cyclone.
I was evil incarnate.
I was unstoppable.
And it was glorious.
But I digress. On to the review.
Graphics:
Ah, yes, the graphics. Well, let’s officially begin
the review with the game’s worst aspect. Arcanum’s
graphics were mediocre when it came out in 2001. Unlike a
good bottle of scotch, their quality has not improved with
age. The pre-rendered movies are actually pretty decent, especially
since they’re a few years old, but the gameplay imagery
itself leaves a lot to be desired. The fact that Troika is
composed of a lot of people who worked on Fallout and Fallout
2 is apparent from the design, it looks like the same graphics
engine for both games was used for this one as well. While
it looks infinitely better than the graphics in the first
Baldur’s Gate, Arcanum’s look
is nothing special to write home about. Consider this a blessing
in disguise: Arcanum will run on just about any system,
including most recent laptops.
Sound/Music:
One of the first things players will notice when they start
up the game is the sound quality. Granted, the sound effects
are rather minimal. Movement generates no sound, it’s
mainly created by combat and spell usage. However, what sound
effects do sound pretty nice.
Voice acting and music is where the game really distinguishes
itself. Arcanum has one of the most gorgeous soundtracks
I have ever heard, being almost entirely composed of real
stringed instruments. Not only that, but Sierra made it available
to download for free from the game’s official website,
listed below.
The voices of the main characters that join your party, as
well as the narration included in various parts of the game,
are astounding. Rino Ramado is especially noteworthy as Virgil,
your sidekick through the entire adventure. Ramado convincingly
portrays Virgil as brave, kind, uncertain of himself, and
more than a little lost in life. While strong writing is provided
for all the characters that players converse with, Ramado’s
performance makes Virgil all the more human.
Gameplay:
A lot of Arcanum’s missions involve players
exploring the enormous continent (named, conveniently enough,
Arcanum) and performing tasks for various characters.
While there are a fair number of dungeons to crawl through
and clean out, they don’t dominate the game. Instead,
the various quests are designed to teach players everything
there is to know about Arcanum: its history, its
conflicts, its religions… everything. The game slyly
uses this technique to immerse players in its reality. For
the most part, it’s pretty successful.
The setting, a Tolkienesque world that has suddenly undergone
an invasion of technology so advanced that it borders on magic
itself, provides one of the most intriguing gameplay devices
to appear in a game. Swords and sorcery are not the only way
to go complete the story. Instead, players also have the option
of studying over 8 disciplines of science, as well as doing
battle with firearms and science-enhanced weaponry. Finally,
roughly half the missions can be accomplished without any
violence whatsoever. Wit and intellect, for once, actually
matter. The nonlinear nature of the game allows for players
to do most of the missions in a variety of ways, many of which
contain only as much combat as the player desires.
Combat is the game’s other downfall. There is the option
to have it occur in either real time or as a turn-based event.
Make sure you select the turn-based version. Real time combat
is almost completely uncontrollable, and it quickly devolves
into a giant mess. Turn based combat, in turn, is a lot more
manageable, but you can’t control your other party members’
attacks and it occasionally freezes up.
Enjoyment:
For many gamers (OK… maybe just for me), it’s
fun to play the darker characters and act in ways that are
entirely different from themselves in real life. Should one
choose to play Arcanum as a villain, they will finally
find out what happens when the Good Guys can’t do jack.
Games are a lot of fun when they let you play the villain,
but they take on a whole new perspective when you are all
but unstoppable.
This is not to say that playing the game as a hero is any
less fun. I’m just obsessed with mega-villainy because
it’s the road less taken when it comes to epic storylines.
The game is much more enjoyable as a magic user or a melee
fighter because it’s a bit easier to play through that
way. Should you choose to play the game as a technologist,
you will have to scrounge quite a bit more for supplies, weapons,
and items to help create new inventions. Also, it’s
rather frustrating to ignore as many mystical items as there
are in the game because you can’t use them
Multiplayer:
Multiplayer in Arcanum is rather reminiscent of
Nihilistic Software’s Vampire: The Masquerade
game that came out at the same time. Both games had very ambitious
multiplayer setups, allowing for a skilled Game Master to
create stories filled with characters and quests as detailed
as they wanted to make them. Unfortunately, it’s a lot
more work to set up a campaign on a computer game when you
have to map everything out and write all the dialogue in advance,
so this is a function that is easily forgotten. Besides, if
you try to join a multiplayer game, no one else is online…
especially 3 years after the game’s release. Focus on
the single-player campaign; if you are intent on seeing almost
everything, you’ll be occupied for over 40 hours of
gameplay.
Overall Impression:
Arcanum is far from a perfect game, but it’s
still a rare gem. Anyone who is a serious RPG fan will probably
love this game, if for no other reason than to see an elf
toting around a flame thrower. If you’re a casual gamer
looking for some fun, Arcanum might be worth your
time, provided you can manage to get past the game’s
combat and visual issues.
Marketing Efforts Towards Women:
As games go, this is fairly female friendly without directly
marketing itself towards a female audience. There are some
very strong women characters who join your party throughout
the story, and players have the option of being either male
or female when they create their protagonist. Unlike a lot
of fantasy-settings, Arcanum doesn’t focus
on detailed character models and costumes that accent their
physical appearance. Instead, it is much more concerned with
a deep story and strong character development.
Web sites of interest:
http://arcanum.sierra.com/
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