|

Dynamic Duos Gaming Review
Reviewed by Fizgig and Cabal on 11/8/04
Publisher: NC Soft
Developer: Cryptic Studios
Article
Discussion Forum
We should begin by explaining that this review is written
by a couple that games together – geared both towards
other gamer duos (be they significant others or just friends)
and individual gamers.
Fizgig: As
a woman who has finally met someone to game with regularly,
I am convinced that couple gaming is a new phenomenon and
there will increasingly be a call for games that can be played
as a dynamic duo. While I will write the overall analysis
of the games we review, because we have very different backgrounds
and interests, at certain points he will also contribute his
own take on different aspects of the game as we discuss in
detail the gaming mechanics and enjoyment for duos that are
looking to play together.
First Impressions:
Fizgig: This
is my first experience with a Massive Mutli-player Online
Role Playing Game (MMORPG) and I have to admit, it has ruined
my beloved console games for me, at least for a little while.
Although I have been playing console games since I could hold
my Atari joystick, I avoided on-line role playing games for
many reasons (unfamiliar with online ettiquite, not sure if
I really like role playing) and was very pleasantly surprised
to find that not only do I love playing this game, but that
the game mechanics were intuitive and fun to use.
Cabal: This
MMO for me is one of many, I have played pencil and paper
games for years as well as computer and text-based MUD's (Multi-User
Domain's). I believe my first MMORPG was the beta for Ultima
Online. City of Heroes is a very nice change for me, as of
now there is no player versus player (PvP) which I am both
excited and terrified to see come about. Importantly, I must
say CoH has the BEST Customer/Developer support I have ever
had the privilege to have at my virtual side while I play.
Fizgig: In
City of Heroes you get to create your own hero to fight evil
in the city of Paragon. The first step in your character creation
is to choose her or his powers, origin, and overall look.
Just the character creation tool with CoH is leaps and bounds
beyond anything I’ve experienced before and many people
seem to spend more time creating characters than playing them.
First, you choose your origin, this explains the general
way in which you gained your super powers (Mutant, Science,
Technology, Natural, or Magic). When you make your character,
the most important decision you will make is their archetype.
There are currently five to choose from – the Blaster
(a ranged damage dealer that is defensively weak), the Scrapper
(a real melee fighter with decent defenses and massive damage
output), the Tanker (a shield to her or his team that dished
out very little damage but has massive defensive capabilities),
the Defender (a defensively moderate character that buffs
and heals the team), and the Controller (a defensively weak
but overall powerful character whose strength is in their
ability to manipulate crowds and can also heal and buff).
Within each archetype, you are able to choose two different
power sets, so for example you could be a katana/super reflexes
scrapper, an assault rifle/devices blaster, or an empathy/dark
miasma defender. There are over 45 different power sets to
choose from, most available to only certain archetypes. You
will also eventually get to choose from Power Pools that are
shared between all archetypes. These provide your movement
power (super-speed, teleportation, flying, or super-leap)
as well as additional fighting or buffing abilities (such
as invisibility or healing powers).
As you progress through the game, you build power and abilities
from the sets available to your archetype. Because Cabal and
I play together, we usually create teams that involve one
damage dealer and one healer/support character. I originally
thought I would prefer to play damage dealers but as we’ve
advanced in levels, I find playing a controller my favorite
because I find it more challenging becasue there are multiple
tasks to keep track of at once (my favorite character is an
Ice/Kinetics controller so I freeze a villain there, steal
the power from another across the room, heal Cabal's melee
fighter, then lay down an area of effect group control spell,
all within 10 seconds!). Your choice will probably be based
on your style of play though it is always fun playing a variety
of different archetypes to see how each of them work.
Next you choose your superhero’s gender, size, and
costume – be warned, this step can take the longest
(Cabal: and she does mean hours), even for those of us not
that interested in clothes and hair. While most clothing options
are fairly revealing, not all are and you can mix and match
hundreds of thousands of face, mask, hair, body, clothing,
boot/shoe types and colors which makes for hours of fun. When
creating a character you can choose her size (both height
and build) though there is a standard DD breast size that
I wish would have scaled with my female characters’
overall size. Despite this shortcoming, the character creation
tool lends itself to almost unlimited creativity. This means
that the thousands of other heroes playing all tend to have
unique stories, looks, and powers which also provides hours
of entertainment just looking at what other people have created.
Finally you will pick your original name and then proceed
to the tutorial that walks you through the basic steps of
general movement, fighting evil, managing and advancing your
powers, and meeting contacts to gather different missions.
Once you complete the tutorial and enter Paragon City you
are immediately immersed in a rich and complex world with
a detailed history that should make any comic buff happy.
Taking its cue from the traditional lore of comic books, you
will encounter heroes from the great Rikti War – an
invasion from the aliens known as the Rikti that destroyed
huge parts of the city. You will fight fallen heroes that
have begun using their powers for evil. You will see how the
factions of evil become more and more intertwined as they
increasingly attempt to destroy Paragon!
Graphics:
Fizgig: The
graphics of CoH is a mixed bag with some areas amazingly rich
and others depressingly flat. Overall, the feel of Paragon
City is one of a real bustling city under threat of constant
evil. Some of the textures and areas are breathtakingly beautiful.
There are large bodies of water in many parts of the city
and I have found them almost hypnotic on occasion. The power
activation graphics also range from ho-hum to dazzling. The
first time I did an area of effect ice block with my Controller
and froze 10 villains into huge, crackling, blue blocks of
ice I actually laughed out loud the look was so amazing.
Cabal: I on
the other hand find the graphics to be very good on the whole
and I find that the "flat" areas are specifically
made that way based on the neighborhood you’re in. The
graphic element I find the most exciting is the chance during
certain missions or story-arc's to get a temporary power which
includes a whole new graphic for your character or an added
element such as a "Nemesis Staff" that you pull
out and use to your hearts content...or until five real days
are up.
Fizgig: One
of the major shortcomings is the mission graphics –
many of the missions are in the exact same warehouse or office
setting with only the villains you fight changing. The developers
seem to be making an attempt to update these and over time
I would expect them to become more diverse. For now, the repetitive
graphics of some missions become a bore over time and I found
myself overly excited by even a small change in setting (such
as the addition of a huge, burning pink sofa in the lobby
of an office building).
Sound/Music:
Fizgig: The
sound effects of the powers are fabulous, almost too fabulous.
The protective bubbles I make with my force field Defender
can actually produce such a nauseating waa-waa sound that
is difficult to ignore. As you travel through city areas,
a short musical number will play that I sometimes find amusing
in that it suddenly appears from nowhere and reminds me of
the relative musical silence during the rest of the game.
Since most interaction is done through thought bubbles and
chat windows the lack of great music doesn’t detract
from the game play. In the city, there are cars passing with
booming music from the windows, monorail trains clacking by,
and the general ambient noises of daily city life. They have
recently added the sound of a woman screaming that at first
bothered me until I saw its source - a male cop, flailing
his arms, and screaming like a little girl while running from
the bad guys.
Gameplay:
Fizgig: Game
play involves a combination of street battles against the
numerous villains of Paragon City and missions given to you
by various contacts that warn you of impending doom. Missions
vary greatly, from saving five students kidnapped by a group
of mystics, to diffusing bombs set by the paramilitary villains
to go off in a warehouse in less then a hour (where you are
literally given an hour of real time to find them all), to
searching for ancient texts in the belly of an undead armies
alternate dimension. These involve your character in continuing
and varied storylines that act almost as a choose your own
adventure tale allowing you to pursue story arcs that intrigue
you while letting others fall by the way side.
Cabal: By far
my favorite gameplay aspects are the story arcs, which entail
a string of missions and meetings that follow a certain comic
book type story element. For instance tracking down information
and finally beating a robotic offshoot division of the notorious
"5th Column" villain group. I enjoy these because
of the storyline, and the obvious foreshadowing of things
to come, as well as the "souvenir" and high-level
enhancement that you get upon completing these arc's.
Fizgig: The
game interface itself is intuitive and easy to learn. I was
originally intimidated by the possible complexities of an
on-line game (i.e. fighting a villain while chatting with
a stranger and trying to manage my powers at the same time)
but the actual mechanics were so streamlined and the learning
curve so quick that I had no problems mastering multiple aspects
of the game. How you move and fight is very customizable and
I quickly found what worked for me and have stuck with it
ever since.
As with the graphics, the game play in general can get a
bit repetitive at times and I found myself wishing for a calamity
to strike Paragon City so I could rush to the city’s
defense. To their credit, such city-wide “invasion”
events are apparently planned and should bring together the
heroes from multiples city areas and levels to fight for the
city together. This is also broken up with real-time events
such as the Halloween trick-or-treat weekend where you could
run across the city opening doors to receive either a treat
(such as a temporary power) or a trick (a group of three Halloween
themed villains such as witches or zombies would emerge from
the door for you to fight). Another recent addition are “badges”
which you get for killin a certain number of a particular
villain, visiting hidden areas, or reading a series of historical
markers about Paragon City’s past. A collecting frenzy
has ensued and some people spend hours just trying to achieve
as many badges as possible. After certain badge combinations
are gathered, you can also gain additional powers or weapons.
One other thing to mention - without the recommended PC setup
you will have a very difficult time playing CoH. Playing with
a slow processor or dial-up modem will lead to hours of frustration
and mapserver disconnects. Without a high quality video card
the graphics will loose a great deal of their depth and detail.
Even with a broadband connection we experience lag and I cannot
imagine how annoying it would be to try and play with a sub-optimal
setup.
Enjoyment:
Fizgig: This
has been one of the most enjoyable games we’ve played
as a duo. Few games get my heart racing in battle one second
then provides an interactive environment allowing me to joke
with a player from Korea the next. Because it is City of Heroes
(unlike the soon to be released City of Villains), the community
of gamers seem to be unusually kind, helpful, and interested
in playing a fun game.
Cabal: As a
long time MMO player I am very happy that Fiz got to be introduced
to a game that does have an extremely kind and fun oriented
community. I am sure the rest of the veterans out there would
agree that not all on line games or even individual servers
consist of a majority of players that don't seem to consider
themselves "l33t" or in some way consider themselves
superior to every other player, which I find a very refreshing
uniqueness to CoH.
Multiplayer:
Fizgig: The
best aspect of this game is the teaming mechanics. Certain
archetypes can solo better than others, but playing as a team
we have found that there are a few almost unstoppable dynamic
duos that are a pure joy to play together. In-game, you can
form teams of up to eight players to go on missions and fight
street battles. There are easy to use chat windows and the
interactive, real-time nature of these teams are generally
great fun. While the actual storylines and missions can become
repetitive at times, the smooth teaming mechanics and the
ability to interact with whatever size team you desire has
kept us playing despite occasional lulls in story advancement.
I would go so far as to suggest that it really is the multiplayer
aspect of CoH that keeps the majority of people playing.
For those not playing with a partner, finding a team on-line
can sometimes be difficult though it often depends on your
archetype. An Empathy Defender will rarely look for a team
for more than a minute while an Ice Controller might look
for a long time before finding a group to play with. There
are certain areas of the city where there are always people
hanging out looking to team up and some of the most fun we’ve
had has been on big teams we joined just to complete a mission
or do some street hunting. Beyond teams, it is also possible
to form Super Groups, which are exactly what they sound like
– a more permanent group of heroes banding together
under a common theme. Some people eventually form very active
Super Groups that can guarantee that you will be able to team
up with other SG members whenever you want.
Cabal: I agree
with Fizgig completely on this. I play a primarily solo-able
character but teamed up there are few occasions that we cannot
find a way out of sudden danger. Gaming together in the same
room also offers many advantages, verbally being able to tell
each other who is in trouble or what buff we need recharged
is invaluable. I have also noticed that when we game with
others in a large group we find ourselves in more of a leadership
role. Because of our ability to talk to each other, Fizgig
can tell me when our healer/buffer/blaster/controller needs
help with a villain that I can "pull" off of them
and I can tell her when our other scrapper/tanker needs buffs,
heals or a quick mezz break.
Fizgig: While
the vast majority are solo-able, some missions require a team
of two or more to simultaneously diffuse bombs or take on
super villains. At certain points, you are also able to do
much more involved missions called task forces and trials
that require a team of four or more. These can last up to
7 or 8 hours and involve epic stories of battling evil on
numerous fronts. While fun, these are never required and more
casual players who have no desire to play for 8 hours straight
are never left without interesting missions to accomplish.
Most times these task forces are very fun and story rich,
but some can be a repetitive hell to say the least.
By far the most creative aspect of teaming in CoH is the
Sidekick option. Because we sometimes have heroes of differing
levels that we want to play together, we are able to sidekick
the lower level hero to the higher level so the characters
are still able to effectively play together. This has provided
the flexibility and fun to play whomever we want to and still
team up as equals in crime fighting.
Overall Impression:
Fizgig: Well,
who hasn’t daydreamed about running into a burning building
and emerging the hero with the baby unharmed? Super-leaping
over tall buildings? Or flying into battle against evil to
save the city from certain destruction? This game taps into
two things I love, the idea of being a superhero fighting
crime, and gaming in a very duo friendly environment with
my partner. This has been the most dynamic and interactive
game we’ve played together yet and I would highly recommend
it to duos that are looking to explore the world of on-line
gaming together.
Cabal: I am
a long time comic book fan and a long time gamer and I find
this MMORPG to be one of the finest fusions of the two that
I can imagine and wonder why it hadn't been tried earlier.
I commend both the developers and writers of this game who
have both an intrinsic understanding of comic story and of
the sub-culture who enjoys them.
Marketing Efforts Towards Women:
Fizgig: In
general, this is a very woman friendly game in that you really
do create the character you will play, give her the look personality,
powers, and skills that you want then act them out in game
play. You can be a scantily clad vixen with mind control powers,
a staid professorial type with the ability to freeze those
you look at, a 6 foot leather wearing goliath with a huge
axe, a demure healer who helps other heroes, a good old-fashioned
spandex wearing, Wonder Woman type heroine – or just
about anything else your imagination can come up with.
Cabal: I am
honestly amazed how many players won't believe that my fiancée
is a woman especially when they commend her play before they
realize that she is a woman. I get private messages asking,
"Is she REALLY a girl?" or players simply won't
accept it. It's with these communiqué’s that
I am reminded how male-centric this culture is, and the need
to incorporate the female market is necessary if MMORPG's
plan to maintain their sales.
Fizgig: As
Cabal said, while sometimes players will deny that any real
women play CoH, and this does remain a generally male dominated
genre, the presence of women is clearly felt in CoH and I
suspect that an increasing number of women will play as the
online market becomes more accessible. There seems to be a
genuine desire to incorporate women into the game and the
developers are keen to hear from and incorporate women’s
desires and interests. For example, there has been enough
feedback from women playing about the set DD cup breast size
that they promise a more scalable body type that gives the
option of a smaller, more “scrappy” body type
as well. This kind of attention makes me feel like they are
genuinely dedicated to bringing in and keeping women gamers.
|